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ensiform

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Everything posted by ensiform

  1. Let's not derail the thread too much further. Join IRC if you want to continue.
  2. And then the next person considers ** as a comment. The shader code does not have a separate COM_Parse code anymore so its no longer possible to give it special treatment over the rest of the code which uses COM_Parse. I do NOT want to make this a global acceptance across all places which use COM_Parse. Also, once you make it treat as a regular comment there would be no warnings. That would no longer be valid, as it would already be past it if it were to skip internally. Because COM_Parse skips over whitespace and comments.
  3. I reverted the derpy drakkar stuff, but its using the ioquake3 one which still does the syntax checks before stuffing into the mega buffer. If it fails syntax checks (Which ####### does [ presumably because it lacks a { ], it drops the file and warns) https://github.com/JACoders/OpenJK/blob/master/codemp/rd-vanilla/tr_shader.cpp#L3825-L3861 I see no other way to really do the syntax checks.
  4. Which by default is both characters attached to the English tilde key. Shift+Escape is also hardcoded as a last-ditch resort for weird keyboard layouts.
  5. Force pull already can... Why should force push be made to as well.
  6. If you are having FPS troubles you should possibly consider using an older graphics driver.
  7. Please tell whomever is disturbing it to stop.
  8. Probably because it requires using the OpenJK UI mod to accomplish changing the master server listing in the menu and he wants to use <insert mod>.
  9. That isn't Caelum's doing, thats jacklul's site.
  10. ensiform

    GPL

    ._. It never said 3 in the headers, it always said 2. It just said 2 or newer.
  11. bind KEYNAME toggle cl_runwould suffice.
  12. The only person who can do anything about it cannot do anything about it right now (James Monroe), is too busy with other important things plus it is Christmas week still, so most of Raven is probably out of office until after Jan 1st. The last we've heard is that it might be a firewall issue keeping the Raven masters down still. Please use the alternate masters while they are currently up if they are not being DDoS'd. See the thread below this one (http://jkhub.org/topic/5049-jkhub-master-server/) For how to use it as a client. Not all servers report to it but that's not really our problem. Tell the server operators to fix their config. P.S. Fuck you. Get a better attitude or leave.
  13. You don't launch it with OpenJK. You need to build the OpenJK with jk2 support yourself. (Separate exe and renderer with modified jospgame)
  14. Most likely Xyc won't be using any of the ioq3 rend2 commits anymore.
  15. You can change the effect to point to a new shader+texture to avoid overriding said shader/texture that is reused by others.
  16. There's not much we "can" do about this until it gets fixed. Until then, use OpenJK with multiple master support with the OpenJK UI mod.
  17. Obligatory Portal Turret to the topic title: https://www.youtube.com/watch?v=o5t_-fxR1TU
  18. This has absolutely nothing to do with the 2d screen effect. This is simply you putting fog in the water shader, or separate fog brush in the water.
  19. JO has no underwater effects at all. The screen effects were added explicitly to JA, and poorly. What you are asking is simply not possible. The only information you get is the contents flag.
  20. I'm not sure if the md3 lod code even still works in JKA from q3.
  21. But this is a mod change that requires server-side and client-side changes. (Possibly only client-side mod) Assuming you mean the "message" field in the worldspawn. So, using other mods will be unaffected.
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