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PK_Azlon

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Everything posted by PK_Azlon

  1. As I promised on my introduction thread I have submitted the following items for release (pending approval) Obi Wan Kenobi's ROTS saberEpisode 3 Blades REVISEDGalactic Warriors Saber PackAlso my newest map, Phantom Knights Training Academy has been approved and is now available for download!
  2. Version REVISED 1.1

    8,639 downloads

    (Please note - This is a re-release and as such some of the readme content is old and outdated) Due to feedback, and the fact that I myself was not satisfied with my previous release of this blade pack, I have completely remade the glows for my Episode 3: Revenge of the Sith Lightsaber Blades. Most people were unhappy with the sky blue blade, and after a 5th viewing of the movie, I was too. So I have gone back and made the blue closer to what is seen in the film, and also made the glows about 64 pixels thinner. While this introduces a little bit of grainyness, the overall blade looks much better.
  3. 1,262 downloads

    (Please note - This is a re-release and as such some of the readme content is old and outdated) This is a HIGH detailed, mostly accurate rendition of the popular lightsaber design. I saw some other variations out there, and they were good. But I knew I could do better since I made a perfect, 1:1 scale digital replica (using lightwave 3D) of my Master Replicas Limited Edition RotS Obi Wan saber. So using that digital replica as a template, I proceded to model a version for Jedi Academy. And I can say that due to limitations , it isn't 100% accurate, but the differences are BARELY noticable. This is without a doubt (belive me, I looked around) The most detailed version of this saber ever released. I have included 2 versions of this saber. One with traditional texture mapped "reflection" effect, which I personaly think looks much better. And one version that is reflection mapped for those who prefer that. I think they both look good, but I personaly like the consistant look of the original since the reflection map effect often looks odd and unnatural.
  4. 5,819 downloads

    (Please note - This is a re-release and as such some of the readme content is old and outdated) This is a set of custom lightsaber designs I made. For those of you paying attention, yes the Azlon Tir model is my personal saber, and the design of the actual character's saber in the story I am writing (don't expect it anytime soon folks, I havent gotten very far with writing it) Anyway, there are 3 single hilts and 1 lightstaff. They all feature spec mapping. If you have my high-detail Obi Wan RotS hilt, then you already have support for these in both SP and MP. If you find any bugs let me know.
  5. Yeah it's really big. The shooting range is in the center hall (the one with the statues and arched skylight) opposite the R&D room. The dueling Arena can be accessed from either of the main hallways on the left or right of the lobby by following them all the way to their end. There are plenty of secrets in this map. If anyone has trouble finding them all you can contact me here on JKhub for hints and help! Also it helps if you can read Aurebesh to read the little signs on each of the rooms to know what they are.
  6. I suppose I could try this. I was originally using a big hurt trigger several units above the entire bed of spikes so it would kill someone when they fell through it but because its a relatively small map, someone could jump over the spikes and still die midair. does the hurt trigger work by touch or being inside it? if it is touch activated then I could - as you suggested - put it just on the tips of the spikes (except for the outermost ring to avoid accidental death)
  7. Just curious, does this improve the speed of compiles if you have say...12 GB of ram and 12 processor cores?
  8. I am intrigued by this idea. How would one go about setting that up?
  9. First, does anybody know how to solve this zig-zag texturing problem with patch maeshes? Also is it possible to set an angle for a trigger_hurt so it only does damage when passing through it one way? I have a setup where if the player falls on some spikes, they die but they can touch them/ run around them on the ground without getting hurt.
  10. Thanks for the warm welcome. I will start working on the re-releases of my stuff later today.
  11. Since JK3files seems to have all but died, it was time for me to find a JK community that's still active. I'm sure many people here also came from jk3files and some of you may even know me for some of my (to my immense surprise) popular mods. Episode 3 Blades REVISED (This is apparently the #1 Blades mod on JK3files with an incredible 17088 downloads! I never expected it to be that popular!) Obi Wan Kenobi's ROTS saber (The #4 most downloaded hilt/hilt-pack and the #1 Obi Wan RotS hilt with 18717 downloads)Galactic Warriors Saber Pack (1.0) (A more modest release at 6617 downloads)And for those who are interested in JK2 maps, there was my Phantom Knights HQ v2 map, of which I am releasing a HUGE redesign/sequel for JK3 here today (It's also available on JK3files ( Phantom Knights Training Academy (1) ) IF you can get that site to work for you, it's very buggy these days) If anyone wants me to re-release the above files here, let me know. Anyway, it looks like this may be my new home. I don't release new maps often (I worked on PK Training Academy off and on for 9 years before the final 2 week push to finish and release it) but when I do release one I try to make it very good. I make tons of maps actually, it's just that I have extraordinarily high standards for what I deem worthy of release and most of my maps just aren't there. There are 1 or 2 that would be ready for release here but evidently they don't conform to the new policies here as they are Mortal Kombat themed maps. And for a quick background on me as it pertains to the JK community, back in 1998 I co-founded the Phantom Knights clan in the days of Dark Forces 2: Jedi Knight back when we were still finding MP matches via an AOL chatroom appropriately called "Jedi Knight". Over time, the members drifted away and the clan effectively died, however I never gave up and continued to carry on as its sole remaining member if only for sentiment. In 2002 Phantom Knights had a brief revival with the release of Jedi Outcast however none of us had time to actively participate so we called it quits. I have kept the clan's memory alive in name alone with some of my mod/map releases.
  12. 837 downloads

    A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks! New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console! The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.
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