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File Comments posted by BruceJohnJenner
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I'm confused. Is this about the Death Star I or II?
Yes
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Looks very nicely done
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I tried this out in sp using the 'map bridge' command in the console. I absolutely loved the map, the concept is brilliant.
Im not sure if this was buggy behavior, but the train didnt seem to work properly for me. As soon as it came out of the tunnel the first time, it sinks down into the track, and appears to get stuck in the track mesh (ie I can see the two meshes z-fighting in places). While this happens, I can hear the sound of lightsaber getting stuck behind something (ie when you throw the lightsaber, but pulling it back it gets stuck behind something, so the game plays a clattering noise) -
Looks pretty nice, I like maps like this that take a middle road in terms of how much detail to put into it.
What happens if you walk into the tunnel? -
Congrats on the release!
I would assume that this will definitely not work out of the box on linux, is it possible to build the project on linux like OpenJK? -
I thought of making something like that. Protocol droids are in need of such mod even more.
Totally Agree. Although the protocol droid would probably need a second or third model as well really.
Great Mod!
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Might be worth noting that the binaries will probably only work on linux mint/possibly other ubuntu based distros?
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Has anyone encountered issues trying to use this mod with openjk?
yes, I had an issue with running out of memory, on Ubuntu linux. I was able to fix it though
http://jkhub.org/topic/5114-where-to-start/
If you like, I can submit the fix to the main OpenJK branch
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Its not bad, but the contrast is a bit too much for most of them, the swamptrooper being the best example of this. It does look nice for the rodian, prisoner, and Jan though.
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The music track known as Final Battle almost never plays at all in regular Jedi Academy Single Player when its supposed to.Is there any particular reason as to why it doesn't play like Jedi Outcasts final fight with Desann when you shave half of his health.
I dont have a clue myself, although I suspect the answer might be buried in the source code under OpenJK, or maybe in some configuration file in the PK3. If I had to guess, Id say the developers probably were going to do something similar in the Jedi Academy boss fight, but ran out of time to implement it properly.
A lot of stuff like that makes you wonder if JKA wasnt rushed at least a little bit.
krkarr and Darth Sion like this -
Me likey, this is gonna stay in my base for some time.
Glad you likey
Rooxon likes this -
Looks quite nice. Well done.
Angel Soul likes this -
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Very impressive work.
Too bad the EU is dead, so there wont be too many future stories to use it, but oh well. ^^
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When Kyle wishes you a Merry Christmas, you'll have one, or else.
Nice work
scp_chaos1 likes this -
Very nicely made map, good work.
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Also known as the "Holy Crap this is INCREDIBLE Map!!!"
5/5 by default.
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Can confirm the bot issues, they always get stuck on the platform with the fuel tanks.
Other than that though, its excellent, extreeeemely well done.
Angel Soul likes this
Artus Base
in Multiple Gamemodes
Posted
Looks like an excellent map, but its missing textures for me. Is no one else seeing this?