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Everything posted by swegmaster
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hold on, i just realized, "force jump" isn't even force jump, or at least thats what the game thinks, because i looked in the freakin datapad moves menu, looked in acrobatics, then clicked on force jump, and it showed something different, apparently the force jump where you move forward, let go of "w", then hold space is the real force jump, where moving then holding space is force flip
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- 16 comments
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- JKHub Exclusive
- Male
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
maybe you didn't convert it to .map completely? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
looks awesome , although the buildings look like they're still nighttime -
do not worry, i credited you and ashura, its okay to upload due to the modified npc and sounds.cfg in it, i pm'd ashura and he said i could feel free to release it seperately, as he didn't know when he would get back to the clone model, and i pm'd eezstreet as well, making sure it was okay to upload, and he said it should be fine
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i've just submitted a ashura clone trooper soundpack addon to jkhub, awaiting approval or denial
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Version 1.1
466 downloads
Filesize: 9.09 MB Installation: Put the file in your Gamedata/base folder located in the game directory: For Retail: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base For Steam: C:\Program Files\Steam\SteamApps\common\Jedi Academy\GameData\base MAKE SURE YOU HAVE ASHURADX'S CLONE TROOPER PACK, OR ELSE THIS WON'T WORK: https://jkhub.org/files/file/2865-ashuras-clone-trooper/ Description: This mod adds clone trooper sounds originally from Republic Commando to AshuraDX's Phase II Clone Trooper Pack. It modifys the npc, or npcs to use the sounds, and also gives them CLASS_REBORN instead of CLASS_STORMTROOPER so that they don't stand still. It also adds a sounds.cfg to the model so that it can use one of the soundpacks in mp. New npcs included, same as clone_adx, but use different sounds for each: clone_adx2 clone_adx3 clone_adx4 -
- 75 comments
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- Episode 8
- Bot Support
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
wait wtf, i just remembered, the roq cutscenes, the ones for the other levels haven't been done, ex with the robotics, you know how before starting the gromas mines level, a roq cutscene would shot the moldy crow flying to the gromas mines, well the robotics level had a cutscene similar in the original game that also started before the level, but the cutscene recreation was never done, or at least maybe not released -
sherlock holmes or inspector gadget
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here's a little tutorial on how to do it: https://jkhub.org/tutorials/article/202-icon-preview-creation/
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alright, i think i found a quickbms script on this page that allows for model extraction from tfu II: http://forum.xentax.com/viewtopic.php?t=3823&f=10
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- 26 comments
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well now it has
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off-topic, but why is the qui-gon jinn model not on the files? is it being updated, or was it deleted?
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- 26 comments
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- 26 comments
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perfect , link?
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looks way better, although i can see a little gap in the lower left leg, and i think that also exists in the right leg
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Recognizing Contributors To The Jedi Knight Series
swegmaster replied to Link's topic in Jedi Knight General Discussions
Aliases: Jeff Area of skills: Modeling/Kitbashing Brief list of accomplishments: Model Packs and more: https://jkhub.org/topic/5134-jeffs-never-ending-wips/?do=findComment&comment=75741 Examples of contributions: Creating a Dark Forces Jan model and finishing HapSlash's General Moch model, porting Phase II and III dark trooper models from seperate games for use with the df mod revival, and more Comments: A great guy who showed the community how awesome modeling and kitbashing could be, Jeff was a kind man in our community. He has made a lot of models in his time here on jkhub, and they range from Darth Plagueis to Grand Moff Tarkin, from Juno Eclipse of TFU to Splinter of the Mind's Eye Luke, and from Sabine Wren of Rebels to Shae Vizsla of TOR. Simply one of the greatest kitbashers of all of JA. May his accomplishments and contributions never be forgotten. -
yeah, that back hair needs fix, so does the lower legs, but other than that great job
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now the question is will the ported models get download links on here, as jkhub won't accept entirely ported mods
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Snowtrooper model port from TFU
swegmaster replied to GLTh3Pr0's topic in Mod Requests & Suggestions
i'm pretty sure its still okay to put up as a download link, just not as a jkhub download -
i think the head could go better with his tfu body and the hs cape
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Snowtrooper model port from TFU
swegmaster replied to GLTh3Pr0's topic in Mod Requests & Suggestions
no, but i have seen this, should answer the legality question: LEGAL INFORMATION FOR MODDERS Any and all Star Wars creations, regardless of their source or creator, are copyrighted and trademarked by Lucasfilm LTD ALL RIGHTS RESERVED and can be used by anyone according to the copyright and trademark enforcement policies of Lucasfilm LTD. Any and all game mods and mod elements relating to Star Wars regardless of their source are the property of Lucasfilm LTD and can be used freely without permission in accordance with Lucasfilm copyright guidelines as outlined in the game's and/or mod tools EULA. Modders hold no copyright or trademark claims over Lucasfilm LTD properties. Permission is not required to use or create derivative works in accordance with Lucasfilm LTD copyright guidelines. No entity can prohibit or allow the use or distribution of Lucasfilm LTD properties but Lucasfilm LTD. Any claim of ownership or rights must be resolved by the complaintant with Lucasfilm LTD and no other entity. Claiming rights over Lucasfilm LTD property not extended by Lucasfilm LTD is a violation of copyright law. All game-ready objects on this site are provided according to usage guidelines outlined in the respective Jedi Knight/Academy/Outcast, Star Wars Battlefront I/II, and Empire at War Game End User and Mod Tool License Agreements Any derivative works become property of Lucasfilm LTD ALL RIGHTS RESERVED upon distribution or release. Where assets have not been prepared for the above games the Lucasfilm LTD copyright guidelines have been followed for original derivative works. For easy to understand information about copyrights, see: http://www.srhs.net/aboutus/policies/copyright.php http://www.copyright.gov/help/faq/faq-general.html#what For privacy protection purposes the name and address of the element's creators can be obtained by Lucasfilm LTD by contacting psych0fred@hotmail.com THESE LEVELS AND ELEMENTS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.