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eezstreet

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Everything posted by eezstreet

  1. @@scp_chaos1 I actually think it's a good idea to have a centralized resource for ported map objects for use in mods. But what does your "grandfathers gifts" file contain? I see you have credited Valve (CS:GO?), Overkill Software (Payday: the Heist and PAYDAY 2), etc. Do you have some proper list of files?
  2. Try looking for the skin on the JK2Files mirror:http://mrwonko.de/jk3files/
  3. All of the ones except`bundled_*` are not necessary to compile the game. The last two I have explicitly requested removed from the project, it's odd that they aren't.
  4. Sounds like you're playing the game wrong. The most viable strategy is to strafe and dodge bullets.
  5. I think it's doubtful that someone would get Sith J Cull's map decompiled and fixed. Even if you did, you still need permission from him to use the map in that fashion. But you need his permission to ent-mod his map too. It might just be easier to wait for source. I don't understand what's so urgent about this project?
  6. The answer is (and has been for quite some time): If you can't call it your own work, it doesn't belong here. In your case I'd think that's a No. Feel free to provide public links, but it won't be hosted here unless you do something to make it your own (such as making textures, etc)
  7. - Decompile BSP to .map- Open .map in Radiant - Edit map entities - Make a compile line that has -onlyents (not -vis, not -meta, etc) - Compile - ??? - You have an ent-modded BSP.
  8. If you use an -onlyents compile it will create a new BSP with your modified ents. You need to extract the entities from the BSP using notepad first.
  9. The final round of voting for the JKHub Background Contest will begin tomorrow!

  10. That's not what I said. I said if he didn't contact you back in 30 days then you may use the file. If I said that it was okay, it was because I didn't know that he contacted you back. Please review our rules about non-contact of the author. It's very apparent from his demeanor that he would like some space. Just relax. If he hasn't replied to you in two weeks, he's probably busy. There's no need to harass him. This is actually false, you don't need OpenJK to do entity modding, you can just modify the BSP. This is really the best option imo, just wait for Sith-J-Cull to get back to you and do it on his own time. Give him a few months to get life situated, and if he doesn't reply, then say something. I don't approve of people here harassing some guy to release his assets when he's indicated that it will be a lot of work to do so.
  11. This is not ever going to happen in OpenJK. OpenJK does not modify gameplay.
  12. Very nice stuff! I love what you did with that security room.
  13. That's very true. However just telling people to have an open season on ported models, or otherwise encouraging the behavior when the results could be a lot better is just...meh. I can accept it if a mod has to use ported materials to finish a feature, but I would consider it an absolute last resort.
  14. I think the first thing that should be finished is any sort of missing architecture, missing textures, areaportals being broken, that sort of thing. I think the missing textures are ones that are from Raven HQ that didn't ship with the game (this is a common theme) I think the room with four identical rooms is a "goodie area" similar to the beginning of cairn_dock2. Being able to jump between the bridges is fine, but it should still raise/lower the part in the middle. Anyway, once the architecture is finished, we can focus on the puzzles, and then the enemy spawns and pickups last.
  15. Well, I'm glad you figured out what was going on at least.
  16. Have you not played my first mod (Gunslinger's Academy)? You could literally blow people's heads off with the weapons.
  17. I think they mean ultraviolence a la Hotline Miami where it's almost ludicrous. It wouldn't really be appropriate for a stormtrooper to be bloodily dismembered and have entrails spew out when hit by a flechette gun.But hey, if someone wanted to make a mod like this and have it feature rampant nudity just to poss Disney off, I'm all for it.
  18. Merged thread from Ideas and Issues into this one @, "just port it from X game" is not always the best idea though. Frankly, if I'm being honest, a lot of the kitbashes and frankensteins that have been done lately have been of questionable quality and don't really compare to a hand-crafted model.
  19. @@Teancum you have permission to use the JKGalaxies weapon. But it will need to be rerigged to use JKA's tags and positioning system. It shouldn't be more than a few minutes of rearranging the model in Blender.
  20. Looks pretty cool. A samurai type of game would fit JKA surprisingly well, since Raven themselves have claimed The Matrix and old samurai movies as inspiration for JK2.
  21. Yes, that's correct. It wouldn't matter if it was a port in that case either. If you try to release a part of a mod without permission on JKHub, we're going to have problems.
  22. As long as what is uploaded is not the whole model and nothing else, you are fine. If you were to upload the Darktrooper model here, it would be denied. If you were to include it as part of the Dark Forces mod and upload the Dark Forces mod, that mod would be fine.
  23. This is how it was in the console versions of the game, so I will likely do it that way too.
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