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kalamaray

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Everything posted by kalamaray

  1. There's been a number of prequel blades over the years but they've pretty much all been just plain white lines with no detail, which isn't necessarily bad but there's no real variation but the hue/brightness of the glow and the shape of the white line. That and the blades with coloration around the line usually have it to bright and saturated so it's rendered looking solid rather then glowy (what i call the icecream sandwich effect). I just figured that people have done such crazy amazing work with hilts and textures for this game, saber blades deserve more TLC. If you like these though Darth Sion deserves some credit for requesting them hehe..Gonna try to do some really accurate Rebels blades after i finish up these and the other two sets unless someone has a more interesting request.
  2. Go back a few pages and i have detailed screenshots of the unstable blade, i've also made a regular red one for the TFA blade set but haven't posted any screenshots of it. If you like Episode III blades though i'll be releasing those soon along with saber effects and trails like the ones in the movie (as much as trails can be like the movies in the base game anyhow). Here's a sneak peak at the red and blue from the EpIII set @@Seven not yet as i didn't really think a ton of people would be that interested in blades as much as hilts and models etc, But i suppose i could make one.
  3. Yeah the cores are a bit to thin with the added core saturation. I've found different blade colors require completely different adjustments alot of the time haha, you can do all kinds of stuff to the blue blade and it will look alright but red and green will turn into icecream sandwiches very easily when adding coloration to them. I haven't submitted them yet but i will once i'm sure there's nothing else i wanna adjust on them and am satisfied with the clash effect, shouldn't take to long.
  4. <3 Thanks, i've got another side project i've been working on as well if anyone wants to check it out. Revamped vanilla blades..basically without changing the shape of the base game blades i brought them up to a very high resolution and redid all the other aspects to make them more crisp and saber'ish, fixed the height of the trails so they actually line up with the blades etc. Anyways i did some tweaking to the other TFA blade colors similar to the blue one, the green and purple blades look more like it now but the orange and yellow are just a bit more color saturated.
  5. Thanks , unfortunately the lighting doesn't appear on models like in the movies, just the floor and walls assuming you're right next to the wall. The only light that can be added to sabers through .efx files is more of that floor/wall light for saber clashes/blocks etc but i'll look into it, i'm sure more could be done with code modding like the expanded glow radius i've seen in some mods that's pretty awesome looking. I'd be able to make much more accurate blades if i could just trim those top and bottom glow sections hehe.
  6. I've just now been making some adjustments to the blue saber after finding a really awesome star wars movie screencap archive yesterday that has just about every scene, so i might do a bit more work on the other colors similar to the blue one but here's what they look like now with links to comparison screencaps for the first two blue blade pictures. Since i already posted kylo's saber earlier in the thread i'll post some new ones of it when i make some adjustments i plan on doing. http://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-13823.jpg http://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-13389.jpg
  7. They're pretty much done, just been working on a Ep3 blade/saber effects project recently that got me distracted hehe. I need to make sure there's nothing else i wanna tweak on them and the clash effect and they should be good to go. I'll post some screenshots in a few to see what ya'll think.
  8. They're using my old effects mod in that video <3. That saber clash effect i made was based on one of the flare variations in that fight, i made a different one recently to go with the TFA blades i've been working on but still not completely sure if i wanna change it or not as there are alot of different looking saber clash flares in that fight. If anyone wants to try out the current effect i've made let me know as the the feedback would be helpful .
  9. I don't usually use guns playing JKA but i have to make an exception for this.
  10. In 1977.....https://www.youtube.com/watch?v=NZR7FjIrW8I
  11. I use a first person view most of the time in SP, all you need to do is edit a .skin file of whichever model you want to use and turn off the head and torso, then setup a hotkey for it that has a few view adjustment commands added. The only downside is force speed doesn't work right in it due to how it messes with the camera distance, but other then that i actually like it ALOT better then True view or Jedi Outcast first person as you can have legs/hips/arms rather then just floating forearms, it's also really awesome looking for guns compared to the normal first person view. If anyone needs help setting up a .skin file i can help you out with it, just lemme know. Some models look better with it then others depending on the positioning and how much of the arm/shoulder is left when turning off the torso etc, this is my hotkey for RevanKnight's Kylo Ren in first person for instance (which is amazing in first person) bind PAUSE "playermodel kylo_fp;cg_thirdPersonRange 0;cg_thirdPersonVertOffset 0.50;cg_thirdpersonpitchoffset 7; cg_thirdPersonCameraDamp 1;cg_fov 89;cg_thirdPersonTargetDamp 1" I've changed more then necessary in that hotkey to adjust the view a bit better but you only need these 4 commands to get the basic view after preparing the .skin for it "cg_thirdPersonRange 0;cg_thirdPersonVertOffset 0; cg_thirdPersonCameraDamp 1;cg_thirdPersonTargetDamp 1"
  12. I would if it were possible but the crossguard blades are just small versions of the main blade, so there's no way to change them individually aside from making them thinner or longer in the .sab file.
  13. Finally made some good progress on the regular blades which i'll post some shots of later on, but i was messing around with adding some detail to the Kylo Ren blade and made the glow a bit brighter/more crimson (without making it to big), see what ya'll think.
  14. @ Yeah the next time i fiddle with it will be to do that, the trick is getting a vibrant bright look without making the glow to thick and fat, and the red saber blade for some reason is the most stubborn when trying to make it vibrant. The color around the core "icecream sandwiches" very easily when adding bolder/brighter color to it or the glow, for instance I spent the majority of my time twoards the last half of working on the SWTOR blades fighting with the red one haha.
  15. @Sion Thanks . I can thicken the kylo blade but that particular screenshot looks a bit thinner due to the pulsing of the blade, so the same pic could look much thicker if it was taken at the peak of the pulse for instance. As for the hilt i always do some texture editing on hilts i use ranging from minor touch ups to a reskin, and add a more detailed shiny "enviro" if it uses one. On that hilt i made it brighter and bolder so the elaborate detail of the textures was more visible. As for sounds i usually just do texture work so wasn't planning on any sounds as i figure people usually use mods for them already, but it would be a cool addition for Ren's blade, so i'd gladly add them to the package if you like. I was actually thinking about the saber blocking/swinging etc sounds from TFA the other day and how cool it'd be to have a mod for them. Anyway here is one of the other screenshots from when i took that one with the pulse at a peak filling the emitter area. Actually if i made it wider it wouldn't fit in thinner or deeper blade tag hilts without spilling out the sides hehe.
  16. @ I haven't seen that picture but i'm basing the blade on the movie scenes with the more neutral lighting. In the movie it's almost always a very deep red with a bright white core from a normal distance, been watching various scenes quite alot in HD lately for reference working on saber clash flares hehe. Though i know what you mean there was a few real closeup shots where you could notice some flame looking detail in the edges. @Sion Unfortunately the side vent blades are just a smushed down version of the blade, so there's no way to control how they look individually, i agree though i wish i could make them normal looking. I've made the core whiter and added a bit more brightness and color saturation though, as well as serrating the core glow and inside of the main glow so it blends in with the jagged edge of the blade and gives it more of a "moving energy" look with the pulse and movement of the glow circles on the blade. I'll be doing a TFA saber effects/blade package once i finish it all though for normal release aside from whatever GP wants to use for the mod.
  17. The lighting in that scene really dark and blue so it made his blade look darker blue, the closest to that lighting in JKA is probably the level with Boba Fett or the JA demo but my main goal is that it looks the same as it does in both scenes in darker/lighter levels of the game, i've only edited it a tiny bit so far so it shouldn't be to hard to get the right look. Also if you have a Kylo Ren saber blade already i could do some color and shading work on it to recreate the movie look if you like. I can try recreating the shape myself but without being able to make it move around like his i'm not sure i'd be able to make a better blade line shape then ones already out there. Ok i tried some ideas and roughed up the edges of the red blade from my tapered blades using some smudging and warping. After looking over the other Ren blades floating around again i'm actually really pleased with how this turned out compared to the movie, still making some adjustments to it though.
  18. @Sion Thanks for the vote of confidence I played with making the blue blade brighter to match up with how it looked in brighter lighting during the battle of Takodana when he's fighting the stormtrooper, Some early flares/clash effects i've made so far are also turning out better then i expected.
  19. I've just now been looking through the threads around here, but if you like i can make some blades for the regular sabers. I've been spending most of my free time the last month or more figuring out the intricacies of how to replicate the core glows/vibrant look of saber blades and have nothing going on atm. Made some real quick adjustments to the blue blade/glow from one of my recent releases for an example. On a side note i just realized there's dvd quality scenes of the saber battle in TFA around now, i can finally get a clear look at the saber clash effects in detail. So i'd be happy to contribute those as well when finished as i'll probably be doing a TFA saber effects/blade package regardless for the fun/challenge of it.
  20. Am i missing something that is adding the ability to do this? Cause i play normal base JKA and setup a manual block for the right mouse button with "g_saberautoblocking 0" and "bind mouse2 +block" and the only mods i use are ones for effects/models etc in the base folder.
  21. The first person version of that model i used in the screenshot is pretty awesome to play as, the metal shoulder pads and arms are positioned just right to be visible and not in the way for a good first person view. it's kind of funny now when i consider downloading a model/skin my first priority is examining the arms haha. The Sith Stalker model for instance (https://jkhub.org/files/file/617-sith-stalker/) makes a really badass first FPV with all the crazy detail on the arms/hands.
  22. I actually made some files for that the other day for someone else to try, i don't use the mod for it though so i wasn't able to test them with the actual RGB system (i tried the non-colored blade for them in the base game though) but i can send you the files. Unfortunately the RGB sabers don't seem to allow for color or variation in the blade lines so they won't have the same contrast/color depth but they should still be alright.
  23. Turning off the torso/head on a models .skin file and using the camera commands to get a first person view in single player ("cg_thirdPersonRange 0;cg_thirdPersonCameraDamp 1;cg_thirdPersonTargetDamp 1" etc) with arms and legs also a cool alternative, i actually prefer it to JK2's first person saber view.
  24. @Fantoca someone made that saber actually, the normal version in the file on this site doesn't work for some reason (backhand version does), but there is a fixed version of it here http://mrwonko.de/jk3files/Jedi%20Academy/Models/Weapons/Hilts/116184/
  25. It's the HS_anakin model with one of the outfit textures from the jedi kyle pack https://jkhub.org/files/file/622-kyle-katarn-in-jedi-robes/, it was the closest thing i could put together similar to the zabrak jedi in the clips hehe. To get first person on JKA you need to edit a .skin file for the model you want, turning off the head and torso parts (and caps for them) and use a mixture of view commands. for instance my favorite lately is one of the starkiller outfits so i have a hotkey for it that looks like this bind PAUSE "playermodel starkiller_clone;cg_thirdPersonRange 0;cg_thirdPersonVertOffset 1.5;cg_thirdpersonpitchoffset 7; cg_thirdPersonCameraDamp 1;cg_fov 89;cg_thirdPersonTargetDamp 1" I actually prefer this to Jedi Outcasts first person view cause you can have the legs/shoulders and do all the acrobatic moves. the only drawback is force speed doesn't work well in it. Guns also look really cool in this view.
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