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Everything posted by eezstreet
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For what it's worth, Abrams has always wanted to do Star Wars movies, and he considered the Star Trek movies his tryout for Star Wars. So I think if anyone is capable/willing to do the series justice, it's him. I've never quite understood the hate specifically towards Disney. Everyone thinks they'll do a terrible job with the franchise, but I think that's weird considering that Lucas always wanted Disney to hold the movie license and had to settle with Fox. And frankly, anything could be doing a better job than Lucasfilm did with the prequels and LucasArts was doing with the Star Wars games as of late. TFU felt like a bland inFAMOUS clone (and inFAMOUS felt bland anyway, so that's pretty horrible). 1313 seemed interesting but the development horror stories that followed from it make me almost glad it didn't get made.
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Yup, I had planned on using these. Thanks for the permission. Are you going to make some for JK2 as well?
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There's been a million of these threads. Enough, already.
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Is this asking for help, or a complaint against MP's shader system? Either way, it'd probably help if you posted your shader.
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Semi-off topic, but those links...I couldn't help but notice one of the images... This character bears a very striking resemblance to someone familiar in the JK universe...
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I think it's plenty feasible to do a space mission over Artus or around the Doomgiver. The map size ought to be big enough to support it. You could take the three Doomgiver missions, decompile them and line them up correctly, and then overlay the unused Cairn prefabs, plus Cairn Dock bits could be overlaid to get the size of the bridge. From the shots in the cinematic, each one of those little chunks is an AT-ST pod containing 4 AT-STs. When you think of it that way, it really makes the Yavin missions seem insignificant. If I remember correctly, each pod is something like 1024 - 2048 units tall. That should get a rough size estimate of what the ship should actually be ingame. Actually building the ship in Radiant is easy since all of the textures exist. For performance sake, each pod would probably need to be converted to a misc_model_static or something for LODs. Now in terms of what the actual mission entails, I could provide some specifics into the implementation. There's four potential hook spots: 1. The cutscene where we see Rogue Squadron initially get involved after contacting them. I was thinking that at this point, the Doomgiver is likely still just navigating out of the Lenico system. 2. The ingame cutscene where Jan and Kyle meet. There is a brief exchange between Jan and Kyle which was cut from the game. If I remember right, it goes something like this: This doesn't translate well, and Kyle doesn't explain that Rogue Squadron is bombarding the ship, so I might just not use this hook. 3. When Kyle kills Galak, there could be a brief cutscene showing Galak's suit being destroyed (I always felt that he died rather anticlimactically compared to Desann and Tavion) and a brief screenfade. Loading screen for new map. When finished, use a new info_player_start on doom_shields again and do the Gravity-esque thing that happens after you kill Galak. 4. After doom_shields is finished, our super awesome XWing mission starts. I'm thinking that there could be two Doomgiver X-Wing missions. We play as an unnamed, silent Rebel pilot that's part of Rogue Squadron. On the first mission, we are approaching Doomgiver (but not actually making contact) to investigate Kyle's distress call. Ideally it starts nice and quiet, with a bit of banter between some pilots perhaps. Just giving basics on flight, since it'd be different. Then, a bombing strike is attempted on the Doomgiver, but the shields are repelling the missiles, and we have some engagements with tie-fighters. On the second, we're actually destroying the Doomgiver and eliminating as many AT-ST pods as possible before they can fall. I'm thinking of keeping it slightly on-rails but giving freedom with flight. This entire section would be skippable. Another idea is to have an Artus mission where you play as Jan. This would take place just before Artus Topside. I was always very slightly annoyed that the map started off as a race against time. You'd have a few brief firefights on the ground as you try and load transports, but you'd take to the sky to eliminate TIE bombers before they can drop a payload. Could be potentially interesting.
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Have you tried doing the other things that it tells you to try?
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Well, the direction they're taking it seems pretty cool. I might actually be okay with this.
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Blender 3d GLM/GLA I/O plugin Assistance thread
eezstreet replied to FuzzyTosser's topic in Modding Assistance
I summon @@mrwonko -
SWJKA All servers has no texture. Assertion Failed Error
eezstreet replied to Aura's topic in Jedi Knight General Discussions
Don't know, try reinstalling. Maybe @@Serenity can help, since Evolution of Combat is his mod. -
Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
No no, the 3D cartoon was the prequels. -
It'll most likely require a new object and reweighing. Look at Haps' imperial models, they have more or less the same exact thing and they don't deform.
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Is that the Ep7 one?
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It's a model. Also, when I said "totally not thinking of Artus," I was being sarcastic. Would be neat to fly in an X-wing. That /fly_xwing cheat can't be a coincidence. It would be even cooler if we did a short interlude where you play as a Rogue Squadron pilot helping to take down the Doomgiver. Maybe replace the cinematic of them coming in, too.
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Maybe. Totally not thinking of Artus or anything.
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Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
I'd like to see a character besides another man. I mean, just think of it. I think the father/son thing already had its heyday with the original trilogy. We need someone totally different to tell a new story. I'm prepared to back this up with some evidence: - The first teaser showed us the chick driving around on a landspeeder. Relevance? The name Skywalker is associated with pilots and those who otherwise drive vehicles. Anakin drove a podracer. Luke drove a landspeeder. In the second trailer, we see a familiar image: a streak flying through the desert. This bears a striking resemblance to many scenes in Ep1 and 4. - I mean, she looks like Luke and Leia, and bears a striking similarity to Padme. I don't see much Solo in her though. - There's also the other pilot guy. He's seen in an x-wing. I think it's safe to assume that he's probably a Skywalker too. There's a pretty strong resemblance to Luke there. - Luke is most likely going to serve as an Old Ben to some apprentice. However, who it is remains a mystery. I've assumed that the two are children, above. Either one of these assumptions may be wrong. Or, it's possibly a plot twist. Maybe only one of them gets chosen as a Jedi. Maybe one resembles the dark side and the other, the light. It's noteworthy because the girl helps up a stormtrooper, while the guy is fighting off tie fighters. A conflict of interests? Perhaps the light and the dark are resembled here. I could be wrong. Maybe the black stormtrooper is a spy. Maybe she doesn't know he's a stormtrooper. Maybe in an effort to hide this from her, he runs out in the desert and she's looking for him. Who knows? I generally think people are really hard core rushing to judgment about the Disney acquisition. Yes, Rebels may or may not suck (depends on your viewpoint, and honestly I haven't seen it), but TCW quite honestly sucked in my opinion, so it's not exactly hurting the status quo if it sucks. A lot of the EU was crap and I think they made a good call in removing it. -
We need a flying mission, damn it. Someone like @@DT85 should make an animated first person cockpit interior. Because holy shit, I'd like to mess around with flight controls.
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Also, I can't believe that nobody mentioned the blasters. They look more shiny and pristine. Almost too pristine. But that's just a gripe of mine.
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Personally I think the Gen 1 clones looked super ridiculous with their huge fins. They looked especially bad with that horrible CGI work. I also didn't like how Ep2's clones looked radically different from Ep3 with no context in the film. Also how Grievous was basically shoehorn ed as random villain with no purpose. Yes, I'm aware of that cartoon nonsense. But when you go from Ep2 straight to Ep3 like I did, I had to go back and watch Ep2 to see if I missed something (possibly, because a good chunk of the movie is a snoozefest). Turns out I didnt. *shrug* I don't think the new stormtroopers look bad at all. Depending on their context in the plot and how they're laid out stylistically, the suit design would make a lot of sense. I don't know, it's hard to say without seeing the movie itself. Also I don't see a resemblance to an Apple product, other than it looks streamlined and lighter (which is GOOD with all that marching..). Sorry Apple, but that suit looks a lot more functional and less laggy than the Apple Watch.
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Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
Holy crap, I didn't even realize the reference. Well played, Abrams. Well played. -
I gave JA's dialogue a once-over, and found some unused files in my junk. Most of the gaps in the file listing are unfortunately there in the original assets, but I have encountered some small tidbits which may be fixable: t1_danger: There's alternate dialogue for a few objectives. I believe the male character and female character say different things ingame, but both lines are recorded for both sexes.t1_danger: Throwing a thermal detonator is meant to trigger a humorous bit of dialogue: "Here, fetch!"t1_danger: Killing a sandworm is meant to trigger a bit of dialogue. In fact, the script is even rigged to do this, but the sound effect simply does not exist. Very easy fix, drag and drop.t1_danger: Various bits of dialogue like "Whew!" or "That was close!". Also some dialogue with frustration over sandworms "C'mon...go away..."t1_danger: Various bits of dialogue which are locational, like "I can't go that way." "I better not touch the ground."t1_sour: "Locked. Maybe one of those guys has a keycard?" To my knowledge, there isn't any locked door in that mission at all.t1_fatal: There's evidence via dialogue that there were actually six bombs in t1_fatal at one point. Maybe there is six bombs? Either way, the line "One down...five more to go" isn't used.hoth2: Unused dialogue for jumping on a tauntaun: "Gotcha!"hoth2: Unused dialogue for exiting a tauntaun: "Thanks for the ride!"hoth2: Three unused lines of idle dialogue, most likely an associated animation which doesn't exist: "So...cold..." "I'm freezing..." "Got..to get..."hoth3: Unused locational dialogue ("I wonder if there's anything useful in here...?")t2_rancor: Unused locational dialogue ("What's this all about?")t2_wedge: Unused dialogue when getting hit with one of Wedge's attacks: "Watch your fire, General!"t2_wedge: Possibly some evidence that you could control some of Wedge's attacks, as this line suggests: "I need some cover fire!"t2_trip: 10 lines of dialogue not included in the original game!t2_trip: Dialogue for killing a group: "That was close!" "Woohoo!"t2_trip: Dialogue for almost falling off the swoop: "Whoa!" "Better be careful!"t2_trip: Three lines of dialogue which I'm not sure what they're used for: "These guys just don't give up!" "Hey....<suspicious>" "Looks like someone doesn't want me here."t2_trip: Line of dialogue when guy gets sniped: "Snipers! I hate snipers!". I think it's possible that snipers were intended to be in the game for this level, as it seems odd that someone just randomly dies by one.t2_trip: Locational dialogue "That's a long way down..." "Dead end."vjun2: Two lines, not sure what they're used for. "Are you okay?" (as Jaden): "C'mon Jaden..."vjun3: Locational dialogue: "This place is strong with the dark side."t3_hevil: Seems like an extra objective was removed from this mission. "Maybe I should turn it off so the explosion doesn't level the entire tower." "Okay, power's down."t3_hevil: There's also dialogue that suggests that you actually have to find the explosives to place them, and not just randomly place bombs out of thin air: "Maybe I can use these old Det Packs"t3_hevil: Situational dialogue: "Maybe I can cut these pipes..."t3_rift: Various bits of situational/locational dialogue: "I think I can make that..." "How do I get out of here?" "How am I going to get up there?" "That could be of use."t3_bounty: Three bits of dialogue related to Boba Fett: "Nothing can go wrong...<sarcastic>" "Just my luck...Boba Fett." "How many gadgets does he have in that suit?!"t3_stamp: Dialogue when a switch is flipped to slow down the rancor: "Maybe those fuel tanks will slow it down.."t3_stamp: There's dialogue that suggests that the mutant rancor can be killed another way: "That works, too."taspir1: Various bits of situational dialogue: "Better be careful..." "Don't think I'll go for a swim..." "They disabled the controls! There must be another way to retract the bridge..." "Manual releases...not convenient, but clever."kor1: There's four lines of situational dialogue, all of which are meant to vary in tone (they're labelled as v1/v2, so actually 8 files total) based on whether the player has chosen the dark side or light side. "This place is crawling with Sith wannabes..." "How do I get out of this room?" [NOTE] "How do I get up there?" "If I'm not careful, I'll end up buried here too.". [NOTE]: this line exists in the retail game, but there's an alternate dark side version which didn't make itDark Side Ending: "*cackle*"All in all, this is very revealing stuff.
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I dunno. Hamburgers.
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Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
Maybe this is a slip of the ear...but I think Luke says "My father has it" and not "My father had it" which seems to imply that Vader has a presence in the movie beyond probably a force ghost. -
Now I want to make a trailer for the JK2 portion of the mod. Unfortunately, I lost my list of audio cues from my old hard drive when it died. Thoughts? I can supply a list of lines both in the games and not shipped.