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File Comments posted by ensiform
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Yes but there's a reason why its tied to the devmap command.
Smoo likes this -
Then give the option to reload map with cheats seems best.
Cheat cvars won't be fixed when you turn them off like this and in fact, clients won't be able to reset to default if you turn them off on your server until they leave.
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Making cheats live-changeable is ill-advisable because of how cheat checks are handled in clients.
Smoo likes this -
mp/ctf3 has quake3 bsp format (IBSP) for some reason? Missed -game ja ? This somehow still loads in jka because the version number is 1 (But causes problems with the lightmap/lightgrid) Console alerts of mismatch. Please fix this so I can fix the plants for you in a follow-up release.
mp/ctf2 still contains an info_null that should be an info_notnull. Look for the targetname of t296 and make sure its an info_notnull. info_null is removed immediately so the spectator intermission point points to a null entity. Causing G_PickTarget: target t296 not found
In theory we could possibly fix the glass at some point but its going to be very difficult to figure out the surfaces and the internally stored shader instance that must be altered properly.
EDIT: I have fixed the bsp format issue and the plants bug on ctf3 locally. Can talk tomorrow on Discord.
Raz0r likes this -
You don't have to inform us that it is the "Shift+Tab" console. That is the only real console in the game.
Plus it doesn't require shift in OJK
And, pretty sure its actually
Shift+`
not tab in JASP/JAMP anyway. Depending on your keyboard loadout. Its typically the character key left of the 1.
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Isn't that Circa's voice chat icon?
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Having this mod unfortunately makes surface sprites (grass etc) not render for me as fluidly as they do in basejka for some reason.
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Mind making flag icons too? Those are not included either it seems.
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Works now. Looks like making it sort above assets#.pk3 also helped too?
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Wasn't aware the mod was specific to JA++ =p And my version crashes right now so that'd be a no
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Credit one?
FYI this affects the FPS and timer plus anything else drawn in the engine with SCR functions too. (Including chatbox)
Yes that is cmd/cvar descriptions being worked on.
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Even with OpenJK?
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This mod doesn't work properly FYI.
Its difficult to say where its failing, the parser is fine as there's no message. I'd say the original shader is probably in the buffer before chat.shader is, therefore when it looks for the shader name, it uses that.
Override only works 1:1 if you replace the whole file and you likely do not want to do that to conflict with other potential mods.
Strange, I have ruled out the comment causing issues. I have also ruled out the shader's file name as well. zzchat.shder doesn't help.
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Oh okay :s
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This is a re-upload of the original transparent flags that have existed for many years.
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bind KEYNAME toggle cl_run
would suffice.
katanamaru likes this -
Description is also false, there is a modified bsp. And uses duel10 not duel2.
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Would be greatly appreciated if this was re-uploaded without the executable, and within a zip instead.
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Awesome! Gonna spam this in servers.
You of course will be the only one who can hear the differences unless others have the pk3
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Fixed the bug preventing these from loading in OpenJK's cgame (it's bugged in vanilla too): https://github.com/JACoders/OpenJK/commit/c73eb444764253541130762cc074eed9721dabb2
I would expect other forked mods to fix it soonish, and possibly MB2 too?
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Doesn't even work yet.
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You can HIDE it but, you cannot move it lower (only move it horizontally with cl_conXOffset or w/e). Its part of the engine, not a HUD so can't adjust it that way either. Regardless, nobody wants the wall of text that will more than likely be in the way.
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Anything that prints from Com_Printf etc
The Red box area is what I'm referring to. (Not using your HUD atm) It is not specific to MP either.
Bryar Blaster Pistol JKA/JK2
in Guns & Explosives
Posted
Looks good. Only complaint is that it seems to be quite smaller than all the rest of the guns in 3rd person. Was the original quite this different in terms of size?