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Posts posted by Xeby
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take your animation mod and rename the folder models/players/_humanoid from _humanoid in _humanoid_<x>
then get an hex-editor and open the model.glm file from the model you want custom animations for
find the filepath to _humanoid.gla in there and change it from :
models/players/_humanoid/_humanoid.gla
to :
models/players/_humanoid_<x>/_humanoid.gla
and save, now your model should load the animations from _humanoid_<x>
Is not that simple as it looks...
It is about hexa editing and more...! i'll explain this later. Have a nice day!
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The game only supports one animation mod at a time. Whichever is the lowest alphabetically is the one it will use. You can't use multiple.
I have many animations for each model in my JA Game. The Reborn's have theirs, Jedi's, Sith Acolyte's, Starkiller, Yoda, Vader, Maul, etc... This is the only way. Katanamaru told me, long time ago... the secret how to make it.
Katanamaru is a very nice man.
Since then... i maked many stances.
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So... nobody seems to care about this costume.
Maybe i will do it my self.. no problemo boys.
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Hi people of JKhub, my question is... can possible anyone make a Dark Apprentice Clone from TFU2 from Dark Side ending costume model like this... http://www.youtube.com/watch?v=Yq6H32ssn0c
Darth Reborn, yeyo JK and LucyTheAlien like this
Dark Apprentice Costume from TFU2 End of Dark Side
in Mod Requests & Suggestions
Posted
This model looks good, but color of top his shoulder most be black like this:
Maybe i can help you ! If you will.. Your model is more advanced than mine...![:D](//jkhub.org/applications/core/interface/js/spacer.png)