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CrimsonStrife

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Posts posted by CrimsonStrife

  1. 15 hours ago, Circa said:

    Very true but you also made it clear at some point you were leaving the community so I figured I'd speak for you in that regard. 😛 Good to see you pop in here though. 😄 

    Despite not being involved anymore, you guys are still on my bookmarks bar. So I end up here by accidental clicks more often than I care to admit 😅.  Then it becomes a "Well what's going on here" situation. Usually I don't even login though, just lurk.

    Circa likes this
  2. 16 hours ago, Circa said:

    giphy.gif

    Oh don't be so dramatic.  You of all people on here have several ways of personally contacting me and would know I am not dead.  Hell I think you're connected to most of my social media accounts 😅

    But you know me, like Beetlejuice, say my name too many times and I get summoned.  Unfortunately it's just really inefficient and time-delayed.

    Circa likes this
  3. The porting requests should really stop as a whole anyway. While the admins here may have decided to allow it on a tentative basis, you're not going to find many people here that know HOW to do it, actually be WILLING to do it, as regardless it is in violation of the EULA, likely for both JK/A and the source games.

    Jolly likes this
  4. :lol:.. What I meant was, keep it high-res enough so that it has the best detail, the game can handle. @@Darth Martyr achieved it with the hilt of Kylo Ren's lightsaber. So I'm just saying that if the quality of Rey's staff can match that quality, then there isn't a problem and everyone's a winner!  ^_^

     

     "best the game can handle" is vague.  As I said, there is a defined limit, but you don't want to be close to that.  You have to account for the fact that whatever you're making will be rendered along dozens of other meshes in the game.  Can you imagine the performance issues if you were trying to run a server full of nothing but ~max poly'd characters and weapons?

  5.  

    Now why would he want a lower res version?! Why bother designing a mod if it's gonna be lower res? I just don't see the point, personally. All models should be as high-res as possible, as far as I'm concerned.

     

     

     

    Someone clearly doesn't understand the engine limitations, nor the real nitty-gritty bits of modeling.  This old engine will shit the bed if models are not kept to certain restrictions.  More so, the one reason to maintain a low-res/high-detail balance is that while 1 model being rendered in game at the maximum detail may be fine, for every additional instance of that model or a similarly high-detail one, the game engine is going to lag and drop frames like a military cadet with leprosy.

    Langerd likes this
  6. Rip in pepperonis Inyri Forge.

     

    If I'm understanding the point of this correctly @@CrimsonStrife will be making both Revan and Kylo, but the poll determines who is made first. I was just suggesting that it would be fair for Kylo Ren to be first because there's no models of him like Revan.

     

    @@Inyri is fine, I keep in touch with her, albeit she goes by something else now.  She just has a lot of life stuff going on. I don't think she intends to return to modding however.

     

    And yes, both will be made. Eventually.

    TheWhitePhoenix likes this
  7. Well, if it's anything like the standard of model we got from Psyk0Sith's Darth Malgus, I'm on-board.  :D

    Probably close, but I don't think I'd compare myself to @@Psyk0Sith, he's been at this longer than me if I recall correctly.

     

    Per her own words, I'm much closer to @@Inyri's level. I'm only even remotely "known" in the community for making a bunch of cool stuff I teased and then lost/never released.

  8. I do partly agree with you on that, but I think until we have a high-poly, movie accurate version of Kylo.. The more we have of him, the better. That way people can continue their work on him and bring out the best version possible.

     

    While the version I am making will be higher-poly than the vanilla models of the games, don't expect it to be all that high-poly, this is still an old engine we're talking about here.  I'll be baking most of the fine details into the textures.

  9. I literally thought it was Revan from KotOR and not a port. At my second playthrough,I downloaded a Revan model and it was exactly like this.

     

     

    This topic is in the wrong section.

     

    As far as the request goes, there's a good Revan model made from scratch by @@Almightygir. But it's only for JKA. He includes the original files, so I'm sure someone could rig it to JK2 if they know how.

    I was referring to the "good" model OP posted an image of as being the port. It's obviously not @@Almightygir's work, and came directly from the game. But YES Gir does have a good one somewhere.

  10. So I didn't stay gone forever and half of you new guys probably don't even know who I am, but I need some new pieces for my portfolio.

     

    So I'm going to let you guys choose which of two models I make first.  (I haven't modded for these games in forever so I may need rigging assistance since I'm not an avid Blender or XSI user, unless someone knows of some plugins/scripts to rig the files in the newer versions of 3DS Max or Maya)

     

    These will be full, new, actual models.  Not reskins, not frank'nmeshes, but full detailed models.

     

    I'll be doing both, but who do you want first?

     

    Darth Revan (with "canon" face)

     

    Or

     

    Kylo Ren (Movie Accurate with removable mask)

     

     

    Maybe I'll do some other things for you guys later down the road, but for now, this is it.

     

    EDIT: After some quick research it would appear the old plugins still work, so I should be fine.

  11. I really hate EA with a damn passion, I don't know who gave Ea the right to only use the SW ip, but they gave SW to goddamn sh!t-slinging monkeys.

     

    Disney.  Well technically LucasArts did, because while the game development at LucasArts was shutdown, the company/branding was kept running as the "licensing company" for SW related games.  And they in turn handed it to EA.

    Bek likes this
  12. Is there any kind of Star Wars team working to create Star Wars in the Unreal Engine? It would seem most of the coding changes would be limited to coding Jedi force powers and a saber system, no?

     

     

    There was the crew from MB2 doing MB3 on UDK, but they decided to ditch it for an indie project. Would be great if the guy(s) behind this JKO film could make a playable game on UE4.

     

    You would have to code literally everything, either through visual scripting in Blueprints, or through C++, the only things you could get "built-in" are project templates that have basic character movement.

    You also (and this has been discussed at large before), would be playing a risky game even with a not-for-profit fan game, since you're now up against Disney and EA, two of the most stringent copyright protectors in the business, second probably only to Nintendo.  EA has EXCLUSIVE rights to make Star Wars games for the foreseeable future, and if you think they're going to let potential competition (even in the form of a free fan-made game) come to fruition, you're sadly mistaken.  You would likely been hearing from lawyers and getting cease and desist letters as soon as you gained any publicity.  And that's assuming that Disney/LucasArts(which they kept around for licensing purposes) don't hunt you down first for using the Star Wars IP without permission.

    Bek likes this
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