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Linken

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  1. I want to start this report off by thanking you all for your patience and understanding as I navigated the start of this enormous change in my life. This was not an easy change to deal with, but I'm feeling much better than before and I've gotten quite a bit done. I went ahead and released this progress report early due to upcoming Thanksgiving plans. MISSION FIXES As I slowly got back into development, I started off with some basic fixes and (hopefully) overall improvements to our missions. To begin, I did a great deal of work on the Jedi Outcast campaign. Here's what I did: All Jedi Outcast levels have been addressed where loading a save game would result in a loss of force powers and weapons. The turrets in doom_detention and ns_starpad will now work as intended and will now display a laser effect. I also spent a little time on fixing up the mission "The Trayus Core". Here's what I did with that: Reduced Darth Traya's health from 2000 to 1000 in Stage 1 Improved the hitbox for the floating lightsabers to make defeating them a bit easier. Removed the Lightsaber's force immunity MAP WAYPOINTS Our amazing team member Aimde has been hard at work adding waypoints to many maps and his dedication has not waivered at all. Adding waypoints will allow for npcs to behave as you would expect them to. The following is a list of maps confirmed to be receiving waypoints in the next update: Carida Academy Episode IV: Tantive IV Rogue One: Scarif Episode V: Echo Base RC: Geonosis Canyons KOTOR II: The Ravager Episode VIII: Snoke's Throne Room Episode VII: Jakku Episode II: Kamino Episode III: The Invisible Hand NEW CHARACTERS Alright, last point to make, this month has been heavily focused on beginning the process to package up the new characters for the mod. As of writing this: 10 of the 16 Skin pk3s have been packaged with all new characters. I hope to finish this process by the end of the month. As of today, I will no longer be accepting any additional character requests for this update (unless the character is one I'm very excited about). Here is a list of all confirmed characters arriving to Galactic Legacy in the next update. Please note this list is subject to change at any time: THE OLD REPUBLIC Atris (Darth Traya) (New Variant) Bao-Dur (Armored) (New Variant) Kavar Lonna Vash Nomen Karr Revan (General) (New Variant) DARTH REVAN'S SITH EMPIRE Kreia (Updated Model) RECONSTITUTED SITH EMPIRE 2V-R8 Darth Acharon Darth Baras (Model Update) Darth Decimus Darth Hadra Darth Malgus (Renegade) (New Variant) Darth Mortis Darth Nyriss Darth Ravage Darth Vowrawn Jaesa Willsaam Sith Empire Trooper (Updated Model) Sith Eradicator (Updated Model) Sith War Droid (Updated Model + Animations) Vitiate (Illusion) (New Variant) ANCIENT SITH EMPIRE Ajunta Pall Kissai Ludo Kressh (Crowned) (New Variant) Marka Ragnos (Updated Model) Marka Ragnos (Spirit) (New Variant) RULE OF TWO Darth Bane (Updated Model) Darth Cognus Darth Tenebrous (Updated Model) GALACTIC REPUBLIC Anakin Skywalker (Commander) (New Variant) Anakin Skywalker (Nelvaan) (New Variant) Kelleran Beq (Updated Model) Kit Fisto (Mon Calamari) (New Variant) Sister HIGH REPUBLIC (New Faction) Geode Jecki Lon Yord Fandar SEPARATIST ALLIANCE Asajj Ventress (Yavin) (New Variant) BX Commando Droid (Updated Model) Droideka (New NPC Class) Geonosian Elite Qymaen Jai Sheelal (New Variant to General Grievous) REBELLION Garazeb Orrelios (Updated Model) Grizz Frix Han Solo (Updated Model) Jan Dodonna Jyn Erso (Disguise) Keyan Farlander Lak Sivrak Lando Calrissian (Smuggler) (New Variant) Leia Organa (Mimban) (Additional Appearance) Luke Skywalker (Bespin, Farmboy, Sith Apprentice) (Updated Models) Luke Skywalker (Grand Master) (New Variant) Luke Skywalker (Mimban) (Additional Appearance) Raymus Antilles Sabine Wren (Updated Model + New Variant) Saw Gerrera Starkiller (Dreaming Robes) (New Variant) Starkiller (Experimental Jedi Robes) (New Variant) Toryn Farr Twi'lek Rebel NEW REPUBLIC Garsk 81 New Republic Officer GALACTIC ALLIANCE T'ra Saa GALACTIC EMPIRE Brakiss Captain Pellaeon (New Variant) Crosshair's Elite Squad Member Emperor Palpatine (Senate) (New Variant) Janus Greejatus Royce Hemlock Stormtrooper (Updated Model + Variants) SITH ETERNAL Sovereign Protector DARTH KRAYT'S EMPIRE Darth Krayt (Robe) (New Variant) Darth Maladi (Updated Model) Darth Maleval Darth Wyyrlok BOUNTY HUNTERS 4-LOM (Updated Model) IG-88 (New Variant) Zuckuss (Updated Model) HUTT CARTEL Dr. Cornelius Evazan CRIMSON DAWN Maul (Model Update) INDEPENDENT CRIMINALS Bera Kazan Bom Vimdin Davik Kang 0-0-0 CIVILIANS Asogian Babu Frik Camie Marstrap Dantooine Militiamen Duros (New Variant) Lak Shivrak Leesub Sirln Nautolan New Republic Citizens Quarren Tusken King MANDALORIANS Mandalore the Indomitable MANDALORIAN NEO-CRUSADERS Mandalore the Ultimate (Updated Model) ETERNAL ALLIANCE Nico Okkar (Updated Model) Vette (New Variant) JEDI ORDER Cal Kestis (Scrapper) (Updated Model) Jedi Knight (Hermit & Journeyman) SITH ORDER Sith Lord (Armored) Sith Statue UNALIGNED FORCE USERS Baylan Skoll Shin Hati INFINITIES Darth Jar Jar Darth Valeria (New Variant) Max POSSIBLE QUESTIONS & ANSWERS Q: Why are Baylan Skoll and Shin Hati in Unaligned Force Users instead of Imperial Remnant? A: Baylan and Shin did help Morgan Elsbeth reach Peridea and help in Thrawn's return. However, they were Mercenaries and weren't truly loyal to the Empire. Q: Is Darth Jar Jar going to be OP? A: We had to sacrifice many in his name to not be OP. He is however very strong. Q: Will there be a version of The Trayus Core mission with Atris instead of Kreia? A: There aren't any plans at this time, this would be up to you all to push us to make. CONCLUSION Once the characters are packaged up, there are a few more things to take care of regarding the new Dynamic Weapon System which I'm foreseeing to be pretty difficult to fix, so I'm saving it for last. I'm also currently looking into ideas to add some automation to the Character/NPC menu to make adding them a bit easier. It's a bit hard to say at the moment what else may need doing. However, the inclusion of new characters will be a huge milestone once completed, so I'm looking to have that done as soon as possible. I'm currently on the look out for potential new menu music, if you have any ideas, please send me a DM over Discord with your ideas (please no more than 3 suggestions). Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  2. Working in the modding scene for many years now and getting a chance to work in the Jedi Academy source code has unveiled a lot of really interesting things about the game that I never would've guessed to be a thing. I wanted to share a few of these discoveries with you all. 1. Jedi Master difficulty is not real It turns out according to the code that the difference between Jedi Knight Difficulty and Jedi Master is the health reduction. 2. The Difficulty nerfs your lightsaber Depending on what difficulty you're playing on, the lightsaber loses its ability to reflect the projectiles of certain weapons. On Padawan, it'll reflect all appropriate weapons. On Jedi, it'll no longer reflect the Flechette or Demp 2. On Jedi Knight/Master, it'll no longer reflect the Flechette, Demp 2, Bowcaster, or Repeater. 3. You can't die from fall damage if your playerteam is "free" Honestly this one surprised me a bit. I'm not entirely sure why this is the case or why it was coded in the first place, but it's a fact. 4. You can take away an NPC's force push So we all know the mechanic where if you grip or drain anyone with a lightsaber (even if they don't have push) they'll push you back anyway. There's a special function coded to perform this, how it's coded is that it'll assign the push power to the npc, play the power, then take it away. There's no check in the code if the npc owns the power beforehand, so this method will take away the npc's ability to use Force Push in normal combat. 5. Blocking Force Lightning with a lightsaber is in the game, it just doesn't keep you safe. You might have noticed if an npc is shooting Lightning at you that your character is moving the saber as if attempting to block it but you're still taking damage. This isn't a glitch but is an intentional mechanic. Lightning damage is calculated with a number of factors in mind (distance from the victim, one or two hands, etc), however, the simple act of holding a lightsaber offers the victim a significant damage reduction (not immunity). The blocking animation played is hard-coded in the game. If you want to experiment with this, spawn 2 npcs, one with a lightsaber, and one with another weapon. The non-saber user will die much faster than the saber user.
  3. I saw this, wanted Sushi, then went to the store for Sushi, they didn't have any. I am now upset. 10/10 would torture myself with looking at this art again.
  4. The doom_shields fix was discovered by Jace Solaris, who codes for the Serenity Jedi Engine/Movie Duels. I just "borrowed" the code from him.
  5. I think it's here on line 5336, of course it's been FOREVER since I did this. I can't for the life of me remember if doing Q_irand(SS_FAST, SS_TAVION) fixed it, even for dual/staff wielders, but it's a good place to start, probably even in the function itself.
  6. Been a tough month, but an interesting one at that! FATHER VS. SON REMAKE Luke's 1st level for his dark side ending is very close to completion with one final cutscene to be made before testing can begin. I'm very sorry that this has taken so long to make, but moving and finding the time to do this is quite difficult. MAP WAYPOINTS We brought a new member on our team, Aimde, who immediately got to work on creating the long-awaited waypoints and NPC pathing we've been wanting for SO long! With his hard work, we have a handful of maps that are ready for you to fully experience with npcs as we've always intended for you to. The maps that are confirmed to be coming to the mod with full waypoints added are: Episode V: Echo Base Episode III: The Invisible Hand (v2) Rogue One: Scarif Episode IV: Tantive IV As Aimde works on this on his own time, I have given him free reign to work on whatever maps he chooses next and will not prioritize any maps. As he completes them, I will of course be sure to list them off for you. NEW CHARACTERS Don't worry, we have new characters coming! I'll provide a complete list of characters organized by faction once we actually start adding them to the mod! Bao-Dur (Model Update), ported from KOTOR II by Darth Valeria Kavar, ported from KOTOR II by Darth Valeria Lonna Vash, ported from KOTOR II by Darth Valeria G0-T0 (Model Update), ported from KOTOR II by Darth Valeria T3-M4 (Model Update) & (Weathered), ported from KOTOR II by Darth Valeria T3-H8 (Model Update), ported from KOTOR by Darth Valeria Kissai Ludo Kressh (Crowned) Raymus Antillies New Republic Officer T'ra Saa Sovereign Protector, by Omega Dr. Cornelius Evazan Wookiee Jedi Knight Human Male New Republic Civilian Human Female New Republic Civilian Max POSSIBLE QUESTIONS & ANSWERS Q: Who is Max? A: Max from Sam & Max from the hit video games by LucasArts. Max made a secret appearance in Jedi Knight: Dark Forces II in Level 5: Baron's Hed. Might be canon??? Q: Is SWGL turning into a meme factory now? A: We have to have fun sometimes After all...ITMAYORMAYNOTBECANON! Q: Who is the New Republic officer? A: The officers as depicted in Mysteries of the Sith Q: What faction is Dr. Evazan going in? A: Hutt Cartel. He is affiliated with them with Ponda Baba (and they'll be put next to each other too!)
  7. There's a hardcode in the game code that sets the NPC's style to fast whenever they take damage. It's primarily seen with modded assets since the function that handles saber style logic has a few hard code cases with the base npcs. I don't have the code in front of me right now since I'm currently at work, but this was a problem with Galactic Legacy before it was corrected.
  8. That is a very common programming practice and is used constantly. You're just following the crowd.
  9. If I recall correctly, I believe that the game does actually account for Jedi Outcast models being present and has code to make them behave like normal so you'd never notice. The problem is that the game hardcoded the expected humanoid filenames. This presents other problems, like being unable to play through the JKA campaign with a character with their own humanoid file because cutscene animations don't work.
  10. So this is sadly an issue that can only be resolved via coding. When I worked on getting this mod into Galactic Legacy, I struggled a fair bit to figure out the cause. Though I can't confirm/deny any other solutions, what I ended up needing to do was add the jk2anims.gla file to 2 functions in the source code to a couple of if statements, which basically told the game "Hi there hello, this is a real humanoid file, treat it like that please or I'll be very sad". I am at work as of writing this, so I can't provide screenshots, but if you're able to compile OpenJK yourself, search for the function G_StandardHumanoid and add the path to the jk2anims gla in a new if statement (have it return the same value as all the others) , and then there's one other function to do the same thing in which I cannot for the life of me remember what it's called. This will fix the objects not being held but will also fix character heads moving in the wrong direction too.
  11. Interesting month, let's get started! FATHER VS. SON REMAKE The 1st level of Luke's extended ending is nearing completion with a few things left to add in addition to the usual bug fixes, I'm hopeful that this next month will see to its completion, and thus we can begin the next level! NEW CHARACTERS These past several months we've received a number of new characters, though maybe not as much as before. I'll go ahead and list them below. Starkiller (Jedi Armor), ported by Darth Valeria Starkiller (Dagobah Illusion), ported by Darth Valeria Vitiate (Oblivion), ported by Darth Valeria Jecki Lon, by SlavicPickle Sister, by JollyGreenJack 0-0-0, by Linken NPC FREE CHOICE SYSTEM Some additional work was done on the menus to account for the NPC Free Choice System upgrades that were completed some time ago. This month was focused on heavy refactoring and general clean-up of NPCs that will no longer be needed. Now why am I telling you this? Just to forewarn you all. I understand that many of you have save games you want to keep, and because many npcs are getting removed, I felt it appropriate to post the list here so that way you all can mentally prepare yourselves for this change just in case you all use the console over the menu Regarding the impact it'll have on the menu, you should not notice any difference. However, the listed NPC codes will no longer work in the console after we release this update. This list is not final and can change at any point. Also want to quickly emphasize that this is not deleting any character entries. BOUNTY HUNTERS - boba_fett_panna - boba_fett_daimyo - boba_fett_resurfaced - Montross_Helm SEPARATIST ALLIANCE - asajj_ventress_disciple - asajj_ventress_staff - asajj_ventress_nightsister - asajj_ventress_bh - count_dooku_ritual - Neimoidian_Security - Ep3_Nute_Gunray - battle_droid_firefighter - battle_droid_flamethrower - battle_droid_marine - battle_droid_mk3 - battle_droid_rc - battle_droid_rocket INDEPENDENT CRIMINALS - trandoshan_kotor CRIMSON DAWN - Shadow_Collective2 - pyke2 - pyke_bh ZANN CONSORTIUM - mkii_droideka BLACK SUN - Guri_Dress CIVILIANS - ithorian_kotor - jawa2 - S_mustafarian - N_mustafarian (renamed to Mustafarian) - tusken2 GALACTIC EMPIRE - IMP_OFF_ISB - IMP_OFF_OL_PNC - IMP_OFF_BL_PNC - IMP_OFF_ISB_PNC - IMP_OFF_OL_TCH - IMP_OFF_BL_TCH - IMP_OFF_ISB_TCH - IMP_OFF_OL_F (renamed to impofficer_f) - IMP_OFF_BL_F - IMP_OFF_ISB_F - Galen_Marek_Heavy - Galen_Marek_Light - Galen_Marek_Training IMPERIAL REMNANT - alora_dual2 - alora_dual3 - impworker4 - mark3_dark INFINITIES - Galen_Marek_Ceremonial - Galen_Marek_HCG - Galen_Marek_Utility - Galen_Marek_General - Galen_Marek_Assassin - Sith_Stalker - Cybernetic_Reconstruction - Lord_Starkiller_Tatooine - Starkiller_Hunter - Battle_Droid_Concept JEDI & SITH - KOTOR_Jedi7-30 MANDALORIANS - Bo-Katan_Mando - Ruusaan_Skirata_NoHelm - The_Mandalorian_NoBeskar DARTH KRAYT'S EMPIRE - Darth_Talon (replaced by Darth_Talon_GOH) - Twilek_Sith ETERNAL ALLIANCE - Lana_Beniko_Advisor CREATURES - Rakghoul_TOR - Undead_Stormtrooper_Blaster ETERNAL EMPIRE - Zakuul_Knight_Dual REBELLION - Ahsoka_Tano_Mandalorian - Ezra_Bridger_Helmet - Galen_Marek_BH - Galen_Marek_Corellian - Galen_Marek_Industrial - Galen_Marek_Jungle - Galen_Marek_Medical - Galen_Marek_Temple - Starkiller_TIE - Starkiller_Jedi - Han_Solo_Hoth - Kanan_Jarrus_Mask - Rahm_Kota_Drunk - Rahm_Kota_TFU2 - Leia_OM - Leia_Honoghr - Leia_Lothal - Leia_Black_Sun - Leia_Jedi_Training - Ep6_Leia_Slave - Ep4_Luke_Yavin - Ep5_Luke_Pilot - Ep5_Luke_Dagobah - BOBF_Luke - Luke_CS - Luke_Heir - Luke_Heir_Pilot - Luke_Rebel - Luke_Mimban - r2d2_jabba - Mothma_TFU - Sabine_Wren_Darksaber NEW REPUBLIC - Jaina_Solo_Jedi - Jaina_Solo_Pilot - Jaina_Solo_Rogue - Jaina_Solo_Top - Kyle_DF2_LS - Kyle_DF2_Cutscene (replacing Kyle_DF2) - Kyle_DF2_LS_Cutscene - Kyle_Robes - Kyle_Stealth - Mara_Jade_Winter - Mara_Jade_Smuggler - Mara_Jade_Poncho - Mara_Jade_Vong GALACTIC ALLIANCE - Ben_Skywalker_Tunic - Corran_Horn_Pilot RESISTANCE - Finn_EP9 - Rey_Skywalker OLD REPUBLIC - vrook_lamar_kotor - Republic_Trooper2 - Havoc_Trooper2 - Satele_Shan_Exile - Republic_Pilot RULE OF TWO - Darth_Bane_Lord - Darth_Bane_Spirit - Darth_Maul_Shirtless - Darth_Sion_TFU BROTHERHOOD OF THE SITH - Exar_Kun_Lord ANCIENT SITH - Naga_Sadow_Alt RESURGENT SITH EMPIRE - Sith_Inquisitor_Single DARTH REVAN'S SITH EMPIRE - Sith_Commander - Sith_Trooper_Swordsman - Sith_Trooper_Heavy - Sith_Trooper_Grenadier GALACTIC REPUBLIC - Gran_Jedi2 - Ahsoka_Tano_Padawan - TCW_Anakin - TCW_Anakin_Midwar - Barriss_Offee_Dark - Barriss_Offee_Disguise - Depa_Billaba_TPM - Even_Piell_TCW - Darth_Sidious_Dual - Darth_Sidious_Apprentice - Plo_Koon_JPB - Plo_Koon_TCW - Quinlan_Vos_TCW - Siri_Tachi_Suit - Yoda_Hood - NSF_Guard2 - NSF_PalaceGuard - NSF_PalaceGuard2 - Nahdar_Vebb_Robed - TCW_Obiwan - TCW_Obiwan_Midwar - Obiwan_DW - Obiwan_Hermit - Obiwan_Jabiim - Ep2_Padme_Pilot - TCW_Padme_Snow - Ep3_Padme_Senator - Ep3_Padme_Nightgown - Ep3_Padme_Nightgownblue - Ep3_Padme_Mustafar - Ep1_Padme_Queen_Black CONCLUSION A lot of development work was done on Luke's dark side ending which I sadly can't share any screenshots of yet, but this doesn't mean we don't care, it just means we want you all to experience the story as freshly as possible. There is a possibility that a progress report for July may not happen as I'm currently in the process of purchasing a house, and moving is.....uhhhh.....well it's moving. Regardless, we will still continue developing the mod, just maybe a little less on my part than expected, depending on how everything goes. And as always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
    For a skinning job, I think it was well done, and to boot, learning JKA modding JUST to do this makes this immediately a 5-star for me. Can't wait to add her to Galactic Legacy! Thank you so much!
  12. So to get the obvious stuff out of the way, moving didn't happen. Yeah, it sucks, but that means more work on the mod was done! Yay! FATHER VS. SON REMAKE Some light work was done during this month on Luke's dark side ending, the main portion of the 1st level is completed, with bug fixes and the boss encounter needing to be done. While I can't provide screenshots as it would provide spoilers, I wanted to quickly assure everyone that the level is still being worked on with the utmost care, however I would say that more time this month was spent on other necessary things for the mod. NPC FREE CHOICE EXPANSION As other parts of the mod needed some attention, work was done this month on improving the menus and the NPC Free Choice System. To start things off, we're adding a randomizer option for any customizable character so you'll have the ability to spawn a wide assortment of characters with a simple click. This will also work for any customizable character that you add to the mod yourself, our goal is to give you, the player, additional ways to further integrate characters that we may not yet feature, so this same functionality will be added to the npc spawn console command. NEW CHARACTERS Alright, we have secured some new characters! Let's list them off! All of the following (except one) were ported by DarthValeria! A huge thank you to him for his work! Sith War Droid (Updated model) Jaesa Willsaam Nomen Karr 2V-R8 Kreia (updated model) Darth Malgus (Renegade) Darth Acharon Darth Vowrawn Darth Ravage Darth Mortis Darth Hadra Darth Decimus Darth Baras (Updated model) Darth Acharon Darth Traya (Atris) https://www.youtube.com/watch?v=v7eiY0ikRwI&ab_channel=StarWars%3AGalacticLegacy Yep, we're doing it. In celebration of the 25th anniversary of The Phantom Menace, or a glitch in the Matrix, or because we're utterly insane, Darth Jar Jar is officially coming to Galactic Legacy! Darth Jar Jar was created from the Jedi Gungan model already featured, with additional skin work done by myself and utilizing textures from the Spanki Sith Customization pack. CONCLUSION It's been a very interesting month but we knew we wanted to report this for you all. We hope that next month will see to more awesome news! Until then, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  13. Plenty to talk about, so let's get started! FATHER VS. SON REMAKE The 2nd level in Luke's Dark Side ending is coming along very well. The most complicated portion has been completed, so all that's left is to fill in the blanks! More than likely this level is about 50% completed, as the part that mattered the most took a very long time to complete. I'm very proud of the work and I can't wait to show you all more. However, I can't show off anything right now, but I hope in the next report I'll have something cool to show you all. NEW CHARACTERS We were able to gather up more characters to bring to Galactic Legacy in the next update! YAY! Here's a list of who they are and where they'll be going. I'll provide a more complete and organized list once Luke's ending is completed. General Mohc (Officer Uniform) (Galactic Empire) by Jeff Vette (Knights of the Fallen Empire) (Eternal Alliance) ported by Jeff Toryn Farr (Rebel Alliance) by Jeff Leesub Sirln (Civilians) by Jeff Lak Sivrak (Civilians) by Jeff Royce Hemlock (Galactic Empire) by SebTheAlchemist Tusken King (Civilians) by Jeff Sabine Wren (Model Update) (Rebel Alliance) ported by SebTheAlchemist from Galaxy of Heroes Garazeb Orrelios (Model Update) (Rebel Alliance) ported by SebTheAlchemist from Galaxy of Heroes NPC FREE CHOICE SYSTEM A long requested feature that we've been asked for is the ability to customize an NPC's skin RGB. So....yeah....we did that. CONCLUSION, LIFE CHANGES & IMPORTANT ANNOUNCEMENT So there's a bit of an announcement to make with my personal life. I'm moving. As some of you might know, moving is a hassle, and settling down in a new home can be a fairly lengthy task. As things stand right now, myself and my fiancee will be moving to a new home on May 31st. Because of this, I have decided to take some time away from the mod and focusing on creating this new home and starting a new chapter. While I'm not saying that I am stopping all development on the mod on my end until this time is over, this will sadly mean that there will be no Progress Reports for the month of May or the month of June. During this time, I will continue developing what little I can, but primarily focusing this May on getting everything packed up, and then spending June to unpack and create a new home. Our next Progress Report will be in July, hopefully will more exciting news to share! We'll of course continue to post new previews for new things as they come along, so please don't consider this page or this mod as dead, we're still very much alive! As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  14. Good month for the mod! Let's get started! FATHER VS. SON REMAKE As with the previous months, this month was also heavily involved with developing Luke's Dark Side ending's 1st level. Shortly after the release of the last progress report, I received the needed assets in order to continue with production. We're hoping that this level starts off the ending strongly. NEW LIGHTSABERS Plasma recently updated his saber pack! We've added them to the mod and they are good to go! YAY! Huge thanks to Plasma for his awesomely awesome work! Baylan Skoll Dagan Gera Ezra Bridger (Peridea) Jedi Temple Guard (Folded) Joruus C'Baoth (Default color may be inaccurate, if you know what color it's supposed to be, please let me know) Sabine Wren Shin Hati Yoda (High Republic) FORCE POWER CHANGES Some light work was also done on fixing up Force Stasis and Destruction, which boiled down to a single bug fix and a cosmetic tweak. Fixed an issue where Force Stasis's sound would continue playing on the player after the power's effects wore off. Force Destruction will no longer disintegrate non-animal vehicles. APRIL FOOLS DAY We don't have any new "content" planned for April Fools day, but as always our April Fools changes will be available all day April 1st! Fight against Wilbur Wonka and his gigantic lolly of death in a silly reimagining of Darth Maul's extended ending! CONCLUSION This month has been very interesting and hopefully additional progress of Luke's dark side ending can continue without any further interruptions. We have a few other things secretly happening behind the scenes that we hope to report on soon! As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you!
  15. Did you attempt my suggestion before commenting this?
  16. So my immediate guess might be because this was a RAR file before you changed the file extension. Since you said before when you had it in your base folder not as a pk3 it worked. What I propose as a solution is to repackage your mod as a ZIP file instead of a RAR, then change the file extension to pk3. Hopefully that works.
  17. Can you show us a screenshot of the inside of your pk3 file?
  18. I believe the breathing sounds are called in the AI files for the rancor and sand creature.
  19. Busy month! Let's get started! FATHER VS. SON REMAKE Development on Luke's Dark side ending for the Father vs. Son remake has been progressing slowly. The level occurring immediately after the duel within the Emperor's throne room has gone through quiet a few revisions, which unfortunately has halted progress for the immediate future. However, with the help of Lwkill, we are currently adding hopefully the last piece of the puzzle which should allow me to complete the level and begin this journey. I sadly cannot share screenshots of this level as this would involve some spoilers. The next one however whenever we get to it should allow us to provide some development screenshots of Luke's journey towards the Dark Side of the Force. We're really looking forward to showing off more as development continues. INQUISITOR SABERS We have successfully coded the AI to use the Inquisitor lightsabers and they are fully functional for players and NPCs alike! https://youtu.be/Kebsn4mg6h0 All Inquisitorious characters will be given the ability to use these new specialized sabers against the enemies of the Empire (or allies of the Empire if you want). POSSIBLE QUESTIONS & ANSWERS Q: Can any NPC spin the Inquisitor sabers? A: Only members of the Empire's Inquisitorious can spin the sabers, if another NPC is equipped with it, it will function as a normal saber staff. However, with the new Attribute system we're introducing, you will have the option to modify any NPC or add your own and give them this ability. Q: Will Inquisitor Starkiller be able to use the saber? A: Yes, Inquisitor Starkiller will be given this ability Q: Will this mean that I can get killed very easily by an Inquisitor character? A: The spinning saber can provide an advantage for the Inquisitors, however the damage the saber gives is nerfed while the saber is spinning. Once the update releases, we may or may not change this depending on feedback. Q: Can they fly now? A: No, they cannot fly now. Q: How would I spin the saber if I'm using it? A: Press the key you use to change saber styles, it will cycle between 3 set speeds. BUG FIXES In addition to these new features, we also spent some time to look over some bugs plaguing the mod. Here's a list of things fixed so far. Fixed an issue where throwing your lightsaber would occassionally cause the hilt to revert to a previous saber you were using. RGB Sabers will work in the NPC spawner menu as intended. If the game cannot load a level after extended play sessions, the loading screen will no longer stick Fixed a spawn point in the Raxus Prime map that would cause players to almost immediately fall to their death upon spawning. Changed the default values for NPC spawnscripts, fleescripts, and deathscripts from their set behaviors, which was causing some major player confusion. COMMUNITY Q&A In the previous Progress Report, I included a new Community Feedback form to hopefully answer any burning questions from you wonderful people! Can the community help with voice lines for NPCs? We occassionally put out casting calls on our Discord server depending on what we need. Please consider joining our server so you never miss them! Will you add any characters from the High Republic series? We would love to, but people would need to make them first! What will the next missions added be? A remake for Episode VI's Father vs. Son mission with 3 unique campaigns. Currently in active development is Episode I's Escape from Theed. Can't comment on any others right now. When is manual block coming lol When the monkey I hired to write the code stops eating all of my bananas Would it be possible for sandbox maps to automatically have NPCs? Just like in Lego Skywalker Saga when you arrive on a planet? This was something I've considered many times. The problem is that too many NPCs can cause some serious lag, which you, the player, don't need to deal with. This would be tentative on figuring out how to make the game multi-threaded or allow for an increase in CPU resources so the game can run better on modern hardware. Will there be a option to make our own character in sandbox I'm currently considering possible ways for you to add your own characters to SWGL without needing to wait for updates. 2025 will be Episode III's 20th anniversary. Could you do a mission to celebrate the occasion? Given the unpredictability of developing this mod, I cannot in good conscience make this promise. I personally would like to though. Would it ever be possible to make the sandbox mode of Galactic Legacy Co-op? It would be fun to spawn NPCs in with friends I absolutely agree and I have been thinking about this recently, so maybe the update after this we may focus on multiplayer. i wish i had a more interesting question to ask than "where duel x pls", but is ESB vader vs luke being worked on? Iid love to see that duel fleshed out with more endings similar to duel of the fates. This mission is not being actively developed at this time. Would it be cool if we can add a new npc command which we can add waypoints and make them walk? We definitely want to do this. 2- Is it possible to add a command like "npc effect" to spawn effect on the player without attacks (like lightning or drain) It's theoretically possible, I can't guarantee it'll be in this update, but this is a possibility. Do you plan on updating some of the worse looking player models? (i.e. young Ahsoka, Cal Kestis' poncho). Yes. Except Ahsoka, we don't have anything for her right now. Are you planning on adding singleplayer levels without any enemies or objectives into the maps list? There is already a few such as Kril'dor, but it would be interesting to see all of the singleplayer maps implemented. I can definitely understand the appeal, we'll see what we can do. Could you guys update the JK2anims to allow them to function better with JA features or add jk2 lightning as a new "Lightningcolor" or bring back the JK2 feature of npcs steapping aside for other npcs and stopping at ledges? I ask because of how much JK2 means to me since it is the only game I had as a kid and introduced me to start wars. Thank you. NPC behaviors like that are entirely dependent on map waypoints and other entities so the AI can react "kind of" better. Regarding the JK2 animations, I'm not 100% sure what you mean. If you leave us a comment detailing what you're asking about, I'd be able to answer you a bit better hopefully. Would it be possible to create a database of user-created missions for others to play? We offer a channel on our Discord server where players can submit their save games for others to enjoy. Backhand stance lightsaber looks "copied and pasted", this looks cool but it's not really functional (roll attacks do not work for example). Can this be improved? The biggest issue is that the saber models are flipped upside down, this heavily restricts the possible moves the player can do. We would need to edit the animations to adjust the saber positioning. I don't know if it's already in the mod, but would you guys consider making a hotkey for freezing npcs so you won't have to go back to the menu everytime to freeze them. Maybe Can you make a Darth Jar Jar model ? He's the Sith'ari after all ! We've tried, but sadly this entity was too powerful for even the most seasoned player to defeat. Is there a way you could create basic mission objective templates we could drop into a map alongside spawned NPC etc? Objectives are tricky because the game needs objectives coded, else they won't work. So at the moment, this sadly isn't possible. CONCLUSION It has been an interesting month but a good one for the mod's development. Hopefully in the next report we'll have more news on some possible new features I've been brainstorming as of recently! Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  20. Hope you all have had a great January and that your year has started off well! This January, more progress is made! YAY! FATHER VS. SON Luke's dark side ending is coming along very well, with a number of new assets being created. This story is starting to come together, starting with a mission aboard the 2nd Deathstar! Lwkill, our super awesome mapper, has been hard at work putting together a wonderful environment for you all to explore, and I'm really looking forward to showing more as the level is put together! I would like to apologize for the lack of specific updates with this mission over the past few reports, so I would like to offer you all the first cutscene of Luke's Dark Side ending for your viewing pleasure. Please keep in mind that anything with this scene is subject to change. However, this scene does not contain any real spoilers, so there's no warning behind this one. I hope you all enjoy the scene along with an amazing performance by Sonam Burke! https://youtu.be/la9qA6CwasI OPERATION: KNIGHTFALL COMMENTARY Myself, the original author Darth Voiid, and Basil Bonehead have at last recorded a commentary for the Operation: Knightfall remake! We hope you'll consider watching and enjoying the many stories behind the creation of our largest mission to date! https://youtu.be/WmD4hdPM2yk?si=CjqVph_MHTxT6TI3 INQUISITOR SABERS Regarding the Inquisitor sabers. We got them working! Yay! We've implemented a very basic functionality to let you spin them and stop them from spinning at will. A huge thank you to Darth Valeria for making this possible, as well as Plasma for making them in the first place! More details should be coming in a later report as to how these sabers will impact gameplay. https://youtu.be/WyiSVc4KoHE NEW/UPDATED CHARACTERS Alright, a list we haven't gotten a chance to make this list for a while! New characters! Given the small amount we currently have in the queue, the list will not be organized by faction. Instead, I'll be adding their intended faction. Additionally, I will be including a list of characters that will be receiving faction changes in order for them to be more accurate. Darth Malgus (Rogue) (New Variant), Malgus will also be moved from Reconstituted Sith Empire to Unaligned Force Users. Created by Bioware, ported by Darth Valeria Anakin Skywalker (Nelvaan) Pack provided by The Unguided (https://jkhub.org/files/file/4183-the-six-swole-pack/). Cal Kestis (JFO). Ported/Created by Zeal (Updated Model) Mandalore the Ultimate (Updated Model) Created by Engys Epangelmatikes, ported from Garry's Mod by Zeal Kelleran Beq (Updated Model). Ported from Galaxy of Heroes by SebTheAlchemist, upscaled textures by YesImSev. Princess Leia (New Infinities Variant) Luke Skywalker (New Infinities Variant) Baylan Skoll, added to Unaligned Force Users, created by ZelZel Shin Hati, added to Unaligned Force Users, created by ZelZel Taron Malicos, moved from Nightsisters to Unaligned Force Users CONCLUSION & COMMUNITY FEEDBACK This month has been a busy one and I'm eagerly looking forward to bringing you all the remake for Father vs. Son. We hope to make 2024 a great year for the mod and one to remember in general! We could not have done all of this without your support as well as the countless authors that have allowed us to feature their work/ports. We have a lot of things on the backburner we hope to announce soon, but for now I do hope that you all enjoyed this report. I do apologize for the lackluster reports from a few months ago, but hopefully this one at the very least led us in the right direction for your forgiveness! I've set up a new Community Feedback form that I hope each of you will participate in! Please be as brutally honest as you would like, these responses are completely anonymous. https://forms.gle/YCUrTrtoCVhr9Hfj6 As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  21. I am so sorry for the long response time! From what I could gather, animations are strictly assigned per model, so if you wanted one appearance of your character to have one set, and another appearance to have another set, you'll need two different models. Back when I wrote this, the notepad method did work, but that's definitely not the case these days. I'll probably edit this tutorial at some point to only include the Hex Editor.
  22. I hope everybody had a great Halloween! But unlike the holiday, this mod's development was anything but spooky! (Or maybe it was, who knows) FATHER VS. SON REMAKE This month was heavily focused on the long-awaited remake of Father vs. Son. As of typing this, all major duel cutscenes have been completed, with the choice and subsequent endings still requiring development for Luke's side (and then Vader needs to be worked on of course). I wanted to take this time to address a few changes, and also put to rest a few potential concerns regarding some possible controversy that may arise as a result of this news. Less Endings: The original Father vs. Son had 8 endings. This will be scaled back to 4. The reason for this decision was because we felt that many of the endings would've taken a very similar (or simply identical) route to others that we felt had more of an impact. Other endings were omitted because we simply couldn't think of a believable story. No Palpatine POV: Since the Palpatine POV in the original was only a choice duel, this POV will be removed and (SPOILER ALERT) you will only play as him if you betray Palpatine as Darth Vader in Vader's own POV. All endings will be given a short what-if story: Similar to Duel of the Fates, all 4 new endings of the Father vs. Son remake will be greatly expanded on, with the non-canonical endings being given an original story to detail what could've been. NEW MAPS Our amazingly awesome mapper Lwkill has been hard at work this month creating and updating maps that we hope you'll get to experience soon! THE EXECUTOR IMPERIAL STAR DESTROYER CHARACTER ATTRIBUTES A big issue that plagues most (if not all) Jedi Academy mods is that basically all characters act or behave exactly the same. Of course there are some minor AI changes depending on NPC classes, but overall, all NPCs behave roughly the same way. Other issues of course include some characters not having certain biological (or mechanical) improvements that you'd expect. To help combat this, the first three brand new attributes have been coded to the game. More should be on the way at some point, but we feel this is a good foundation. HERO: Allowing the heroes and villains of Star Wars to shine, Heroes take less damage from all sources, cannot be disarmed, are immune to mind trick and Force Fear, and deal significantly increased damage from whichever non-explosive weapon they're using. AQUATIC: Aquatic characters cannot drown, simple as that. HELD BY HATRED: Inspired by Darth Sion's mechanic, Held By Hatred allows a character on the brink of death to sacrifice a chunk of their maximum health to return to life and continue fighting. The more health the character has, the longer they can potentially last. NPC FREE CHOICE SYSTEM Ok! This is the big one, the most heavily requested features for the NPC Free Choice System are coming! You've asked, and we've delivered. Next update: Model, Soundset, and Force Power customization! CONCLUSION It honestly surprised me how much we got done with the mod during this month, I'm very excited to bring this one out to you all. Next report we hope to have more updates on the Father vs. Son remake (including some development screenshots!) and hopefully more! Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  23. You have some options with this, the most basic solution is create a script in BehavED to call the NPC, have them play a sound, and loop it. Sadly as you said earlier, the rancor and sand creature breathing is hard-coded. I don't have the code in front of me right now to say where, but I do remember when implementing breathing sounds for Darth Vader and Lord Starkiller in Galactic Legacy it was only a couple of lines of code. But if neither option is available for you, then the lightsaber sound would probably work best for you.
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