Jump to content

eezstreet

Members
  • Posts

    5,207
  • Joined

  • Last visited

Everything posted by eezstreet

  1. Update: mapping.jkhub.org is fixed. kotphq files are uploaded, just need to edit something and it'll be up. I've assigned Circa to handle the sites whose contents were totally lost, so that should be two sites left for me to fix
  2. Update: The following sites are online but may pose some bugs: ofc-clan.net davidliese.com beerguild.net btr.jkhub.org coe.jkhub.org cloud.jkhub.org de.jkhub.org dlerhsaal.jkhub.org eezstreet.jkhub.org graphport.jkhub.org japp.jkhub.org pugz.jkhub.org sg-eh.jkhub.org swgalaxy.jkhub.org szicovii.jkhub.org tmc.jkhub.org to.jkhub.org varaxo.jkhub.org The following sites are still down and repairs will be made tomorrow: jkgalaxies.com mapping.jkhub.org sow.jkhub.org kotphq.org We also had a brief downtime for our contact(at)jkhub.org email address, this has been fixed. We are working around the clock to restore these sites, but we physically cannot move any faster. Links to all these sites should be okay, there's no issues there.
  3. Yes, but it will take a while as we are currently uploading all the contents of our hosted sites. Will update in a few.
  4. I disagree; I think the gun's height (Z) is fine, it just needs to be pushed farther back, as it makes the scope look really large.
  5. The hosting sites are slowly coming back online. Your site should be back online within the next few days. Once again, we apologize for the inconvenience.

    1. Dusty

      Dusty

      wat do I do with my pitch fork?

    2. CzarHellios

      CzarHellios

      Awesome. Dusty, throw it at Microsoft. Remember friends, Microsoft is the enemy!

       

    3. Flynn

      Flynn

      I will join said angry mob

  6. Protip: Height is irrelevant, as all playermodels will have the same height due to the skeleton. (/model jawa)
  7. I'm not sure what you're hyped up about, it's literally just Desann saying some of his lines with different inflections. That's all.
  8. Then compile it as Release...?
  9. Moved this thread to OpenJK subforum.
  10. Hi, Please disregard these emails. It was a test by @@Circa.
  11. Are you guys going to reply to my email sometime?
  12. Hi, I think you can toggle MB2 sabers with redsaurus' modification with cg_sfxSabers. I know in the JK2 side of this mod you can.
  13. BLOTH PSYCHICS
  14. If you have a debug build of OpenJK, the game will experience lag with particle effects. Consider finding a release build of OpenJK; that will solve the issue for you.
  15. I don't understand, what are you wanting to do?
  16. It's due to a bad shader, hence the errors. Are you using any shaders/textures/effects that are specific to that room? If so, show us what you're doing. Also, are you running any mods or source forks (OpenJK)? Or are you just doing jamp.exe and devmapping? Also, SP or MP?
  17. This, so much this. If more people were made aware of this, it would probably fix 90% of the issues that people have running OpenJK.
  18. cinematics/cin_1 maybe. The text crawl is hardcoded though.
  19. JavaScript is pretty bad for doing games in, try Flash or Java if you're interested in doing web games.
  20. Figure out what it's doing there. I've already mentioned this once before in this thread
  21. Yes. The first two lines are referring to what I'm talking about.
  22. If you're using ->, then yes, you're using a pointer. You're dereferencing the pointer (getting the address of where the pointer points to) and retrieving the value at the offset from the value of the pointer. So let's take an example. Let's say you have a struct that's like this: struct sampleStruct { float fDouble1; float fDouble2; } Generally we can work with it in three different ways: Value (sampleStruct myVar;)Pointer (sampleStruct* myVar;)Reference (sampleStruct& myVar;)Pointers are the only things which can be null, and if you try to dereference them (ie, get the address of where they're pointing to) you'll get an unhandled exception. Check with your debugger why they're null.
  23. It's a bug, yeah. We fixed it in OpenJK. Also, we added some neat improvements to Mind Trick level 4.
  24. Say he kinda sorta looks like... ...no no, can't be the same guy. Surely.
  25. Yes, it's because of the way the missile code works. The effect is based on what you pass in s.weapon. Look in the events, there's one that handles the missile draw, I'm pretty sure. If not that, then cg_ents.cpp handles it.
×
×
  • Create New...