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Status Updates posted by swegmaster
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Gr8 b8 m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8., I'm str8 ir8. Cre8 more, can't w8. We should convers8, I won't ber8.
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ayy lmao new pc arrived today
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Would anyone be willing to clean up this audio file and remove the music/Krennic Choking noises from it? http://www.mediafire.com/file/7oag2c07a4fqzeb/rogueonevaderline.mp3
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best I could do atm https://dbr.ee/F37I
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for anyone who thinks hands that are not jka hands will not work on models like ported kotor stuff and tfu shit, remember, its not that they AREN'T compatible, its that people are too lazy to rig them
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All that is really needed was rigging. Unfortunately, due to either time restraints, RL, or just plain lack of attention span, they aren't rigged. Don't get me wrong, I like putting the JKA hands on them because it seems more..."legit", but if they're properly rigged to work, then I'm not complaining.
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damn at north star high school in lincoln, some images on this site show up as just gray 128x128 icon images, even with vpn
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fireworks going off before the 4th of july is a bit hilarious lol
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HOLY SHIET, THE LEGO TFA VIDEO GAME IS OUT!
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I really need to figure out how to extract the battlefront 2 sounds from the game files.
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right now i'm just making some soundpacks
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alright so how did you bind anims to models using hxd, because every time i try to do it, the game crashes or shows me a stormtrooper instead of the main model
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Found my older tutorial on how to get animations onto a model.
Here is how I did it for my Galen backhand animations.
1a. Have the _humanoid.gla and animation.cfg that you want to use
1b. Have the playermodel you want to use.
2. make a new set of folders in the playermodels folders following this path
models/players/_humanoid_dbgalen
3. Put the _humanoid.gla, animation.cfg, and animevents.cfg in the new _humanoid_dbgalen folder.
4. Use the hex ed...
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REmaking Jedi Academy Unleashed