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afi

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Everything posted by afi

  1. Great! In theory, would it be possible to have a tool that can render menus and let's you test them without having to start the actual game?
  2. You can use cg_sabertrail to get a somewhat comparable effect
  3. Jedi Academy was already declared to be "dead" in 2004 so I'm quite optimistic that it will be somewhat alive for another 10 years, depending on how you define "alive".
  4. When it comes to a project using the Jedi Knight combat to make a modern game I'd gladly help out. I would have already started something like this if I was good in coding. Making it completely open source and let everyone contribute would be a good idea then (as mentioned). But again, porting content from Jedi Knight 2 or even just using intellectual property will lead to problems if the project attracts some attention. Personally I would focus completely on the multiplayer and rebuild some of the JKA/JK2 maps.
  5. What makes JKA and JKO truly unique is the saber system. But of course saber + guns wouldn't hurt either. It couldn't have any releation to Star Wars tho or Disney would sue you.
  6. Exactly this would be a personal dream. I think it would be possible but organizing and finding people to contribute would take a lot of time and effort.
  7. I wouldn't even care for Star Wars, a saber melee game with UE4 graphics would be neat.
  8. Sith Council v2 was always my favorite on FFA
  9. afi

    Quickturn

    You can make that easily with a script. "-speed ; cl_yawspeed -7200 ; com_maxfps 40; wait 2; +left; wait 2 ; -left ; com_maxfps 125"
  10. "Jedi Academy was never as ambitious as true multiplayer games like Battlefront, since it was designed primarily as a singleplayer game" ok
  11. Thanks, that's definitely more than I need
  12. Does anyone what's the maximum value for "wait" on func_buttons in gtkradiant?
  13. Btw I'm searching for a solution without scripting
  14. Hi, is it possible to make a door (or a trigger) that only gets activated when you press several buttons at the same time? Or at least after several buttons were pressed?
  15. Yes, if the "open" world consists of hundreds of smaller maps
  16. Dunno, Jedi Knight in another engine without strafe-jumping would probably work but the combat would most likely be shit anyway (see other thread)
  17. So I finally saw Rogue One... I was very sceptical, especially because I didn't like Episode VII very much. But it's bloody amazing, maybe (I'm not kidding) the best SW-movie so far.

    1. Show previous comments  1 more
    2. Cerez

      Cerez

      Pfft! The hype's talking.

    3. Onysfx

      Onysfx

      Glad you liked it, but I thought it was even worse than EP7.

    4. JediBantha

      JediBantha

      *Goes to see Ep. 7, watches a shitty version of Ep. 4*

  18. The major problem with all this is: AAA games nowadays are boring and uninspired. So no major developer/publisher should be involved in making a new Jedi Knight game. But an indie developer will never have the right to make a SW game (especially now as EA holds the rights). That's why I don't even wanna see a new JK game at this point.
  19. I see no reason why cg_fov shouldn't be saved tbh. Are you talking about singleplayer or multiplayer btw?
  20. They don't, but they own the exclusive rights to make SW-games
  21. I thought I was in the wrong thread... this discussion again?
  22. There have been several topics with "essential" mods in the past
  23. I didn't really do a lot of work on this anymore except for some more user-inputs like amount of brushes (so far it was only depending on the mapsize). I would really like to do a gui but I dunno how much work it would be to make a gui out of a console program, also I don't have any experience with that. Anyway, I wanted to share some maps that I released for Quake Live Race based on this tool. They are surprisingly fun to play. http://steamcommunity.com/sharedfiles/filedetails/?id=799894405 http://steamcommunity.com/sharedfiles/filedetails/?id=739673225 http://steamcommunity.com/sharedfiles/filedetails/?id=800285803 http://steamcommunity.com/sharedfiles/filedetails/?id=801283033
  24. Awesome, I remember the old thread. I searched for it once but didn't find it. Would be cool if you could make a Quake 3/live version of that
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