Hmm... encountering a problem, but maybe someone could help me out. Does anyone think this is the right code for glowing to put into a shader? models/playes/DT_Stormtrooper/Armor_D q3map_nolightmap { map models/players/DT_Stormtrooper/Armor_D blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/DT_Stormtrooper/Armor_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR detail tcGen environment } { map models/players/DT_Stormtrooper/armor_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 8 } }