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Posts posted by McGroose
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Not Greedo. Again, this is an alien who often works with a partner. And he's seen briefly in the briefing for the hunt for Han Solo in the movies.
Oh, well that answers that. When you said he wasn't in the original trilogy, I got confused.
So you're bringing back Zuckuss? We do have a great model for him here. He's force sensitive, but I don't think he was fast or acrobatic like the way your NPC description makes him out to be. Or do you mean the hunt for Han Solo after ESB done by the Rebels? That was Boushh's armor and he was killed by Xizor. He was an Ubese. They were in Kotor 2 and had some cool armor. I bet we have a model for Boushh in MBII. He didn't really have a known partner though, so I'm pretty certain you're talking about Zuckuss and his partner, 4-Lom.
Personally, I'd choose 4-Lom alone. He gets hardly any recognition. It would have been awesome to fight him in a game and I know we have an old model of him somewhere. It came in a pack with a bunch of protocol droids back around 2002-2003.
Zuckuss and 4-Lom may be too much for Katarn to handle. 4-Lom was a badass who didn't get enough recognition. ):
By the way, Greedo was a shit-shot. Kind of makes it ironic that he's a special class in Battlefront. Even in his Wookiepedia entry, he's described as being a poor bounty hunter.
KyleKatarn1995 likes this -
I completely forgot about that model. Looked pretty good.
The model I really wish he released was his Imperial Commando model
It's a awesome edit of his already fantastic Imperial model. It's a million times better than the Imperial Commando we got in the mod.
Makes me wonder if someone could edit the now uploaded Hapslash Imperial Model to look like this.
Omega, Langerd, KyleKatarn1995 and 1 other like this -
You had my hopes up until you said that he didn't appear in the original trilogy... Well, as much as a few a few seconds counts.
I was really hoping for a cutscene where Kyle tries to pull a fast one on Ol' Dengar and he tries to fly away in his giant toilet bowl ship.
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Deadlystream, Lonebullet, Nexusmods and Moddb are only a few of the multiple sites that host Kotor/TSL mods. The Kotor games should all be safe.
Man, I remember Hapslash's improved Stormtrooper model was one of the first mods I ever downloaded for any game, ever. His work got me into trying to make these old games look as good as they can by modern standards. Thanks for the memories, gamefront.
The first mod I ever downloaded was a Desann reskin called "Darth Ferocious". I wonder if anyone remembers it. It had a couple thousand downloads.
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A reskinned Rocket Trooper would be good for the Phase II DT; however, the Phase III DT has a jetpack and is quite fast, so using a Hazard Trooper is a bit questionable. On the other hand, Mohc hardly used said jetpack in the actual game, so I think using the Hazard Trooper may be justified. It'll just look wierd to see the Dark Trooper slowly waddle his way over to Kyle or move both fast and awkwardly. Whatever - I think the final boss is unimportant now. Just food for thought.
KyleKatarn1995 likes this -
There IS a way! You guys remember the Enter the Dark Lord mod? The general that appears in the beginning is PERFECT for General Mohc!
Darn it! You beat me to mentioning it. I'm glad to see I'm not the only person who remembered the Mohc model from that fun little mod.
Anyway, the progress you've made on the mod is astounding! It's great to see such a wonderful mod being continued while upgrading it with the luxury of improved models and character diversity (Ponda Boba for example - you should also consider using some of the other high quality alien models available here, such as JKHub's Nikto, Devaronian, and Twilek models). For the more non-traditional enemies, you've already got the Dianoga finished and Krell Dragons could just use the default Rancor spot as a base with obvious NPC edits. Even if a Krell Dragon model isn't made, you could always just use the Reek model available here. It would work just as well.
The mentioning of General Mohc got me to wondering just exactly how you, or anyone, would go about having Dark Troopers work properly in this game. They're the only AI in the game that really needs questioning now. We've got a Dark Trooper Phase 1 model, but I don't remember it working right at all in the 6 level demo. It had no special AI; just a standard saber wielder. It used Desann's heavy stance, but did no damage to you unless it kicked you. I remember that he actually held a reborn saber without the blade activated. It was buggy overall, but a start. Unless they exist somewhere in the bowels of the internet, there does not exist either a phase 2 or phase 3 Dark Trooper model. The Jump troopers in jka are kind of close in that regard in terms of AI, but they still won't work for a Phase 3. I hope someone can make proper models for both phases.
By the way, have you ever tried DarkXL? It improves the visuals of the original Dark Forces game so that it'll be easier to get a proper level layout. It's a bit glitchy now, but I definitely recommend you try it out for a reference.
TheWhitePhoenix and KyleKatarn1995 like this -
The Desann fight, especially on Jedi Master mode where getting choked by Desann without Bacta almost garuntees death. Hardest fight in the franchise.
Especially when you're me and you edited the NPC file to give him 2500 HP instead of the original 200-300 he had before.
Fuse294, BruceJohnJenner and Onysfx like this -
Announced some free stuff they're coming out with in the next update and the maps featured in the season pass:
http://starwars.ea.com/starwars/battlefront/news/star-wars-battlefront-the-road-ahead
Looks pretty good to me. Still not sure if i'll get the season pass right away. Might wait for a potential sale? Not sure.
I'm so glad that we're getting the Death Star and Bespin. It'll be awesome to play as Boba Fett flying with his jetpack in Cloud City.
Circa likes this -
Thank you so much! I've been hoping someone would do this for a while now.
One last thing though, did you make his rank insignia permanently the 2X3 one, or is it still possible to change it to other badge types like 2X5 and 1X6 by using the skin and surf files? I can change the insignia myself if the latter is the case.
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Consider asking Kualan. His model combined Hapslash's imperial body with a clone head. He could help.
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I'll work on it
Edit: That links download isn't working for me, gets stuck at 16%
I don't want to sound like a pest, but how is this going for you? Did the download links work?
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This could definitely be made by reskinning an armored variant of Hapslash's Jedi model.
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I always had problems getting this mod to work as it was fully intended, but I remember it being fun nonetheless.
Smoo likes this -
Try this
https://www.dropbox.com/s/g73d9y0rzwfq7da/Imperial%20Officer.pk3
The Vice Admiral skin is just the Imperial/Army skin in the regular mod.
And a massive thanks to you, Jolly!
P.S, this actually isn't the first time a Frankenstien for Hapslash's imperial has been done before. Kualan used Hapslash's imperial model for his Clone GAR Pack mod. http://jkhub.org/files/file/2425-clone-gar-pack/
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You're not the only one who wants this, buddy.
http://jkhub.org/topic/6726-galak-mech-modifications-for-jk2/
I decided to replace Galak with my own modified skin for Hapslash's imperial. He looks like this.
This is a placeholder for me. I'd much rather have Galak's head be in the place of Hapslash's one.
dark_apprentice likes this -
Maybe someone could make a Frankenstein'd Hapslash model with Galak's head instead? I imagine the model itself wouldn't be hard to edit, but getting all of the Skin and NPC files to be exactly the same as the original mod would be a little confusing. The model comes with so many parts that can be enabled/disabled that need to be accounted for so that it can match Hapslash's original model perfectly, such as plaques, code cylinders, holsters, etc.
In the end, this may be the easier alternative. All of my issues are regarding the head and facial differences because it's really hard to tell the difference between the different model's torsos in the mech itself. I just want visible consistency.
I can modify the textures, I just need the model itself with Galak's head.
Here's the original model. I believe someone said they would submit the mod as a downloadable file here under the generic JKhub account, but I don't think it was either sent in the first place or approved.
https://www.dropbox.com/s/g73d9y0rzwfq7da/Imperial%20Officer.pk3
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Galak's still feeling annoyed knowing that his uglier brother keeps borrowing his Cortosis mech when he's not looking.
Please help the cause. Help us manage to get the surgery Hapslash's galak desperately needs to be fitted into the mech that rightfully belongs to him
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So I've been messing around with the NPCs in JK2 trying to get them completely the way I want them. The imperials were all done thanks to Hapslash's fantastic improved imperial model, but I forgot to edit Galak. His model, like the other original imperials, aged horribly. I decided to replace Galak's original model with Hapslash's imperial model and I also give Galak a slighly unique skin using assets from a couple different mods and my own minor revisions. This is how Galak looks now.
I think that Galak looks great now, but the problem is that Galak in his Cortosis mech armor won't change won't change models from the old one to the new one.
No matter what I've done, the end result is usually one of two things, Galak is either completely missing inside of his mech during the Doom_shields cutscene, or the new textures wrap incorrectly around the original model. I'm guessing that the Galak model segment of the Mech suit is integrated into the Galak_Mech model and cannot be replaced without editing the Galak_Mech model itself.
My request is that someone could edit the Galak_Mech model so that the fragment of Galak's original model inside of the suit is replaced with Hapslash's model so I can get my new version of Galak to appear properly inside of the Suit.
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Why do we still have no details about the Season Pass? I think we've waited long enough for some screenshots of new content or a trailer.
JAWSFreelao likes this -
That sucks. I used to get a good chunk of my mods from there back in the day.
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Yeah, the website has been having issues for years. This isn't just JK3files, but places like Kotorfiles and HL2files also. It would sometimes take me a dozen refreshes just to get a download page to work properly there. The polls they had there were the funniest because of the site's problems. When I would answer a poll from 2013, I wouldn't see the poll results, but get an option to vote on an older poll. After answering that, the results would have the title of the first poll but the answer and their percent votes from the 2nd poll. I remember one poll went something like this:
Do you celebrate holidays?
Top answer: What's an Oculus rift?
There was also a map that had file of the week on there that was a Korriban tomb based map and had 1000+ downloads. I tried it out myself, and no offense to the map maker, but it's just a mediocre map with nothing special about it. Half the time, the website would show that as the file of the week, but a few refreshes later and you'd see the more updated site with a new file in it's place. I'm pretty sure the only reason it had so many downloads was because of how many people would notice it as the first thing they saw on JK3files.
I hope some of the hidden gems on there are still in some peoples hands and can be re uploaded somewhere. I remember years ago when I would download tons of mods there. Damn.
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They already only use the saber styles assigned to them in the .npc file. No further code is needed.
Tavion and Desann being the best examples.
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Is there any reason why Kyle's hilt is different further on in the movie? In the begining, it's his regular saber, but in some later scenes, he has the Sentinel hilt. The reborn training sequence also shows them with Sentinel hilts instead of their traditional hilt.
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I thought that the previews of the movie you gave us in the past were pretty cool, but I had no idea that you guys planned an entire movie for it all. You definitely got the "nostalgia glands" fired up in full force. I'm eagerly anticipating any new movie scenes.
I like the new skins and models you've created, especially the Reborns. You even gave Desann a cape. Now that's a model I'd love to see released for ingame use in JK2.
**OFFICIAL** Dark Forces Mod revival topic
in WIPs, Teasers & Releases
Posted
Wait, is that 4-Lom a Trandoshan reskin?
...Huh.