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Cerez

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Everything posted by Cerez

  1. Hahaha! I don't think there's a universal version B. I think you mean versions B-C-D-E-F-G-H... That's what re-skinning is for. I will create one version while taking everyone's feedback into consideration. And version A will receive a major update/revamp shortly...
  2. I suppose you could shoot a movie in JK3 and turn that into a ROQ video, but you might as well use an Icarus scripted cutscene. They scale nicer to larger screens. Unless you wanted to include some advanced video editing effects that can't be accomplished in JK3...
  3. What do you guys think of this photo as a reference for her face? Direct Comparison:
  4. Don't forget that the series was created after the movies, under Lucas' general direction, therefore the series has developed some of the ideas that were in the movies further. While I concur that I can't really imagine the movie Anakin taking on an apprentice, I will also say that I find the movie Anakin in all honesty somewhat of an over-spoilt and lost cause from the beginning. I liked the way they had developed Anakin's character further in the series, and I think having a Padawan contributed a lot to his personal growth, and ultimately his conflict with the Jedi ways. I find Anakin's drama in the series a lot more interesting than in the movies. I totally agree with you in that I would love to see Asajj Ventress and her story in a movie!
  5. I currently have .75 hand bone weight on the front part of the knuckles, .5 on the upper mid finger joints, .25 on the lower mid finger joints, and .1 on the finger tips, but they still don't deform perfectly. I don't think they ever will... We can do our best, but there are some things we just can't fix with JKA... For the most part they are behaving normal, though. So I guess that does it.
  6. Cerez

    Kyle Edit

    The real question is, between all the fighting and missions to complete, has he washed them since? Nice work, @MagSul!
  7. Oh, interesting! I take it in rough, proxy animation as well? As a cutscene scripter, I actually find it amusing to see The Clone Wars reduced to such simple animation. It shows us the potential of how the JKA engine could be used to tell a similar story. Upon watching all four episodes, I too feel that something is missing, but there were quite a few entertaining ideas here.
  8. Yep, the skin shading and details are next on my to-do, after the boots. At the moment it's just rough markers on the back. Thanks @@AshuraDX! This will come in real handy.
  9. I've finished the arm-pads/gauntlets/bracers/whatever: It feels good in-game. I'm not sure how you'll feel about it, but I'm not missing the 3D geo. Might tone down the colour on the clips a bit...
  10. Silo can do it, but my rig is in an old version of 3DS Max. The main problem with this idea, however, is that if you have a good look at how Ahsoka's belt, gauntlets and boots lie, you'll quickly realise that none of them are on a straight line. They go diagonally all over the place. This makes shaping anything out of the existing mesh a living nightmare. So even if I could retain the UV map and weighting, I would still not attempt to do this. The model has to be planned for it from the ground up, otherwise it doesn't really work. And that's a lot of detail to add, especially around the belt. Nope, sorry guys, but we'll have to keep them textured for this one. But a lot of the original game characters have them textured, including Luke -- so I don't see a big problem here. Edit: I will model the pouch, though.
  11. It's still not finished, but thanks, @@JAWSFreelao. I'm halfway through with her arm-pads texture. There's still the boots to do, the face touch-up, the hands, the back, and the overall skin shading. And then the final touches and sound sampling... >.<' Lots to do, yet... But I like how she's turning out. I also love @'s expanded Clone Wars maps! Having her walk through the streets of undercity Coruscant just feels way too cool! (I know... Coming soon, guys...) (And here I thought modeling was the hard part! Rigging her, texturing, and getting all the details right have been much-much harder...)
  12. These are 4 complete episodes from The Clone Wars TV show, story-wise, but unfinished and early in their state of production, released recently on starwars.com. Behind the Scenes Introduction: https://www.youtube.com/watch?v=vnH1JKr4o_8 A Death on Utapau: https://www.youtube.com/watch?v=wg4FoXJQE08 In Search of the Crystal: https://www.youtube.com/watch?v=hXCcYMNC4wQ Crystal Crisis: https://www.youtube.com/watch?v=FZrsVx1dpEQ The Big Bang: https://www.youtube.com/watch?v=zAe5Ogs6a-c Worth watching for anyone who has enjoyed The Clone Wars.
  13. @@DT85, I'm honestly amazed with what a few well placed/designed shaders can accomplish in this game! I think in large part they are the definition between digital paint and realism: I did a brief test run on this, and she does look a little younger with the mid-bottom vertexes just pushed down a very little to make the eyes just a tad rounder, so I will likely end up implementing this suggestion. Thanks @@AshuraDX. There is only so much I can tweak on the finished model, now. The model was not designed with raised bracers in mind. There is only so much detail that JKA allows for, as well, in its general design direction, and much of the other models' details have been textured. I'm afraid the bracers and shinpads/boots will need to stay textured on this model. Also, I feel the need for a disclaimer: I am basically aiming to create an Ahsoka that will match well with HS's Anakin and Obi-Wan models, not a 100% accurate Clone Wars Ahsoka per se. (Otherwise, I could spend a lifetime refining and tweaking this model and its textures to meet the near-impossible line between realism and a cartoon design. It's a character for a relatively low-definition, action game after all, not a high definition masterpiece intended for artistic gallery display, so some less significant details will need to be compromised.)
  14. Beautiful! This is a wonderful idea and project, @@Aura. I look forward to seeing you develop it further.
  15. I think this sounds like a great idea, @! Contests are always a good way to improve everyone's skills. And I don't have a problem with Frankenstein experiments. I've seen some outstanding Frankenstein work. Each to their own skill: creating new models is a fascinating process, but so is tweaking existing models and mix-and-matching well to achieve a brand new result. They are two creative approaches, and both have been known to produce outstanding results. So I vote that this contest be made official. Let the best Frankenstein win!
  16. Also, be sure to browse through the Icarus manual to understand the basics of the commands in the Icarus scripting language. The manual is included in the official SDK: https://jkhub.org/files/file/389-jedi-academy-public-sdk/ I started my learning with @@GingerbreadNinja's excellent introductory tutorial: http://jkhub.org/tutorials/article/71-gingerbreadninjas-behaved-scripting-series/ Also, have a look at @@MoonDog's tutorial on BehavEd and Icarus: http://jkhub.org/tutorials/article/148-icarus-scripting/ Both are excellent introductory guides. Though, I still recommend scripting with a text editor rather than using BehavEd, as soon as you grasp how it all works. It gives you more flexibility with your script, and the ability to copy-paste efficiently. BehavEd can sometimes be tedious to work with... In short, creating a cutscene in JKA involves a bit of map design (adding cutscene elements and markers in GTKRadiant), and mostly script work.
  17. It was me! Nah, kidding! The map's looking and working great. This is a major improvement over the bug-ridden and somewhat unfinished state of the original, with only one minor detail in functionality removed -- but most people won't even notice that. It didn't work well in the original map, either... It was prone to spontaneous combustion. Wystan has added some wonderful visual details to the map and done a wonderful job restoring it, as well fixing some long-standing issues with outmost attention to detail. I would call this the official 2.0 release of the map. I'm sure Wedge would be proud. Thanks Wystan.
  18. A small update: The belt is mostly finished. I'm going for a soft kangaroo/deer leather look with her primary clothes, as that seems to match closest the colours and texture of what she's wearing in the show, and is relatively durable. Something like this, but a little thicker: I have a bit of a dilemma with the pouch, however. If I'm going to include the pouch as a 3D accessory, the path of the torso/hips decap lies right in the middle of where the pouch is located. Should I cut the pouch in two, and attach the top half to the torso, and the bottom half to the hips, or should I leave the pouch attached to the hips instead (and ignore the fact that the saber would have cut through it). Which do you think is better?
  19. Well, the general idea is the same in Star Wars, whether it's the New Republic or Old, the Galactic Empire or the Sith, it doesn't really vary too much. The oppressors oppress in tyranny -- with varying degrees of violence and a total control over the planet's resources -- and the innocents suffer. The evil empires have a little bit of the characteristics associated with the Nazi regime -- particularly the idea that imperials are better than everyone else and should be treated as superior to everyone else, and that alien races deserve to be discriminated and prosecuted, and not live as equals to "normal" human beings.
  20. Thanks for the tip, @@minilogoguy18, but as I said, the colour difference in ModView is due to my Windows XP's primitive colour settings (I'm running it in a virtual machine). What Silo is displaying is what's actually the colour of the textures in the game, and what I'm aiming for -- so all is fine, no need to worry. Edit: Based on the references, her clothes are of a reddish-brownish leather colour that seems to change with the lighting from brown to a deeper red at times. So I'm aiming for that middle balance between deep red and brown.
  21. A smaller percentage, but a player base regardless. Australia here, though we use the same keyboard... (@@Caelum, are you sure some of those are not through public network proxys?) But if OpenJK hasn't had support for this so far, I would recommend going without it for the 1.0 release. Perhaps 1.1 can provide a fix for it. Don't try to squeeze everything into 1.0, or it will take a lifetime to release.
  22. That's usually how it goes. Out of curiosity, what antivirus software are you using? I find that Avira maybe somewhat annoying, but it gets the job done. And it's free. Keep in mind to keep changing your antivirus software every year or so because their effectiveness wears off. Brands that used to be efficient five years ago are no longer fit for purpose.
  23. An interesting idea -- though, I'm not sure why you would want to forcefully lock everyone out when you are sharing your work with the world -- but passwording is never secure. Your best bet is to clearly state in the readme that you do not wish anyone to modify and adapt upon your work, and to send a warning to those who have done so without your permission.
  24. https://www.youtube.com/watch?v=0USn7eufXps "It's a small price to pay... for sh*t that moves!"
  25. Well, if the situation in KOTOR and the insights in The Clone Wars are anything to go by, then in garrisoned worlds in Star Wars the civilians are oppressed to the aggressor's will and whim, rations and supplies are distributed by the oppressor's preference, and, of course, the oppressor's army gets the best treatment by far. Staging a resistance battle in an oppressed world would mostly consist of guerrilla tactics, seeing as the supplies have been cut off, and would last for a very long time indeed if it ever survives to triumph. Generally a garrison causes unrest and ill will among the native populants of the planet, but few ever dare to resist the oppressors because of their near-totalitarian power. Edit: Recommended Clone Wars episodes to watch on this subject: Storm Over Ryloth (S01E19), Innocents of Ryloth (S01E20), Liberty on Ryloth (S01E21), A War on Two Fronts (S05E02), Front Runners (S05E03), The Soft War (S05E04), Tipping Points (S05E05)
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