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ensiform

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Everything posted by ensiform

  1. What about the fixes for proper Mac builds too? Instead of the Aspyr hacks and not allowing downloads etc or pure server badness. I propose splitting the Multiplayer changes off from Engine and Mod too IMO. I don't yet know how to word this correctly for players to understand though. Lots of common exploits and fixes migrated from newer versions of idTech3 (Mainly the newest Q3A, and ioquake3 project) SP supports loading mods in respective folders now (fs_game) Though tbh we need to really investigate how modifiable SP really is right now as I think there's a good chance lots of stuff breaks. -- I Had a bunch more but the page derped and lost my edits so I'll readd them later.
  2. Detpacks do not blink. This was reverted when optimized shader parser was removed. Saves in Documents\My Games\OpenJK Chat from console now requires you to type say first to avoid sending passwords due to incorrect spelling. And slash is purely optional now entirely. Windows dedicated server has a proper input line and cursor plus color code rendering. Better font rendering. Doesn't stretch as much in widescreen resolutions -> Not sure if this is totally accurate. We didn't add aspect adjusting like in jaMME etc. Didz just fixed some boogz and I think Raz0r added an extra system for better floating point scale options.
  3. They also use image or shader "-2" to signify that its something that needs to be refracted, no?
  4. Well it's not even included in give weapons cheat so it's not meant to be used.
  5. WP_MELEE from MP exists as a weapon which is used by the NPC's too. The problem is that NPC's get special damage values and the like. At least in regular SP.
  6. 2013 minimum, 2015 is recommended. Lol Win10 trash and you probably haven't even used it.
  7. The first one happens quite often in debug build of many maps especially custom ones but also base ones.
  8. There's an Icarus script set function you can use to remove that from an entity.
  9. 3.2 is a bare minimum now. It may eventually require more depending on what is used to implement certain features like weather, for example.
  10. It started from an early version of OpenJK though regardless.
  11. I mean you can make DLL changes, but they'd apply globally. It's not fs_game specific as we added that support to OpenJK.
  12. DLL changes aren't supported by jasp.exe. it only loads jagame from the root directory hence no mods.
  13. It wasn't forked with the fork button but it's based off of an old version with some cherry picked fixes here and there.
  14. But you see, it's not finding the c runtime headers when compiling them. So I don't think the engine or renderer is even succeeding in compiling as they depend on the bundled libs that are failing.
  15. It's the rejected red-headed stepchild of OpenJK that never was. (Kidding)
  16. No but there might be a way to run a script line on it, I'm not sure.
  17. Teancum, it looks to me like you did not install Visual C++. You probably forgot to check that box. It's not checked by default during Visual Studio installation.
  18. Yes because then it won't build the bundled libraries necessary. I'll show you what you can do later when I'm not at work.
  19. Failed during compile or failed during launch of exe? The zlib is included in the build process on the repository so it should be there and not an external dll file required later. UseInternalZLib should be turned on for the CMake if you check with cmake gui.
  20. Why in the heck are you using Express and not Community? The SDK should be installed properly if you install with Community afaik. With C++ language. They are both free. Except that Community is full featured same as Professional version. https://go.microsoft.com/fwlink/?LinkId=691978&clcid=0x409
  21. Which DLLS? SP is not compatible binary wise because of changes due to how restrictive SP's code is for modding. MP is though. Also which Version of Windows and which Version of Visual Studio?
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