Jump to content

Ruxith

Members
  • Posts

    258
  • Joined

  • Last visited

Everything posted by Ruxith

  1. My glow now is pretty much the same brightness as the normal rgb, but the head is still black and I don't know why. When I add "blendFunc GL_SRC_ALPHA GL_ONE" to the glow texture's shader, with the line for rgb "rgbGen lightingDiffuseEntity" it makes the head transparent and the glow parts are invisible. This is my shader currently;
  2. Thanks for that. On the glow side I don't think it's glowing currently as far as I can see. This is the glow that I am intending, as you can see alongside the comparison with a screenshot from the code you quoted, where the RGB is working but what doesn't seem to be a glow: I did test it myself a couple weeks ago by making a few changes in the code to try and understand what they do, and also having @@Milamber look at a few ideas. I was able to get (what looked to be) the glow working, but it set the head to be completely black, with the RGB eyes glowing (it is dark, but if you up the brightness of the screenshot you can see the red colour has spread around the eyes as it would for a glow); Which used this code: I assume this is the closest, as the glow is working (when it isn't with other attempts), but I don't know why the head is being set to black as I don't know much about shaders code besides changing the paths. Otherwise this was my end result, and the second pic is milamber's result; both glowing heads but not with the desired effect: This was my first real time experimenting with shaders; usually I copy and paste shaders others have used for the visuals I wanted so I didn't need to play around to learn the code for them. I'm unsure if the texture is the cause as the rgb's work fine for the areas which don't glow and are actually more grey in colour to the _glow texture I have for the eyes. I hope this helps if you are able to do any more with this.
  3. True, sorry about that I should've given them initially. Here's the pk3 and the shader in text: http://www.mediafire.com/?mwaaayf581tpe6q
  4. *bump* No one has an answer for this? I still haven't been able to figure it out and would appreciate it if someone knew how to do it.
  5. Maybe (if you know how) set the green circle on the chest to glow with a shader, like iron man! The green armor parts you could set to tint so they reflect like armor (again with a shader). I don't know what to think about the texture for the robes; it feels a bit empty and like it has been oversharpened, but I don't know what your intentions were with it Melkav nice to see another kel dor user we're going to take over the galaxy! I like what you did with your skin, especially the eyes :L
  6. I'm not much good at creating my own shaders, so upon editing skins i've come to a halt with creating something that I wanted. Making RGB skins has been my "next stage" of learning reskins, and I have figured that out. But now I want to enable a shader which will change depending on the RGB choices. I have done so with a glow shader I already had, but the glow effect and colour intensity is very pale. I was just wondering if anyone had experimented/created something similar in the past and could put me in the right direction as I am unsure if it is part of the code that I have done wrong, or the texture (I followed an existing style and it shouldn't be because of this). I've changed areas both shader and non-shader in the skin, and the area without the glow section has worked fine, so I guess it must be with the code. Below is the screenshot of the shader in-game, and the code I am using; (Yep, i'm working from ryojin's keldor reskin for anyone who guessed xD ). Thanks in advance for any brave volunteers!
  7. Here you go: http://www.mediafire.com/?ttfzjf6pf899t4s
  8. Version 1

    3,350 downloads

    There was a request for a skin which is no longer available for download, so I recreated it, and hopefully improved upon it in the process Here is a list of what is included: Mars Marshall's Darth Maul: Shirtless, Robed and Hooded. Reskins for Maulkiller and Savage Opress Teamskins Custom icons Shaders for the clothing. As it was a reskin of Darth Maul, I felt that I should include the original skins too, so that's why they are included. I have also removed duplicate files to reduce the overall filesize, and added teamsupport and icons as mentioned above to suit everyone. Credits to Illidan Kazama for the reskin design of Maulkiller & Savage opress, and Mars Marshall who is the original author/creator of the model. Please view the Mars Marshall Readme, as he is the creator of the model.
  9. Okay, I've added the variants you wanted, included in the original skin so that I'm not trying to take any credit away from the original author I've added team skins, jka-themed icons, and applied shaders to the clothing (i tend to do it with most reskins), so if you don't like it then remove the shaders folder from the .pk3 Here's the download link: http://www.mediafire.com/?z6gzdfnw5jpfbka I have also fixed a texture seam on the back of the head, though you wouldn't notice it, and some .skin file edits. The repeated texture files have been removed to reduce the file size. 11 skins for under 5MB, not bad. Credits go to the original author: Mars Marshall http://jediknight3.filefront.com/file/MaulVM;43366
  10. Judging from the screenshot's it is just a hue/saturation of the shirtless darth maul. I can do so and upload it for you if you want.
  11. Sounds like a shader issue to me Blaze. I can help you out on xfire if I catch you before you fix it
  12. If you're only making part of an image file transparent, then you will need to include a shader for that image, otherwise transparency (I don't think) will work. This is the lines of code that I use for transparency in an image, you just need to change the directories to your own skin's image, and save it in a notepad as a .shader (i guess you know how anyway): models/players/jawa_kdm/robe { cull disable { map models/players/jawa_kdm/robe alphaFunc GE128 depthWrite rgbGen lightingDiffuse } } Save the image as a .png, with the areas you want invisible to be empty. Remember that the transparency won't show in modview as shaders don't work in it, so you will have to preview it in-game.
  13. Nice improvement from the first version of EFF arena morabis That's not an apophis statue is it?! xD
  14. Hey @sMile mate we meet for the 500th time xD
  15. There's a program called JKCvarHack, which enables the use of cheat protected commands. Idk if it's allowed to post it here, but that's what would do it
  16. Awesome I appreciate you including my skins! Dem stripes... Should look pretty cool
  17. You chose SiLink's version instead of my own *shakes fist* xD I like the team colours, and the Mass effect style icons would be sweet!
  18. Very nice Blaze, I like the choice of colours Good to see it was figured out eventually.
  19. Maybe just try using a .tga / .png file, I worked with them last time I edited a menu image. Don't think they need a shader file for transparency with menus. Making things transparent in a .tga file will require you to create an "alpha mask". It's more simple to do than you would think. Did a quick google search that sums up how to do it (If I can remember!) http://www.axialis.c...al-misc001.html
  20. Okay here's mine, just some texture overlays, nothing special but they look pretty cool http://www.speedyshare.com/7aFgP/me3-geth-ruxith.zip
  21. Version v2

    423 downloads

    Like most people who create custom skins, you will eventually be creating your model's icons in JKA's default icon style as a standard procedure in your work. I always felt that the versions of the icons that people created always limited how much of them you could use. For example, they may not be quite as bright in colour, or there'll be parts missing in the center. So here, we have a set of the default icons, with additional colours in the same shade of colour to make it more authentic. I have created these icons directly from skin's icons from the game, and filled in the extras where needed. I'd like to think my version is the most accurate (if you were to compare), so enjoy! p.s if you don't know how to use this then follow this simple guide
×
×
  • Create New...