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ensiform

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Everything posted by ensiform

  1. You can specify any single key you want to use to open with the console with cl_consoleKeys by default it maps to the tilde key.
  2. The limit was raised. But you can't play on servers that don't use fs_game OpenJK unless the server you play on uses a mod that you have which also raises it. Can't help you if the server is pure or running "base" as the cvar exists within the client mod portion, not in the engine part (OpenJK) Does the CVar Hack even work for cg_fov? The fov restriction isn't forced like some of the other limited cvars.
  3. I totally forgot you merged OJK-Speed stuff to master.
  4. That page says its experimental an disabled by default.
  5. Compile it from source and see if it works? I think there is basic arm support but I don't know if there will be issues or not. You may only be able to get a server running.
  6. It was moved to an issue on github so hopefully someone will investigate a little more.
  7. It looks like Xycaleth's buildslave uses Visual Studio 2012 without the XP flag, so you're not going to be able to run it on XP for the time being until that changes without making a compile yourself
  8. It works fine for 32 bit. But XP may be no longer supported by the official builds depending on which compiler platform toolset was used and which version its compiled with. #upgrade
  9. I'm not at my computer right now so unfortunately I can't check what the cause is. Seems to me like it's related to being in an area which has odd slope causing an landing event maybe between on ground and not on ground.
  10. Yes the hud is not aspect adjusted. Did you build yourself or are you using build from the builds page?
  11. Your OpenJK is too out of date.
  12. Did the newer mac builds ever get uploaded?
  13. In OJP and most mods, it was coded in to change that restriction. You can't simply add it to base without making a server-side mod possibly a client mod for prediction too.
  14. KOTF is frowned upon in the community because it is a mashup mod of many others taken mostly without permission IIRC?
  15. They're only available in the duel gametype in basejka.
  16. But does it happen on Linux or Mac. @@Raz0r @@Xycaleth @@mrwonko @@redsaurus @@Didz
  17. I wonder if it has anything to do with https://github.com/JACoders/OpenJK/commit/37dd18aa953330883c9c396984eb3d9bc90458f8
  18. Such grass. Much. Epic. Very Wow. Needs more wind.
  19. I simplified by saying ASCII but I meant printable character ASCII. You would obviously only support the graphical characters which gives you ~88 color codes because excluding ^^ ^" ^` ^~ ^; ^% The xRGB system only limits the amount of colors and text you can use tbh since it requires more characters to make a color.
  20. Yes but it should be implemented like color codes are in the engine. Not some gimmicky function that has to butcher the string every rendering and then add colors. Do you really need 163 colors? Why not just do ^ ASCII ?
  21. The saves are not serialized. They contain pointers and make use of offsets incorrectly. If you used openjk_sp.x86.exe to make the saves you cannot play them on 64 bit linux. You can play them on 32 bit linux. We're still looking to see if someone can serialize them and have tests to ensure they are the same as they are in basejka on all platforms.
  22. Unified SP and MP renderer of course so that it would work for both is what I mean, not unified in the sense that rend2 would replace vanilla.
  23. The renderers are too dissimilar to be merged.
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