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Everything posted by eezstreet
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Can someone walk me through compiling?(Using Visual studio 2012)
eezstreet replied to ShadowMarth's topic in OpenJK
Could you maybe specify what mistake you were making? Others might have made the same mistake. -
Well I'd like to play devil's advocate here for a moment. Suppose you are a player/clan member/someone who is interested in interviews like these. Why would you be interested in an interview with a developer for a mod? This is something that I think quite a few people have complained about before. I don't know if any interview is "necessary". We do these features ultimately for whomever may be interested. That being said, like @@Syko this interview just wasn't that interesting to me but that's because I don't have an interest in clans in general. I'm sure others do.
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Star Wars Rebels (2014) Negative Criticism Thread
eezstreet replied to Cerez's topic in Art, Media & Technology
Is there a point to this thread? Not defending Rebels, but I think that this reeks of bait/is trying to justify ragging on something. -
I wonder if @@Circa has an opinion about this since he's done similar things for school projects. Either way, I kinda agree that this ruins the scene. The music was quiet and eery for a good reason: we're gawking at Anakin (read: not Vader) in pure wonder and amazement, and there's some kind of magic lost when the music makes it hard to hear what's being said.
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I don't know. Try viewing lots of footage of people talking and see if the tongue us visible and/or animated. I can picture only one other usecase outside the one you mentioned: having the mouth open slackjaw in an expression of surprise, confusion, disgust or pleasure might expose the tongue.
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? I never said that the SERVER code was going to be super difficult to compile, rather the CLIENT.
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If you want to get it to compile on Linux you're going to be in for a much more interesting compile since the client was never intended to run on Linux. Mac won't compile right out of the box either. Not just a VC issue.
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(Being marketed for and containing content appropriate for are two completely different things. Explain why such a show is on Cartoon Network, and why the prequels contained cartoony sidebars meant for children)
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1. Missed the point. If a kid doesn't watch TCW, they're not going to be interested in TCW playsets. 2. I would think that parents have a general idea what their kids are interested in. My parents never bought me Spider Man crap because I was never interested in it. Anyway, again, TCW is marketed for 10 year olds. Disney Infinity is marketed for 10 year olds. Problem?
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Make a few missions and release them. That way, others can give you feedback and you can develop the idea in your head more while simultaneously developing the skills necessary to actualize it.
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You're assuming two things though: 1. Kids wouldn't pick something more familiar to them, like Mufasa or Simba if we're using TLK as an example. You have to purchase each character, and I find it highly unlikely that you're going to buy Disney Infinity characters just for the express purpose of learning about them. Infinity isn't about creating a canon universe, it's about "What happens if Spider Man and Obi Wan Kenobi teamed up to fight people?" 2. Kids are the ones purchasing these things. More often than not, the parents are.
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Yeah, you can compile 1.00 but you'll have to do a lot of adjustments as it won't compile on modern compilers. It's mostly trivial adjustments, just a lot of them.
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Probably not a great idea to make a big mod first when you haven't made one before. Start small. You're setting yourself up for discouragement otherwise.
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Add a new MOD (mean of Death) to the weapons (SP)
eezstreet replied to Asgarath83's topic in Coding and Scripts
Just add a new member to the enum. MODs aren't really anything special. -
ok but that doesn't change the fact that TCW is marketed towards children and on programming designed for children. Disney Infinity is marketed towards children. problem?
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Hell, the prequels dealt with: politicsspace diplomacyimplied rape and sexual slaveryother forms of slavery/indentured servituderacist stereotypesassassinations of political figuresdismembering hundreds if not thousands of peoplegenocidewar over taxesbeheadingsyet it's trivialized with tons of toys and dolls and other assorted crap merchandise. The whole point that "TCW is full of adult content" is kinda moot when it's advertised for and broadcast on a channel meant for children.
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Q fscking Q They've been marketing crap to kids for years. No surprise that they'd make toys that are part of Disney Infinity. They're doing it to Marvel too. Don't understand how it's a bad thing at all, especially since "well it looks dumb" is what I've been saying about TCW for years.
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It's no small task. This is a massive, massive rewrite we're talking about here.
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great, now when are they going to create the gameplay?
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A former quake dev talks-- modders & money...
eezstreet replied to Archangel35757's topic in Art, Media & Technology
Well after John Romero released Daikatana, he was supposed to make me his bitch somehow. Didn't think I'd remember it this way. -
Different Visual Efx for Bryar, blaster and jawa weapon.
eezstreet replied to Asgarath83's topic in Coding and Scripts
Hint: cross reference cgs.effects.bryarShotEffect and see where it gets used. -
Neither. GSA uses something completely different.
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Crisis averted. The netcode is now being altered. You might want to talk to Silverfang about getting the weapon models into a Ghoul2 format. For now you'll have to use the JK2HD demo as I'm in the process of doing a major rewrite to the netcode for GS3.
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This thread has been moved into OpenJK forums.
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I haven't forgotten about this. The updating of the code (this stuff is almost five years old since it was last properly maintained) is proving to be a hassle and I'm currently at a roadblock atm.