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Arthor

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Everything posted by Arthor

  1. Arthor

    Im Lost here

    Yeah i know i just do minimal changes at a time to see if it works like max_data npc things you know to get more npcs in game think it would be fun
  2. Arthor

    Im Lost here

    where are the binaries i am not sure where to look i am a little confused where to look and i am running on windows 7 i made a gyazo of how it looks http://gyazo.com/a78a02974388ed27fe26165099ccf547
  3. Arthor

    Im Lost here

    Yeah sorry its a bit vague question i can i will try to rephrase myself When i make a change in the Openjk-master folder does the game recognize the change directly or is something more that need to be done before it can be read by the game ?
  4. Arthor

    Im Lost here

    Hey i am totally new to these things and i got openjk however i do not think that my changes in the openjk-master did any changes so for example i tried editing a code npc spawn thing with adding the class mandalorian making it killable then i started the game but nothing happened so is it one step i am missing or doing wrong im not sure i feel like an idiot
  5. did he stole all the maps i have not been able to find some of the maps he released in the mod like the endor map nor hoth that are the ones i can come up with at the moment i remember enjoying a lot of the features he realeased too bad he stole so much though
  6. i have the same issue as you AshuraDX, i really o not like to have keys that are useless in the game. My binds are not broken it is just the individual keys "ö"ä"å". So there are no fix that is sad but shouldn't it be possible to have the openjk to run the deafult jaconfig from the base folder ?
  7. the problem was that i am using a swedish keyboard and apperantly it is not possible to bind those keys maybe something you guys can fix
  8. there is a problem i have encountered when i play Openjk. i found out about this project recently so i am not fully sure how is it suppose to run so i figured i would ask you guys for help. The 1st problem i encounted was that all my binds in jedi academy were gone i am not sure why this have happened so maybe you guys have any ideas is it because i run jk3 on the unpatched version or is it something else. another question is if i am modifying Openjk-master in my gamedata folder does that directly change the openjk mod i am not sure how this works Thanks in advance
  9. no i did not use blender not sure what i am supposed to do however i imported all the skn files from both customization and created my new shader to apply the skin and also added the model_default skin i put all my files that is how the skin file looks like my modified one
  10. Hey i am trying to get the jedi twi-lek into the female jedi customization pack and i have a problem with the face/hands it will not show im not sure how to continue from here so i would be greatful if someone would take their time to help me it is my 1st time doing this
  11. I have two questions that has been bugging me for a while, the first part is there a mingun model out there at the moment i would really liked to use that kind of weapon to an npcs, you know a portable one not like the one on hoth. and the second one thing is about having the movie battles 2 maps in single player, i do belive that the npcs do not work correctly on the maps cause scripting im not sure actually however that maps are really excellent and i would love to remake battle scene in those epic maps. Thanks
  12. Random Npcs is there a fix for this ?
  13. can you do that to all characters i am not famillar with scripting ?
  14. I do not know where else i should post this thread however there is a specific trait that class_Desann seem to have when he falls down from a cliff or anyother distance he does not seem to die as all others npc seem to except boba maybe rancor as well. This is why i have chosen to have all my jedi npcs to use this class but i do not like his strong pushes and so fourth. This raises the question are there a possibility to add this trait to other classes or is it too hard coded. I have wondered about this for a couple of years.
  15. Well npc are easily included in the game especially with the npc spawn function also i get your point and do not forget Korriban it is crawling with light side users as much as dark-siders second thing that came to mind is not something i believed can be implanted into the game but resurrecting dead npc something that is missing but your addition to my idea was really good. Hopefully this could also be used by the player to give for example Kyle more health however this is just my thought and enjoy what other people think of this as well
  16. Hey again i wanted to request a mod or at least a suggestion and this seemed like the right place to be. So my suggestion is which could be very interesting thing to do is if you are familiar with coding also the force power team heal could be use for single player the reason why this question come to were because of all the clone wars episodes i recently watched but also the reading i did recently but i am not a coder myself i think it would be really cool to have the feature and perhaps a medic a non force user can have something similar however this is just a request but i thought it was really cool idea in addition something new such as the facial expression looking forward to more progress
  17. i did as he said up there and i just saved it now everything works though i did not know that it also disabled when you got hit by blasters however this was a great thing for me especially because i use jedi academy to make movies and those effects made it so unrealistic.
  18. everything works now thank you my friend
  19. so this replace the force protect effect i presume though did you managed to find the absorb one too ? will take a look again
  20. it is not there or i am not capable to find it i guess it is called under another name.
  21. Can anyone do this i know Knights of the force has that feature and i wonder if someone could make a mod for regular jedi academy as well.
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