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MUG

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Everything posted by MUG

  1. You really, really are xD aye, but they are worse than useless, its very easy to shoot past them, so generally there would be a player hanging near the goal, but his chances of blocking a direct shot at goal were low. Aye, the team gates never actually selected your team at all when we played on your maps, you just got thrown into a random team. also @@GingerbreadNinja I would love you forever if you made a short tutorial on how to set up a hydroball map, as I would love to make one, but have no idea how xD
  2. @@Caelum I guess the mivehind lives again, as that was just too similar a post.
  3. One thing that always bugged me about hydroball was the fact that it was easily possible to shoot all the way across the pool and score. how about a level of this shape (queue mspaint skills): This way, you would need to pass to the lower middle section in order to score. Not only would this decrease random sudden scoring, but it would make teamwork more important. edit: CURSE YOU NINJAELUM
  4. MUG

    Pirates CTF

    I remember having events on this map. Good fun.
  5. Ah, I have a strange and intimate relationship with this map, as it was always the first result when I searched for myself back on jk3files xD
  6. Behold, the lesser spotted Jedi Trainer, with sholderpad/neckscarf options
  7. is that a speedo center screen? "777.77" that truely is "IMPRESSIVE."
  8. Long walks on the beach you sa-I mean modeller you say? Player-models by any chance?
  9. Added Stormpilot Customisation, as well as adding the team Stormpilot skins to the other models. The head selection for the Stormpilot allows you to select Helmet colour and whether or not to use the life support box/tubing: Anyone have any requests for other models? Currently I am planning to do Jedi trainer, and maybe Luke, but i'm unsure. Thoughts?
  10. xD Gun is looking awesome =P
  11. Well, at the moment, it seems to have stopped being broken, however, I am aware that there are limits on the amount of custom parts you can use, and the amount of species you can add, I'm pretty sure I will hit those limits soon, so I was hoping someone would know what they are so I can plan to avoid them =P Also, Inyri wasn't saying that it worked in seperate pk3s, the idea is you only put one of the two in base at one time =P
  12. im not sure she deserves that yet xD
  13. inb4 we go through every well known modder coming here and saying "I don't really know, ask this guy;"
  14. @@Inyri able to shed any light on this?
  15. I have increased the number of available torsos and legs on most models from 30 to 42! There really are A LOT of re-usable textures in base xD On top of that there is now Full support for the Trandoshan! He has access to all 42 legs and torsos: (he does of course just have Trando scales instead of boots and forearms on all the options)
  16. That's an eventual goal of mine, if I ever learn to make player models xD [/subtle hit for someone to make a tutorial]
  17. MUG

    NAB622 Sounds Mod

    what sounds have actually been changed?
  18. Well, I spent all day doing battle with the rebel model and seem to have finally defeated a mysterious bug An Imperial Rebel!? My mind is blown.
  19. Does anyone know what the limit rules are on the amount of custom species you can have/the amount of parts/file sizes/whatever I ask this because my most recent addition to base custom seems to be breaking in strange and inconsistent ways.
  20. Regrettably not. If the faces were the same I would be able to have nearly every model in one customisation species. As it is there is a separate one for most of the faces.
  21. Regrettably, that is not possible unless you happen to know a good player-modeller. This entire mod just works by using skins from other models, I haven't modified any models, just .skin files. Again, adding the face is technically possible without modelling, but would look veeeery awkward as the face model is different. Could add a opaque visor option, to hide the face though.
  22. should be shaders/BOTDRAmando.shader or was that just a typeo? Anyways, I don't know exactly how it works, but this is a working mando helmet glow shader on my model, so it might be of use: models/players/mug_custom/Helmet { { map models/players/mug_custom/Helmet rgbGen lightingDiffuse } { map GFX/Effects/skirata blendfunc add rgbGen lightingDiffuse tcGen environment } { map GFX/Effects/visionn_glow blendFunc GL_SRC_ALPHA GL_SRC_ALPHA tcMod scroll 3 0.5 } { map models/players/mug_custom/Helmet blendfunc blend rgbGen lightingDiffuse } { map GFX/Effects/skirata blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/mug_custom/Helmet_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } }
  23. @@Inyri @@zidzabre Immmlike startingsaclan is called jedi of the sith lords champions and i needs custom mapnmodels. plz maek.
  24. Rebel Pilot done.
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