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File Comments posted by swegmaster
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the mods in alpha, i don't think its set to automatic
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what are this mod's requirements? I get this Error: File not found: trueview.cfg
don't mind that, trueview still works
Also the radar isnt working.
it only works with the yavin hangar map for now
also, switching to saber still triggers third person view...
enable trueview lightsabers and it should work
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how, how did you make the icons more higher quality? its pretty cool and interesting
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the model looks good, reminds me of the blue version of the hologram from df2 and mots
EDIT: Holocam, not hologram, damn amazon fire dictionary changes words
Ramikad likes this -
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this will be awesome if a 2nd boba fett class is added that doesn't have undying hardcoded on it so that people can mess around and actually kill him
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...Caps???
he means when you dismember a body part of the model and the decapitation effect showing on the cut-off part
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i know, i meant both you and bacon
Xioth likes this -
this looks fairly decent, amazing work
Xioth likes this -
i'll do 2, since its kinda the only darth malak we have on jkhub
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no offense, but why does the head look weird? i could've sworn it was grayer, but the model otherwise looks great
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as always, good work
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btw, the face hasn't been rigged, not yet at least, i tested it out, the mouth doesn't move, the eyes don't blink
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Hey, i found out the saber hilt is the exact same one in Revan Dark's Star Wars Hilt pack, which is used in Movie Duels and Movie Duels 2
Seven likes this -
who's the saber made by?
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i was the one who uploaded it, i'm guessing darth_linux did the update, and the bryar pistol model seems to be the same one used in the 6 level demo, just with a different texture
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I figured it out!
I read the full description again and realized that "mp versions have normal animations", so I:
Removed SP menu support for Galen_Jedi_Adv
Added SP menu support to Galen_Jedi_Adv_MP
On SP Menu I get the MP version with normal animations.
I started a new game and it interacts fine with the cut scenes (mouth doesn't move but no big deal). I then did a test and switched to "playermodel galen_jedi_adv". I get the custom animations (jump, saber stance, etc). Played the first mission until the next cut scene and worked fine!!!!!
I also modified the "Clone Galen Marek's lightsaber" and "TFU 2 Sabers" to show in SP menu (replacing some of the default light sabers)!
that's what i do , @Seven could fix this now
The Punisher likes this -
custom anims are never compatible with mp, so thats why theres aversion with normal anims
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Erm, this is actually a bit above what I'm capable of. I have just about 0 experience with animations, so the cutscenes will have to use the normal animations version.
yeah, thats what i do when using my galen model's custom anims, use the normal anim version with g_char_model "<model name, not the npc name, the actual name of the model folder>", then do the others like g_char_skin_head, g_char_skin_torso, and g_char_skin_legs, which you put a name like head_a1
to use the custom anim version in sp while having non-f'd up anims in sp, set your main playermodel in the char menu to the normal anim version, then in-game, use playermodel galen_jedi_adv, or galen_jedi_adv_hooddown for the no hood version
The Punisher likes this -
i know why the issue is happening: the model is using its own custom anims, and it makes it not listen to the cutscene anims, which are the anims for the stuff jaden does during cutscenes, but since the model only listens to its custom anim file, it'll do random stuff like stand still during cutscenes, the only way to fix it is use the normal anim version, then use the playermodel command to switch to the custom anim model
The Punisher likes this -
Agh. I got it together but I can't get the hood to show in the hood down head. Like the one that is sitting on his shoulders but not his head. Any ideas?
i know there is another adventure robes model by someone else, also sharing the same model folder name, and works similarly to yours, i think it was revanknight that made it, it also uses galen animations
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Hmmmm...maybe I am confusing the suits, I mean the other suit that looks like a mix of x-wing and tie pilots suit (gray/green)
that is the industrial suit, actually, it just needs its datapad to not float, and the training gear needs to have its armor not clip when attacking
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Excellent!!! Thank you very much!
I can just repack the outfit pack without that particular skin or justbremove it as i only downloaded it for the jedi adv., the tie pilot (which doesnt looks as good in jka) and the industrial (which doesn't shows in the selection menu either) skins but still would appreciate the menu support!!!
Would be great if someone reworks the industrial and tie pilot suit too!
well really, the industrial suit just needs it's left arm datapad fixed
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GUYS, I FIGURED OUT WHY, THE OUTFIT PACK ALSO HAS ADVENTURE ROBES THAT ARE NAMED THE SAME THING AS SEVENS MODEL, LIKE INSIDE THE MODEL PK3 THE MODEL IS NAMED GALEN_ADV_ROBE, WELL THE STARKILLER OUTFIT PACK HAS ONE NAMED THE SAME THING, AND THEY CONFLICT WITH EACH OTHER, sorry for the caps, i felt it was important
The Punisher and Seven like this
Jedi Academy: Enhanced
in Single Player
Posted
not yet i think, wait for a new update maybe? its not too big of a deal