-
Posts
90 -
Joined
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Xeby
-
-
Ah, it seems we were right after all - anti-piracy measures were the reason. I just came across this article that talks about the cracking of Denuvo v4.8. The Russian site where I originally found the news claims it was done by some cracker group called CPY, though I haven't looked into it. Anywho, apparently most of the new games use this version, EA's BF2 included. This wraps up the mystery them
Not only in Russia pirated software is something normal... don't worry about EA and other big corporations, they have a lot of money, i don't care about them ! By the way.. i already have BF2...
... never mind... OpenJK is way better
.
-
HxD Hex Editor works just as well
yeah... if know what are you doing..
-
Shouldn't be an issue. The path is followed by dots. Just overwrite the dots. In the screenshot below, I renamed the Clone Wars animations to "_humanoid_cwv6" so i could use it with specific models. As you can see in both, the number of characters and the file size remained unchanged....
... well.. well.. you know some stuff of hex editing...
-
That's a way to do it, however is there a way to do this without having to rely on the amount of letters that comes after a custom humanoid's folder name?
If you want help.. you got it.. give me the file anim and model folder.. and i make it for you..
-
The Force is Strong in OpenJK...
Daedra and The Punisher like this -
Going back to your problem, you should be good with OpenJK. I can use most models without any issues (as long as the model has 10K verts or less, if it has more, even with OpenJK you will have the same error).
Thanks.. all my models work with the last version of OpenJK... i think this is the best thing what happen for JKA community... Long Live the Open JK !
dg1995 and The Punisher like this -
Going back to your problem, you should be good with OpenJK. I can use most models without any issues (as long as the model has 10K verts or less, if it has more, even with OpenJK you will have the same error).
I will try with last version...
-
No, not to my knowledge. I only ever added extra .pk3 files.
This weird.. you have the same assets... so no extra music for t2_trip you try the map command? not devmap?
-
No idea why I'm getting this but it happens when I try to do "devmap t2_trip".
Any help on what to add/alter?
Edit: Took a look in assets0.pk3 in music, I don't see t2_trip anywhere.
Can someone provide me with these assets?
You altered the original assets??
-
Her entire torso and head look tiny. Huge thicc legs though.
LOL... yeah.. xD
-
I don't know, whenever I add a new .pk3 I put it in the My Documents directory, and then it loads fine. I guess it's different for others/different OpenJK version.
Yeah.. well.. to bad about those models..
... Is just me or Satele's head is a bit small in this skin ??
-
It's easier to just use OpenJK. A lot of people will recommend it so I'll be first.
I have some weird problems with OpenJK.. i will try anyway..
-
Can anyone have the time to low the texture & vertex (low poly) for some high models/skin that i have?
The problem is for those models that i have in Single Player in the original game JA v1.0 the error is:
Run out of transform space for ghoul2 Models. Adjust MiniHeapSize in SV_Spawn Server
Arcann & Thexan
Satele Shan
Sith Stalker
TheWhitePhoenix likes this -
maybe u will have to change hands and gloves too and reskin....
I hope the author(Xeby) will hear me when he will back....
i can't wait to see it finish...
Well.. i don't have the time but... if someone can do it, i will make other version with the head that you want... and give credits for original author.
-
I looked back a page and found your post about the clipping, The easiest fix I found for this was to widen the hood. I also fixed the transparency on the other side of belt and skirt thing. If you're interested in any of this, just PM me @@Xeby
Version 2 coming soon with black color and hood glitch fix.. updated ! https://jkhub.org/files/file/2809-xebys-dark-apprentice-tfu2-starkillergalen-marek/
-
That looks great, didn't catch this before. Did you manage to fix the Hooded versions head up? I remember the bald patch it had.
Sorry... but.. no head fixes for the Hooded version. For me is not such a big deal that glitch..
-
but shouldn't those two side-belts (pant holders?) be closer to his legs?
...not really
-
How's this coming along? Any updates?
The Final Chest Update !
The Punisher, the_raven, Daedra and 2 others like this -
well... the animations are not finished yet... and now i am too busy to finish them. I think i gonna make an update to the chest of the costume.
The Punisher and swegmaster like this -
Thanks a lot man! Can I use the side belts you've made, it's not so important, but I just wanna know if you're ok with the belts
Sorry but no, the beta model don't have side belts, you have to make your own belts. Don't forget to give Me credit and RevanKnight (because he worked alot on this model).
Good luck !
dark_apprentice likes this -
@@dark_apprentice ... you have my permission to use only beta model (black one with old robe) for your alternative costume. Maybe you will use your port/retextured head of Galen Marek.
This is the beta model: Good Luck !
KyleKatarn1995 likes this -
No.. is not forgotten.. it was released...
https://jkhub.org/files/file/2809-xebys-dark-apprentice-tfu2-starkillergalen-marek/
Enjoy people !
This post can be closed ! 2 years has past when i start this.
Darth Shaxx and the_raven like this -
In my opinion : Force grip level 2 suck. You just lift the enemy and deal damage. But You must have cursor on them which is compeletely useless.
The level 1 maybe block other force powers when You grip someone but You can (if You play with blasters.. Many times i play with them) STUN the enemy and just headshot them if they are not force users.
The level 3 is amazing.
The level 3 is not amazing... you can't grip multiple targets at one time. So is suck.. level 2 should be the curent level 3.
-
that is MY gfx file... not from MBII mod ! Should i report the copyright issue?
cultist_destroyer: A new type of Cultist
in Gameplay
Posted
Thank You for this info.. i managed to fix the Cultist Destroyer explosion.. and WOW...
what an explosion!! More than 700 DAMAGE ! ![:lol:](//jkhub.org/applications/core/interface/js/spacer.png)
https://www.youtube.com/watch?v=IdWMzGIq_9k