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Fuse294

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Posts posted by Fuse294

  1. Well there are 2 kor2 music folders, both have explore/action/final battle inside them which is kor_lite and kor_dark so that lite file might be another cause.

     

    The music that kicks in for kyle does sound like the rancor_action track but 

     

    There is also this from the dms.dat file:

     

     

    dealsour_explore
    {
    entry
    { 
    marker0 0.000
    marker1 100.492
    marker2 126.154
     
    }
    exit
    {
    nextfile dealsour_etr00
    time00 5.153
    time01 26.487
    time02 64.556
    time03 93.205
    time04 108.166
    time05 138.145 
    }
    exit
    {
    nextfile dealsour_etr01
    time00 9.143
    time01 21.223
    time02 43.388
    time03 87.830
    time04 116.589 
    }
    }
    dealsour_action
    {
    entry
    {
    marker0 0.00
    marker1 65.166
    marker2 100.575
    }
    exit
    {
    nextfile dealsour_atr00
    nextmark marker0
    time00 4.765
    time01 17.278 
    time02 26.365
    time03 53.352
    time04 57.175
    time05 82.776
    }
    exit
    {
    nextfile dealsour_atr01
    nextmark marker1
    time00 13.321
    time01 91.953
    time02 104.975
    }
    exit
    {
    nextfile dealsour_atr02
    nextmark marker2
    time00 36.351
    time01 44.386
    time02 59.624
    time03 70.075
    time04 79.435
    time05 95.511
    }
    }
    rancor_explore
    {
    entry
    {
    marker0 0
    marker1 46.103
    marker2 88.328
     
    }
    exit
    {
    nextfile  rancor_etr00
    time00 0.775
    time01 5.319
    time02 16.291
    time03 43.222
    time04  49.539
    time05  63.725
    time06  84.0
    time07  103.623
     
     
    } 
    exit
    {
    nextfile  rancor_etr01
    time00 10.08 
    time01 26.820 
    time02 51.645
    time03 68.213
    time04 129.279
    }
     
    }
    rancor_action
    {
    entry
    {
    marker0 0
    marker1 54.928
    marker2 88.315
    }
    exit
    {
    nextfile  rancor_atr00 
    nextmark  marker0
    time00 0.05
    time01 2.737
    time02 7.918
    time03 10.079
    time04 84.256
    time05 90.440
    time06 95.759
    time07 105.562
    time08 105.562
    time09 111.159
    time10 113.985
    time11 118.03
    }
    exit
    {
    nextfile  rancor_atr01
    nextmark  marker1 
    time00 8.921
    time01 24.975
    time02 31.458
    time03 35.586
    time04 38.523
    time05 56.3
    time06 60
    time07 65.549
    time08 73.223
    time09 77.467
    time10 102.791
    time11 123.9
    time12 141.193
    time13 144.02
    time14 146.296
    time15 151.234
    time16 155.057
    time17 157.329
    }
    exit
    {
    nextfile  rancor_atr02
    nextmark  marker2
    time00 5.098
    time01 9.309
    time02 19.508
    time03 74.323
    time04 80.898
    time05 86.123
    time06 99.754
    time07 132.448
    time08 136.504
    time09 148.230
    time10 161.263
    }
    }
    korrib_lite_explore
    {
    entry
    { 
    marker0 0.000
    marker1 20.170
    marker2 51.645
    marker3 73.201
    }
    exit
    {
    nextfile korrib_lite_etr00
    time00 40.866
    time01 55.635
    time02 68.222
    }
    exit
    {
    nextfile korrib_lite_etr01
    time00 0.200
    time01 15.472
    time02 77.914
    time03 80.977
    }
    }
    korrib_dark_explore
    {
    entry
    { 
    marker0 0.000
    marker1 56.300
    marker2 81.901
    marker3 97.970
    }
    exit
    {
    nextfile korrib_dark_etr00
    time00 0.100
    time01 55.719
    time02 69.607
    time03 105.397
    }
    exit
    {
    nextfile korrib_dark_etr01
    time00 29.202
    time01 82.004
    }
    }
    korrib_action
    {
    entry
    {
    marker0 0.00
    marker1 41.495
    marker2 63.586
    marker3 96.124
    } 
    exit
    {
    nextfile korrib_atr00
    nextmark marker0
    time00 0.100
    time01 2.769
    time02 7.929
    time03 35.142
    time04 41.429
    time05 66.838
    time06 101.731
    time07 115.125
    }
    exit
    {
    nextfile korrib_atr01
    nextmark marker1
    time00 10.161
    time01 31.271
    time02 33.499
    time03 45.925
    time04 48.117
    time05 53.043
    time06 63.397
    time07 105.512
    time08 108.174
    }
    exit
    {
    nextfile korrib_atr02
    nextmark marker2
    time00 6.125
    time01 15.027
    time02 18.225
    time03 38.181
    time04 59.245
    time05 76.386
    time06 80.120
    time07 92.516
    }
    exit
    {
    nextfile korrib_atr03
    nextmark marker3
    time00 20.844
    time01 24.075
    time02 74.372
    time03 85.475
    time04 89.990
    time05 117.480
    }
    } 
    final_battle
    {
    }
    vjun3_explore
    {
     
    entry
    { 
    marker0 0.000
    marker1 41.670
    marker2 146.402
    }
    exit
    {
    nextfile vjun3_etr00
    time00 132.271
    time01 144.739
    }
    exit
    {
    nextfile vjun3_etr01
    time00 13.138
    time01 25.994
    time02 85.175
    }
    }
    vjun3_action
    {
    entry
    {
    marker0 0.00
    marker1 8.256
    marker2 65.554
    } 
    exit
    {
    nextfile vjun3_atr00
    nextmark marker0
    time00 7.785
    time01 32.66
    time02 47.516
    time03 51.710
    time04 65.674
    time05 87.719
    time06 105.684
    time07 119.798
    time08 125.561
    time09 128.004
    }
    exit
    {
    nextfile vjun3_atr01
    nextmark marker1
    time00 13.243
    time01 20.037
    time02 23.944
    time03 36.96
    time04 39.62
    time05 54.14
    time06 57.372
    time07 81.623
    time08 99.91
    }
    exit
    {
    nextfile vjun3_atr02
    nextmark marker2
    time00 2.271
    time01 15.017
    time02 28.210
    time03 42.557
    time04 45.80
    time05 69.571
    time06 73.505
    time07 93.482
    time08 115.814
    }
    } 
    }

     

     

    kor_lite
    {
    explore  korrib_lite_explore
    action korrib_action
    boss final_battle
    }
    kor_dark
    {
    explore  korrib_dark_explore
    action korrib_action
    boss final_battle
    }
    }
    
  2. I actually did a quick playthrough from Taspir2 Dark Side in devmap after I responded to this originally and it sounds like the track it's loading is inside another folder entirely.

     

    Of course one thing I can think of is to create a music folder in base, put the track inside and when the cinematic ends hit escape before you fight and type:

    music music/<whatever you called it>

    At least while I poke around and see if I cannot identify the offending files.


    You'll want to edit the script for the two cutscenes (the ones before and after the fight). I don't know exactly which ones those are, but if you take a look at the Raven script source, in kor2 or kor_dark folder you should find it easily.

     

    I also looked into the script and it doesn't actually state the music it should play, only what script to jump to next depending on circumstances, of course I don't have a program to properly view them so it shows something like these:

     

    IBI ÃõÈ?           SET_CINEMATIC_SKIPSCRIPT     kor2/endgame_ds_3_skip           end_jaden4_DS       `B             sd_sound           SET_RENDER_CULL_RADIUS       zD           SET_BEHAVIOR_STATE   
       BS_CINEMATIC           SET_MORELIGHT     true           SET_LOOK_FOR_ENEMIES     false           SET_WEAPON     WP_NONE         
       SET_ENEMY     none           SET_IGNOREENEMIES     true           SET_IGNOREALERTS     true           SET_IGNOREPAIN     true           SET_ANIM_BOTH     BOTH_CIN_47           SET_ANIM_HOLDTIME_BOTH       €¿           SET_WEAPON     WP_SCEPTER #             pB       `A                               €?       `A                                       úD#             lB       `A     ×OF     œÌVE     ®§5Å         #   
              dB       `A               ´B               `A                                 #             hB     ëQB         #             lB       `A     ×OF     fwE     ®§5Å      x‚F            x‚F            @œD#             lB       `A     ×OF     Ï„E     35Å         #   
              dB       `A               ‡C               `A                                 #             hB     ßOÉ@      ÀZF            @F             úD#             pB       `A                                       `A                               €?       úD             úD             kor2/theClosingCredits                 
       imperial1_DS       `B           SET_RENDER_CULL_RADIUS       zD           SET_BEHAVIOR_STATE   
       BS_CINEMATIC           SET_LOOK_FOR_ENEMIES     false           SET_WEAPON     WP_NONE         
       SET_ENEMY     none           SET_IGNOREENEMIES     true           SET_IGNOREALERTS     true           SET_IGNOREPAIN     true           SET_ANIM_BOTH     BOTH_CIN_50           SET_ANIM_HOLDTIME_BOTH       €¿                 
       imperial2_DS       `B           SET_RENDER_CULL_RADIUS       zD           SET_BEHAVIOR_STATE   
       BS_CINEMATIC           SET_LOOK_FOR_ENEMIES     false           SET_WEAPON     WP_NONE         
       SET_ENEMY     none           SET_IGNOREENEMIES     true           SET_IGNOREALERTS     true           SET_IGNOREPAIN     true           SET_ANIM_BOTH     BOTH_CIN_49           SET_ANIM_HOLDTIME_BOTH       €¿                 
       imperial3_DS       `B           SET_RENDER_CULL_RADIUS       zD           SET_BEHAVIOR_STATE   
       BS_CINEMATIC           SET_LOOK_FOR_ENEMIES     false           SET_WEAPON     WP_NONE         
       SET_ENEMY     none           SET_IGNOREENEMIES     true           SET_IGNOREALERTS     true           SET_IGNOREPAIN     true           SET_ANIM_BOTH     BOTH_CIN_48           SET_ANIM_HOLDTIME_BOTH       €¿
          
    IBI ÃõÈ?             SET_CINEMATIC_SKIPSCRIPT       kor2/endgame_ds_3_skip              player         `B#               xB#               pB        `A                                                `A                                      €?        €?"          
       boss_kyle              rocks_clip              end_jaden1_DS              end_jaden2_DS              end_jaden3_DS           
       end_kyle1_DS           
       end_kyle3_DS           
       end_luke1_DS            
       kor2/calm                HC             rocks                zC             end_cine_DS         

    EDIT: After inspection I believe it may be tied into the kor_lite folder, try replacing the final_battle music in there too and see if that changes anything.

    Darth Sion and krkarr like this
  3. It's funny to see how this is a hot topic when it's next to dead. I may as well revive this if I decide to revive it.

     

    EDIT: And seeing as how my entire staff turned on me a while ago and banned me, I decided to just stop entirely.

    Well if you do decide to start up, I don't mind helping out.

  4. The last time that I tried to best Jedi Academy on Jedi Master mode, I was slaughtered by Tusken Raiders. :P

     

    EDIT: I tried it again shortly after posting the above.  :rolleyes:

     

     

    <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=52d47d0b1930e7c156e112466ded2e53&app=forums&module=ajax§ion=topics&do=quote&t=7286&p=104429&md5check=92a50daaa4d95dc76a10742993b2695d&isRte=1,XJjZaj8buz,true,false,MDEpvW9Spnk'); //]]></script>7FGDD6J.jpg

    &&0

     

    Update #2: I've abandoned using the lightsaber; the blaster pistol's where it's at.  :winkthumb:

     

    Update #3: Moved onto Mercenary Activity. So far I've been trip mined, detonated, disintegrated and blasted to pieces by three different weapons!

     

    Oh dear god....I laughed!

     

    I reran byss last night and turns out I was indeed wrong as people pointed out about hazard and rocket troopers.

    BruceJohnJenner likes this
  5. Okay so this is aimed at the staff, I uploaded a hilt for someone to my dropbox from a hilt pack I had, the issue is however the hilt has appeared in numerous packs and not a single one has had a readme in, so I couldn't even credit the original author (which I'd have liked to) or even request permission. After looking at the rules, could I still upload the hilt even though I don't know who made it or how to contact them?

     

    I mean sure they could poke their head in and spot it, ask it to be taken down or me to credit them which is fine, this hilt is several years old (at least 4-5 judging by my memory of first seeing it).

  6. That sounds about right, with a lot of the older content you can't really do much past contacting them, chances are many will have stopped using the emails attached to their content or have simply moved on and left the game behind. If the a280 model has been in there for a few years and you cannot find recent content (I mean new stuff not reuploaded stuff), you don't get a response in say..4-6 days I'd assume he's no longer available and go ahead, removing the content in the event he does eventually respond and say he's not okay with you using it.

     

    It's alright to assume, so long as you aren't trying to pass off someone elses work as your own, the same goes for if there was no contact info despite the license saying 'contact for permission', it might have been from another site originally like JK3Files which was taken offline so the original contact info is no longer available.

     

    That's the main issue with a lot of reuploaded stuff, their creators might not be using hub, and there might be no email to check with them. So long as you don't give them reason to think you've stolen and claimed it as your own there shouldn't be a big issue in the event they do finally see it and ask you remove it, just remember to also credit them regardless of if you get permission or nothing but an empty inbox, it's a way to show gratitude for them at least creating the content.

     

    A side note: You may find that some owners have given the current holders (the MB2 team) special permission to grant others use of their content due to their own absence, so check with the pack owners too, in the event the original creator doesn't respond, they could still have a way to contact him or her in a different manner too.

    Langerd likes this
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