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Fuse294

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Posts posted by Fuse294

  1. I've run into a slight roadblock, after restoring the Mark 1 and Mine Monster I've noticed their animation sounds (walking/scuttle) aren't working but I've seen no error in the console, would someone mind looking at their file for me to find out why, I've had a poke around but it's all a bit too technical for me.

     

    The sound files are there but for some reason only the activation sound for the Mark 1 works.

    // Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds
    // To deviate from this will court disaster the likes of which have never before been 
    // seen 
    //
    // RECORD STRUCTURE :
    // Animation enum/name
    // Frame into sequence where sound should start
    // sound file
    // starting number (if there are variations of the name: laser1laser2laser3)
    // ending number
    // probability sound will play
    //
    
    UPPERSOUNDS
    {
    
    }
    
    LOWERSOUNDS
    {
    	BOTH_WALK1  0 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0
    	BOTH_WALK1 21 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0
    	BOTH_RUN1   3 sound/chars/mark1/misc/mark1_fs_run_%d.wav  1 4 0
    	BOTH_RUN1  13 sound/chars/mark1/misc/mark1_fs_run_%d.wav  1 4 0
    
    	BOTH_DEATH1 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
    	BOTH_DEATH2 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
    	BOTH_DEATH3 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
    	BOTH_DEATH4 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
    	BOTH_DEATH5 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
    
    }
    
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