To sell the deception! Credits, starship, Imperial lives--they're all meaningless to Vader. He needed me to find the Emperor's enemies, no matter the cost, and I did exactly what he wanted me to.
Silence! You think you know me!? It was I who languished for years, thinking of nothing but you! Nothing but this moment! And now... the perfect tool for my vengeance is in front of us. I never planned on killing you, but I will make you share my pain, Kenobi . . .
Hmm... encountering a problem, but maybe someone could help me out. Does anyone think this is the right code for glowing to put into a shader? models/playes/DT_Stormtrooper/Armor_D q3map_nolightmap { map models/players/DT_Stormtrooper/Armor_D blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/DT_Stormtrooper/Armor_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR detail tcGen environment } { map models/players/DT_Stormtrooper/armor_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 8 } }