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swegmaster

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    Jedi Academy: Enhanced

       45,223    137

    what are this mod's requirements? I get this Error: File not found: trueview.cfg

    don't mind that, trueview still works

     

    Also the radar isnt working.

    it only works with the yavin hangar map for now

     

    also, switching to saber still triggers third person view...

    enable trueview lightsabers and it should work

  1. I figured it out!

     

    I read the full description again and realized that "mp versions have normal animations", so I:

    Removed SP menu support for Galen_Jedi_Adv

    Added SP menu support to Galen_Jedi_Adv_MP

    On SP Menu I get the MP version with normal animations.

     

    I started a new game and it interacts fine with the cut scenes (mouth doesn't move but no big deal). I then did a test and switched to "playermodel galen_jedi_adv". I get the custom animations (jump, saber  stance, etc). Played the first mission until the next cut scene and worked fine!!!!!

     

    I also modified the "Clone Galen Marek's lightsaber" and "TFU 2 Sabers" to show in SP menu (replacing some of the default light sabers)!

    that's what i do :D, @Seven could fix this now

    The Punisher likes this
  2. Erm, this is actually a bit above what I'm capable of. I have just about 0 experience with animations, so the cutscenes will have to use the normal animations version.

    yeah, thats what i do when using my galen model's custom anims, use the normal anim version with g_char_model "<model name, not the npc name, the actual name of the model folder>", then do the others like g_char_skin_head, g_char_skin_torso, and g_char_skin_legs, which you put a name like head_a1

     

    to use the custom anim version in sp while having non-f'd up anims in sp, set your main playermodel in the char menu to the normal anim version, then in-game, use playermodel galen_jedi_adv, or galen_jedi_adv_hooddown for the no hood version

    The Punisher likes this
  3. i know why the issue is happening: the model is using its own custom anims, and it makes it not listen to the cutscene anims, which are the anims for the stuff jaden does during cutscenes, but since the model only listens to its custom anim file, it'll do random stuff like stand still during cutscenes, the only way to fix it is use the normal anim version, then use the playermodel command to switch to the custom anim model

    The Punisher likes this
  4. Agh. I got it together but I can't get the hood to show in the hood down head. Like the one that is sitting on his shoulders but not his head. Any ideas?

    i know there is another adventure robes model by someone else, also sharing the same model folder name, and works similarly to yours, i think it was revanknight that made it, it also uses galen animations :o

  5. Hmmmm...maybe I am confusing the suits, I mean the other suit that looks like a mix of x-wing and tie pilots suit (gray/green)

    that is the industrial suit, actually, it just needs its datapad to not float, and the training gear needs to have its armor not clip when attacking

  6. Excellent!!! Thank you very much!

     

    I can just repack the outfit pack without that particular skin or justbremove it as i only downloaded it for the jedi adv., the tie pilot (which doesnt looks as good in jka) and the industrial (which doesn't shows in the selection menu either) skins but still would appreciate the menu support!!!

     

    Would be great if someone reworks the industrial and tie pilot suit too!

    ;)

    well really, the industrial suit just needs it's left arm datapad fixed :)

  7. GUYS, I FIGURED OUT WHY, THE OUTFIT PACK ALSO HAS ADVENTURE ROBES THAT ARE NAMED THE SAME THING AS SEVENS MODEL, LIKE INSIDE THE MODEL PK3 THE MODEL IS NAMED GALEN_ADV_ROBE, WELL THE STARKILLER OUTFIT PACK HAS ONE NAMED THE SAME THING, AND THEY CONFLICT WITH EACH OTHER, sorry for the caps, i felt it was important :)

    The Punisher and Seven like this
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