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CrimsonStrife

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Everything posted by CrimsonStrife

  1. It actually should be a different model soon....I am now assisting him with new models for the map <.<
  2. Finally got back to working on him...textures are not done, but I went ahead and rigged him, hoping to test if he will even compile...keep getting a 6210 error... The way I understand things, the 6210 means you have done something to the model it does not like ie. delete or add vertices to a model after a skin modifier etc. But I didn't do this...and I have combed through the meshes on this file looking for a reason <.<
  3. Seems to pretty much be the opposite here. I am locking this thread as we are getting nowhere, you refuse to work with me to resolve the issue, and instead keep insulting me and using the word that started this to begin with.
  4. If I am so wrong, enlighten me to the proper definition (support it with some sort of proof) and perhaps we will see where things go from there. Other than that, you should avoid threatening someone who has done nothing but ask you to cease insulting users, and has censored the offending word. Threatening to "squish" me is not going to get you anywhere, as I, unlike most of the Internet, do not respond to aggression.
  5. Whatever your terminology for it may be, the fact that if I go to look it up, one of the first results is an offensive definition, means anyone could see it as an insult, and therefore you don't need to be using it in a public place. And that you are using it here in the forums directed at other members, makes it seem even more like an insult.
  6. Oi your images be broke <.< Never mind, they appear to be fixed now. Start of another shining example of your skills, and why I asked for your help on my little project.
  7. Welcome to the nuthouse!
  8. I'll point it out to Caelum, see what he thinks.
  9. well that explains the 6 notifications I just received lol.
  10. I bet @@Szico VII can answer that for you...by tagging him in this post I should have just summoned him to the thread for you too.
  11. Spam Nachos? O.o wow...googled that just for the hell of it....and apparently that is actually a real thing.
  12. ^ This...I think in gmax it is the same as in 3dsmax, just select those faces go to the "modifier list", and then there should be one called "Normal" and in that there should be an option you can check called "Flip Normals"
  13. Ditto...I get free food in a bit tho, so thats nice. Anyway welcome to the site!
  14. A bit late on the draw...but fixed the title for you.
  15. The helmets kind of come off as "too clean" in comparison to the rest of the armor.
  16. Ewww snagging images off Google... Although I suppose if you do not have the skills to make new images then it is better than nothing...I would just advise you make sure there are no legal issues with you using those images off the internet.
  17. Change it to either a white, or a light grey.
  18. Those two "x"s are marking the edges to remove...You can make that shape the same way, because unless it is just the way that screenshot looks those slopes appear to be straight, so those edgeloops are not giving it any shape....the only ones you need are the top of the trigger, the middle, to make it arch in, and the bottom. If those are in fact giving it a curve, then I would removed them and ignore it anyway...the model will be too small ingame to see that small of a difference, so it is really a waste of work and polys. Also this is just a personal preference, but it would make your work a lot easier to critique if you used direct front and side shots, and then if you wanted to throw in an angled one to show depth then fine. But a bigger thing is that background...for the love of all that is decent, please I am begging you to use a solid background. Not only is it uncomfortable on the eyes, but since your using colored wireframes it makes them difficult to see on that background.
  19. I thought it was....teach me to check dates....they had just posted it on their facebook page...so i assumed...shame on me.
  20. Yeah that may be a good rule of thumb in most cases, but if you go around advising people of that then someone might end up in legal trouble. The problem with that mindset is that you are assuming the reaction of the property owner simply based on age. And while yes licenses expire, it is always best to air on the side of caution and contact whoever you can anyway. If the content is indeed old, and no one is responding, then I guess do what you wish at that point, but I wouldn't put it past some of these big-time legal companies to rip some poor kid a new one over some 8 or 9 year old game. Something to bear in mind is that it usually is not the content creators who take legal action, or even care in the slightest, but their legal department who are looking for a quick lawsuit to cash in on.
  21. I honestly wouldn't know where to begin on bringing in a character that would really need his own rig and animations...I could do the rigging and animations sure, but I am sure there are rules to getting it in JKA, and I don't know those outside of using the base humanoid rig. By the way...he is done basically...few minor touchups left I think, but thats basically it. Reduced the amount of dirt on his wheel as per a suggestion from @@Inyri, and since the last screenshot I have indexed his colors in the texture file to make the tga a measly 1kb.
  22. Moar 12 hours left to finish him....
  23. I'll just leave these here... <.< >.> Only have till tomorrow night to finish him <.<
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