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dark_apprentice

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Everything posted by dark_apprentice

  1. Only managed to port Force Arena's mobile version of Chewie, with some assistance from Punisher as I had few meshes set the wrong way. But still haven't tested in game.
  2. That issue is for the admins don't spam other people's pages even if they are full of ports
  3. Can you move that request to the model request page? I am not taking requests since a long time, but thanks for the suggestions. EA Battlefront 2015 Vader was ported by BackFlip on his wip page and it's not that great in JKA, that's why I personally preferred Force Arena version for some of the parts.
  4. I think that is interesting to have in JKA, but I'd like to see some new force powers and animations for Kylo Ren (based on EA Battlefront 2017)
  5. I would suggest you, to wait if Psyk0 decide to complete his own Kylo Ren model (made from scratch) as I find it way better even at the way he left it unfinished. Also words spoken some time ago about certain people and those who are around me, are not that easily forgettable they don't just disappear in the air, nor does my memories.
  6. @@DARTH LORD VADER that model is of Kylo Ren from The Last Jedi. @@Basil Bonehead Most of them require to have OpenJK installed on your JKA game, because they are not for the base vanilla game. It should run smooth with OpenJK. Also I might be able to return and fix some of them during my winter break from work, but I can't promise at the moment as I am going on vacation and not sure if I'll take my laptop. @ The TFA Kylo Ren is from SW Pinball TFA game, mine that is based on TLJ uses (for the helmet version): Lervish/Plasma body and textures, cape and helmet from EA Battlefront 2017 Kylo Ren. The unmasked version is combination of SW Pinball (arms/hands, boots), EA BF 2017 cape, torso/hips/belt/head from Force Arena (mobile)
  7. Having goosebumps with JKnewGuy's amazing map of Snoke
  8. Would love to see if you could finish it or anyone else bring it here, now that we got his throne room.
  9. Damn that was really fast and amazing map as of the progress you made so far. Only hope, that we can end up having Snoke for the game too
  10. *Out of topic* When your secret santa at work, turns out to be our own boss. She definitely knows me
  11. It's good for a mobile game yes, it is good that such mobile game have almost similar quality to the base JKA characters. But that is all..... Go look "Rivals" Tarkin vs. Force Arena (Rivals mobile game have better Tarkin), yet this doesn't mean that we do not need a new fresh model of him. Why [?] Because, we need to provide space to those of us, who really are capable to do it, because original assets will always be better when they are made entirely for the specific game (sure you can port it from whatever place you want, maybe even EA BF can release one too some time in near future that looks like a real one), but we now have advanced modeling programs and artists over here. Personally, I would stand behind everyone who is willing to make Peter Cushing's Tarkin for Jedi Academy from scratch, because this actor deserve it the most.
  12. TLJ is the best movie so far, It can blow your soul&mind away. So many twists.. Go watch it NOW!!!

    1. TheWhitePhoenix

      TheWhitePhoenix

      I'll raise you one more, Redemption.

    2. CID

      CID

      Good video, i fully agree: Disney SUCKS.

  13. The issue with the Vader cape, that I ported from Force Arena, was back at the time I released Vader (Rogue One / ANH era), I wasn't very familiar with the weight process. Go check my x-mas pack with TLJ Kylo Ren (uses same cape), already weighted so you can use it if you can't weight it on your own. Still it is not 100% perfect in game, but that's just because you need better physical moving in the JKA engine, which Q3 engine can't provide... You can either make new cape for him from scratch or just make new animations for Vader (that's about time, he moves too fast in JKA I'd to see him with similar to TFU animations and Rogue One "attacks" on "slow mo" if we can say so).
  14. It's using head from Force Arena, mobile game. We need one entirely made for Jka
  15. Some useful reference, I'd like to see this model finally in Jedi Academy:
  16. I think he means, that they are just "fat" sleeves instead of skinny sleeves going right over the arm structure, like part of the arm skin and not just like a jacket. Check the EA Battlefront 2017 TFA / TLJ Kylo Ren for reference or the Hot Toys action figures.
  17. My personal point of view is, that you should try it on your own. Believe me from my small experience so far.... the Battlefront 2017 game contains so much high poly models, that JKA can't handle them even with OpenJK and whatever else there might be for those needs. Keep in mind for example the Beta version of Kylo Ren's head from TLJ (only the head) was somewhere about 13K (yes, 13,000 verts) the required amount for JKA is less than 1000 (to be specific less than 900 for one single mesh object in order to run smooth in the game, without any issues). Also you might consider to listen the advise of more experienced modelers here, like Ashura when he saw the Kylo Ren head and showed me how the textures can be improved, because the original textures 'as extracted from the game' do n-o-t look that HD and that good on JKA even with correct shader files. In the end: You may spend billion hours of porting one full model or even just his head, but you won't end up having that great result at all. I know it's very hard to at least give it a try and make something own from scratch, but hey... if you have patience other people in here like Ashura or Scerendo can make amazeballs new age models for JKA (speaking about the Version 2 updates of his Finn, Poe, Rey models) those are new approaches of modeling for JKA made from scratch and yet look way more better than what we had in 2003 - 2007 with older JKA models or even vanila models. Even I can't fight myself enough to get and learn something useful, but as Corto advised they can be at least a good reference when you build your own stuff I am not anti ports or anti something, just looking and what those and other people are capable of creating this days, can really inspire you and all it takes is to spend your time, make it even when it looks very hard and may get you down wanting to give up on it, but it's all up to you. I bet that all of them started from way uglier scratch made "frankensteins" until they progressed in their own skills causing them to produce today much better content. Better go pay something like 60 USD and play the game on PC or PS4 / Xbox
  18. Just won my place at the VIP Premiere of TLJ on 13-th and going again on 14-th for Pre-Premiere

    1. GPChannel

      GPChannel

      Me too mate,but i will see it in Hungary :D

    2. Smoo
  19. Here is my small gift as some of you have wished for quite a long time now. X-Mas (2017) small pack. Please bear in mind to read the credits&permissions file, before you proceed to extract or use the models inside. Also, don't forget those models are as they were released over the time in here on screenshots, as I didn't managed to complete/finish/fix some of their tweaks/bugs or even add additional custom sounds to others. Happy Holidays to all and happy Yule! http://www.mediafire.com/file/q6a6a9l7n1ohzva/_Dark_Apprentice.zip
  20. Upgrade on First Order's TIE Fighter. All thanks to Star Wars Rivals (mobile game) and facepunch forums:
  21. I really feel the pressure and amount of work that needs to be done, before you can proceed any further with this map project. But I am not going to hide, that something is pushing me inside out and I would like to assist you with something even little, but to support your work sadly I don't know what or where to start from. I recently started to work a bit more on sound tracks as I am waiting for our singer to finish the final vocals on my debut album. I am really looking forward as a challenge to give it a try on something more SW style, but is that going to be enough for helping you?
  22. Okilly Dokilly friendly neighborino

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