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LucyTheAlien

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Everything posted by LucyTheAlien

  1. Could you make it available in the SP selection screen please?
  2. Keep getting error "can't find image for shader_off" or something along those lines. Help would be appreciated. @The Punisher
  3. Fixed it, seemed to be a problem of skin duplicates- so I swapped the file names and the associated screenies and everything worked fine.
  4. Okay but now there's this bizarre texture bug- but is that just from warping to the level?
  5. Honestly? I prefer Jan's goggles just the way they were- this doesn't say "Star Wars" to me at all.
  6. So just create two new files in the playermodel folder called torso_g1 and lower_e1? I'll try it out.
  7. So... which one is better? @Rooxon
  8. Nah it's fine dude- I'm liking OpenJK more now anyway- apart from the RGB Sabers, holster and Renderer which I do miss- JKEnhanced for all the good it does seems to have a lot of junk baggage unfortunately.
  9. Thank you so much! (:
  10. I would prefer this dodgy solution to playing the Jedi Academy maps honesty, the other thing would be; even though there's dozens of retexture mods for KOTOR, please don't use one- I say this because I believe you should use the original look of the game as primary inspiration. But if you're a good enough artist I'm sure you could pull a Halo 2: Anniversary and make things look updated and slightly different whilst maintaining the feel and atmosphere of KOTOR. I wouldn't ask you to do KOTOR II as frankly an action- gamey style adaptation wouldn't do it justice- where as the plot of K1 is fairly straightforward good v.s evil, and there's really only ever two ways to approach a Quest in most cases.
  11. Nevermind, it was just a ingamemenu mod issue- thanks so much for all your help!
  12. Could someone help me assign a skin for the Hoth level to fix this?
  13. I can't help but I really hope others can.
  14. Okay done that and it fixed the saber problem but there's a new problem as it can't find a shader for the torso. Hmmmm... Any ideas?
  15. Is this/ will this ever be developed for SP?
  16. So is this applied on top of your previous mods or is it a replacement?
  17. Do you have a moment to do this for the Aayla model? Because I seem to have messed it up even more twice trying to correct this problem.
  18. Just tried, the problem still exists in OpenJK.
  19. I don't want Force Repulse to exist lol.
  20. Yeah but Force Repulse is garbage and so is constantly coming across issues like this.
  21. Oh well, guess I won't be using this anymore- time to try out OpenJK.
  22. Hmmm.. seeing as you've done it would you be willing to give me installation instructions in a PM?
  23. Mmmmm... I play on Windows and the things I like about JKEnhanced is the "Rendasaurus", lightsaber on hip, no ghoul error, RGB sabers and the force powers; Stasis and Insanity (The rest are eh to crap IMO.) So what does OpenJK have in comparison?
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