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Everything posted by afi
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Great! In theory, would it be possible to have a tool that can render menus and let's you test them without having to start the actual game?
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You can use cg_sabertrail to get a somewhat comparable effect
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Jedi Academy was already declared to be "dead" in 2004 so I'm quite optimistic that it will be somewhat alive for another 10 years, depending on how you define "alive".
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UE4 feasibility test (porting Kejim WiP)
afi replied to ClydeFrog's topic in WIPs, Teasers & Releases
When it comes to a project using the Jedi Knight combat to make a modern game I'd gladly help out. I would have already started something like this if I was good in coding. Making it completely open source and let everyone contribute would be a good idea then (as mentioned). But again, porting content from Jedi Knight 2 or even just using intellectual property will lead to problems if the project attracts some attention. Personally I would focus completely on the multiplayer and rebuild some of the JKA/JK2 maps. -
UE4 feasibility test (porting Kejim WiP)
afi replied to ClydeFrog's topic in WIPs, Teasers & Releases
What makes JKA and JKO truly unique is the saber system. But of course saber + guns wouldn't hurt either. It couldn't have any releation to Star Wars tho or Disney would sue you. -
UE4 feasibility test (porting Kejim WiP)
afi replied to ClydeFrog's topic in WIPs, Teasers & Releases
Exactly this would be a personal dream. I think it would be possible but organizing and finding people to contribute would take a lot of time and effort. -
UE4 feasibility test (porting Kejim WiP)
afi replied to ClydeFrog's topic in WIPs, Teasers & Releases
I wouldn't even care for Star Wars, a saber melee game with UE4 graphics would be neat. -
Is there a way to increase projectile travel speed?
afi replied to HEV_tux's topic in Mod Requests & Suggestions
It's the same in the multiplayer code -
Sith Council v2 was always my favorite on FFA
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You can make that easily with a script. "-speed ; cl_yawspeed -7200 ; com_maxfps 40; wait 2; +left; wait 2 ; -left ; com_maxfps 125"
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"Jedi Academy was never as ambitious as true multiplayer games like Battlefront, since it was designed primarily as a singleplayer game" ok
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Thanks, that's definitely more than I need
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Does anyone what's the maximum value for "wait" on func_buttons in gtkradiant?
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Btw I'm searching for a solution without scripting
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Hi, is it possible to make a door (or a trigger) that only gets activated when you press several buttons at the same time? Or at least after several buttons were pressed?
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Yes, if the "open" world consists of hundreds of smaller maps
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Ideas for a modern Jedi Knight game
afi replied to Mizore's topic in Jedi Knight General Discussions
Dunno, Jedi Knight in another engine without strafe-jumping would probably work but the combat would most likely be shit anyway (see other thread) -
So I finally saw Rogue One... I was very sceptical, especially because I didn't like Episode VII very much. But it's bloody amazing, maybe (I'm not kidding) the best SW-movie so far.
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The major problem with all this is: AAA games nowadays are boring and uninspired. So no major developer/publisher should be involved in making a new Jedi Knight game. But an indie developer will never have the right to make a SW game (especially now as EA holds the rights). That's why I don't even wanna see a new JK game at this point.
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I see no reason why cg_fov shouldn't be saved tbh. Are you talking about singleplayer or multiplayer btw?
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They don't, but they own the exclusive rights to make SW-games
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I thought I was in the wrong thread... this discussion again?
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There have been several topics with "essential" mods in the past
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I didn't really do a lot of work on this anymore except for some more user-inputs like amount of brushes (so far it was only depending on the mapsize). I would really like to do a gui but I dunno how much work it would be to make a gui out of a console program, also I don't have any experience with that. Anyway, I wanted to share some maps that I released for Quake Live Race based on this tool. They are surprisingly fun to play. http://steamcommunity.com/sharedfiles/filedetails/?id=799894405 http://steamcommunity.com/sharedfiles/filedetails/?id=739673225 http://steamcommunity.com/sharedfiles/filedetails/?id=800285803 http://steamcommunity.com/sharedfiles/filedetails/?id=801283033
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Awesome, I remember the old thread. I searched for it once but didn't find it. Would be cool if you could make a Quake 3/live version of that