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Everything posted by eezstreet
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Mozilla isn't a corporation - they're a non-profit organization. I'd trust them a whole lot more than I trust Google.
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If you've got Google Code, you might want to port your projects to GitHub - they have a convenience exporter to GitHub which will help. All code on Google Code will be gone in August 2015. It pisses me off that they're doing this, since a lot of code will be gone. In the meantime, I will be putting JA IRC and Gunslinger's Academy code up on GitHub, since those are the only two projects of value that I have on there.
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Not necessarily. There's a lot of animations in JKA - almost two thousand, in fact.
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We do allow semi-ported content- if you rig a KOTOR model, reskin it, ie put some sort of creative element that calls it your own, then yes, we'll accept it. We just don't allow wholesale ports. A port is bringing something from one game to another. In this case, you're making your own version based on a ported model, which is perfectly acceptable. See above.
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What about JK2SP mode? Is that not being included in a first release?
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Dang it. Now I remember something. I find it odd that none of the areas in the original Jedi Academy (aside from the main hall, and bits of the hangar) in JK2 are actually seen. Would be cool if someone implemented that as a hub area.
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I'm just guessing here, because JKA is really badly written compared to JK2: 1. This is possibly referencing JK2, when <spoiler alert> Luke found out that Desann followed Kyle to the Valley of the Jedi. 2. Well, Jaden and Rosh (plus whoever else) are supposed to be teenagers from what I've gathered. 3. JKA takes place probably a year or two after JK2, and well yeah, Kyle is still very volatile. Jaden and Rosh are his first students, as mentioned in the dark side ending.
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My point about you being passive-aggressive is cumulative, not just from that thread, but the fact that you were making readmes with files that had stuff like "readmes are stupid," or "I'm only doing this because I have to" or filling them full of snarky comments. The whole point of a readme is to clearly state to the end-user what the file does, the name of it, who made it, what the permissions regarding remirroring it, etc. I can't fault you for not wanting to do them- they feel like a bit of a drag sometimes, but they're very important. When you act in the fashion you have towards this, it's a blatant disregard for our rules and an insult towards our staff, policies and procedures. So. There's that. Another element is that you've decided to call me out specifically in another thread instead of talking about it with me in private. You've mentioned talking about this with an admin -- who? I tried to message you several times and all you did was delete messages and otherwise ignore me. Or avoid me. Starting to see what I mean here with the passive aggressive behavior? As Xycaleth put it, we try and monitor content that's brought in, and we check against other modders' work being uploaded, not just game companies. We can't be right 100% of the time. Some stuff falls through the cracks. We're human. It's not that we don't want to host your content, it's that putting content up that's so blatantly ported puts us as negligent, when really we can't be the ones to assume responsibility if you're breaking copyright laws. Especially when it comes to anything BioWare or Bethesda, as those two are incredibly notorious for being sue-crazy. The porting policy was put on JK2Files because they received a Cease & Desist from BioWare ("Take down all the ported content, or else") about KOTOR ports. I understand that hard work can go into making a port. I am most certainly not discounting anyone's ability at anything because they port models, because this simply doesn't make any sense. JKHub is not the place to host ports. Mirror those on your own, because we wont take them. The whole reason I locked your previous thread is because you posted a thread telling people to PM you, and not to have a conversation. Golden rule: Don't be a dick. Saying that other peoples opinions aren't welcome or wanted is not the friendly attitude that we're looking for. As for other people in this thread, saying "tl;dr" or "who cares?" is not needed nor wanted. If you've got nothing to say, say nothing. Othervise, move along.
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They are ported and we denied them. Your passive aggressive attitude is seriously beginning to piss me off, Oobah. Thread locked and warning issued.
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New Canon Star Wars character
eezstreet replied to Daedra's topic in Star Wars Franchise Discussions
I could care less about who's behind the armor. The problem is that we're not meant to care. They're soulless, power-armored badasses who take orders from none but the Empire, a cold and robotic machine by nature. I'll spare my judgment about Disney's retcons and changes until the actual film releases. We all know how tacky Star Wars novelists in particular can be. -
New Canon Star Wars character
eezstreet replied to Daedra's topic in Star Wars Franchise Discussions
You're right. The Imperial fleet is meant to be analagous to the Nazis - right down to the Stormtroopers. The sleek black outfits of the Imperial officers has a similar look to the SS, and Darth Vader's cape is an obvious nod to Hitler, who is well-known to wear a black cape. The weapons used as bases for the props make this even more obvious. Why do you think they chose a Mauser C96 for the DL-44? It therefore seems strange to put a woman in this role. I'm all about female empowerment, but it's jeopardizing the original point of The Empire. -
New Canon Star Wars character
eezstreet replied to Daedra's topic in Star Wars Franchise Discussions
I don't think "girl on girl" or sex at all belongs in Star Wars. That's just my two cents. Hopefully the writer does this tactfully and make her a character who just happens to be lesbian, and not "the" lesbian. -
These are domain names, not webhosting.
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There's always 000webhost...hehe
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Source Engine 2 released and free -
eezstreet replied to CrimsonStrife's topic in Art, Media & Technology
Cleaner than Unreal. -
Source Engine 2 released and free -
eezstreet replied to CrimsonStrife's topic in Art, Media & Technology
If I don't get the job at Raven, I will port Rapture to Source 2, since there's literally no reason not to at this point. No extra costs, the only requirement being that I need to put it on Steam - a platform which I already decided was my base platform - and what I suspect will be a very clean codebase, all of which will be compatible with OpenGL, DirectX and Vulkan...there's no reason why I wouldn't do this. Valve technology has always been the simplest, cleanest and yet most robust tech out there, but there have been barriers to entry with regards to cost. It's now the cheapest engine out there for my specific project. I've also been tinkering with Fallout/Tale of Two Wastelands to see how Gamebyro deals with RPG elements, and I quite like some concepts in use there (form lists, quest management, etc), so I might wind up taking some design cues from there. -
Generally, we argue that if it's not 100% ported (as in, you change the sounds or the textures or something, so that's alright) then you're most likely fine. This does not cover re-mirrors or uploads, which require permission from the original author. That being said, by uploading a file, it's your responsibility and JKH isn't liable if a third party sends a DCMA notice- we act the same way as DeviantArt does in this regard.
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jk3.in is unaffected by this change.
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http://www.prchecker.info/web-hosting/top-10-free-web-hosting-sites/
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UE4 - If you love something, set it free
eezstreet replied to CrimsonStrife's topic in Art, Media & Technology
I picked my wording there carefully for a reason. Paying for software access is a completely different matter. Nobody is going to pay money for a subscription that amounts to patches for the game. If it's an MMO and you're required to pay a subscription for basic access, then yes, people will pay for it. Totally different concepts. -
UE4 - If you love something, set it free
eezstreet replied to CrimsonStrife's topic in Art, Media & Technology
This is the point I was trying to make. Nobody wanted the subscription model, hence why they got rid of it. Subscriptions aren't sustainable business models when it comes to software updates. That's exactly why Adobe and Microsoft don't follow this model. CryTek just follows trends and doesn't really think for itself, so I wouldn't be surprised if they went the same route as Epic. Also I highly doubt that this was Epic's idea all along @@CrimsonStrife, otherwise they wouldn't be giving out refunds. -
Second interview came and went. No news really to report, other than 500 people actually applied for the job.
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UE4 - If you love something, set it free
eezstreet replied to CrimsonStrife's topic in Art, Media & Technology
Yeah but it's a bad/unsustainable business model, considering very few ever want the bleeding edge version and will readily update their code every time a new version comes out. It's low maintenance for small projects to pull/merge, but with large projects (like something out of EA) I can't see why they would honestly want to pay every month for something they don't need. Subscription-pay models for software updates* is never a sustainable business model. Neither the end user nor project managers care if the version is up to date, unless there's a major stability problem (which also has lots of nasty side effects for the company..) -
UE4 - If you love something, set it free
eezstreet replied to CrimsonStrife's topic in Art, Media & Technology
Remember when I said that them making it a subscription service was a stupid idea? Now who looks stupid? @@Xycaleth @@ensiform