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Tompa9

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Everything posted by Tompa9

  1. There is model ported from Force Arena somewhere ? Maybe Jeff has it.
  2. You cant. He will be in MD version :)
  3. Me and my 212th Attack Battalion, ready to party! ?
  4. My recent progress on 442nd Siege Battalion clone pack. Basic, Heavy and Commander versions.
  5. Now this is something! Great job! Doughnouts already released pretty decent 2nd sister lightsaber
  6. Hello mate. I'm welcoming you to the modding part of the community! It is always great to see new faces willing to show amazing skills for 17 years old game! I hope to see more from you in recent months, maybe years
  7. It is working for me. https://media.discordapp.net/attachments/450354898316558348/716567794786893834/unknown.png?width=722&height=406
  8. Those anims came with kinda forgotten file Sith Inquisitor by Jose Carlos. It replaces vanillas staff stance, walk and run animation. Epic.
  9. Rey inspired by the cancelled Colin Trevorrow's script. #releasethetrevorrowcut #duelofthefatescut #colin #trevorrow
  10. Hi mate! I really hope your Kamino/Lars homestead or Streets of Jedha get release there on Jkhub one day! It is shame there were too many great modders and mappers left before they even released awesome projects they all teased us about in the WIP threads. Stay safe in these days and I hope you are enjoying modding again ?
  11. I cannot upload better head model because it is ported. I have to keep original Plasma's head.
  12. @Untold Prophecy I would like to update my replacer with TROS skins.
  13. We already have pretty accurate Snoke's throne room, Crait, Starkiller base halls and forest, Jakku village but Exegol or Deathstar Wreckage would be cool!
  14. TCW Obi-Wan in Maul's Mandalorian armor disguise.
  15. Hi! Two of my older files were updated with better versions! Thanks to my MD colleague @swegmaster for improving those models.
  16. Q: Is “STAR WARS: Jedi Knight: Jedi Academy” required to play this mod? A: Yes, it’s essential. This is a modification for Jedi Knight: Jedi Academy and not a separate game. In order to play this mod, you need to install the game and upgrade the game version to the latest version (v1.1), via the game’s official patch. We also suggest checking the ReadMe, for the full installation instructions. Q: When will the mod reach its 100% conclusion? A: At this point, all we can say is.. Only when it's done. Whilst our team is very skilled, we’re only a relatively small group of people, with personal lives and a limited amount of time. However, we are working effortlessly to bring you the best mod, possible. Q: When will the next version of the mod be released? A: Stay tuned to the #movie-duels-announcements section, where you'll be informed and notified about each new, publicly available version and what's coming next, in future updates. Q: Is this mod playable on a Mac? A: Unfortunately, no. This mod is currently ONLY supporting Windows PCs, right now. If we find someone who can do a Mac version, we can consider it for future updates. Q: My game starts, but when I click on a new mission, it returns me back to the Main Menu. A: That's because you have to use the mini-image/CD (Steam users should already have the Non-CD fix). Q: I have OpenJK installed already, but when I start a mission, I can't see any models and the cut-scenes are broken. A: This is a common bug with OpenJK. You have to delete the OpenJK folder in your “Gamedata” folder. Q: I can't play the mod. Because it freezes, at the very first loading screen. A: If you find a file named OpenGL32.dll located in your "GameData" folder, delete it and try loading the mod, again. Q: Will this mod include missions from the Original & Sequel Trilogies? A: We are currently working on remastering the Prequel content. However, yes. We are planning to include the Original & Sequel Trilogy content, at a later date. Once the Prequel phase is finished, we’ll concentrate on implementing the classic and iconic events from those eras. Q: How do I perform all of the "fancy" moves, I've seen in the preview videos? A: It’s suggested that you play Jedi Academy and its campaign, before playing this mod. The base game will help you get to grips with all the necessary basics of combat and other controls. You can also enter the Datapad by pressing the “TAB” key. From there, you can view a list of all the available moves that can be performed in the mod. Q: How do I select a different character, during the Mission/EXTRAS area? A: To do this, press ESC - Click on the “Character” field and you’ll enter the character selection screen menu. From there, you have a wide variety of characters and their alternative skins to choose from. Q: I can't play the game. It shows me the error message “Couldn't load default.cfg.” A: You’ve probably extracted/installed the MD Beta 2 file, in to your “base” folder. This is the incorrect directory. The file has to be extracted in to the “Gamedata” folder (or a GameData folder, if you have more than one). Q: I'm getting an error message, stating "UI_ParseAnimFileSet: 4 == MAX_ANIM_FILES == 4", every time I try to run STAR WARS: Movie Duels. A: It's likely that you've ran Jedi Academy, through Steam. The mod has to be to run, via the "MovieDuels.x86.exe" file. When you run Jedi Academy through the Steam application, it only loads the "normal" Jedi Academy engine that has the base/vanilla game's code. So, each character model will only have a max. of 4 animations (humanoids). If you want to run your copy of the STAR WARS: Movie Duels mod through Steam, you need to go to "ADD A GAME" > "Add a Non-Steam Game..." in the Steam program window, locate the \Steam\steamapps\common\Jedi Academy\GameData folder and add the "MovieDuels.x86". Once added, you can rename the shortcut in your Steam library, if you wish. Enjoy the mod.. And remember.. The Force will be with you, always! STAR WARS: Movie Duels Team
  17. Hi mate. Probably no, because it has ported head. Maybe later i will do better version more accurate to the comics.
  18. I have to say this looks really impressive. More like Nazi ?
    Im taking it back ? good work mate
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