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eezstreet

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Everything posted by eezstreet

  1. They're the same animations from JKA....they just tweened them with other animations and adjusted the easing. That's it. And I take issue in particular with the animations because they're very jerky and unprofessional IMO. This whole attitude of "rend2 eh? it won't ever be as good as X" is really toxic imo and it's what drives a lot of people away. People like you are why I hesitate in modding this game.
  2. The Scout Trooper model is pretty bad by 2016 standards, yeah. We could use a new one.
  3. Y U NO HAVE RESPECT FOR OTHER PEOPLE'S TASTES??? You don't have to like what people are requesting. But people are still allowed to request things. It's when people excessively spam the forum that I take an issue with requests. Otherwise...what's the issue here exactly? It's a Star Wars game. Asking for original requests is really stupid tbf when 90% of the requests are going to be Star Wars related. [red]Thread Locked. [/red]
  4. You can't control that through ICARUS. However the saber that's given to the player through SET_WEAPON is always the one given to them via character creation.
  5. Idk. I'm really just parroting what's been said on other sites.
  6. The guy is named Sergio. It wasn't legal issues as far as I'm aware. Some kind of logistics/hardware/financial issue, I don't really know the details. The site temporarily went down as they were transferring stuff over to new servers and never came back up for reasons unknown.
  7. The owner of pcgamemods.com had server issues I believe and couldn't make ends meet. I don't think it's a matter of being C&D'd, rather finance.
  8. https://discord.gg/gFKwH85 Chat with other people in the JK community here.
  9. Yep, the background got darkened just a tiny bit and was given a new sky. Helps a lot.
  10. [red]Thread locked[/red]
  11. I took a look at the file you sent me in PM, and the issue is actually not related to your animsounds.cfg, it's actually because your sound file is not the correct format (it's 22050hz, not 44100 hz). Try using just a dummy file from the assets, like Jaden saying "Take that!" and see if you can get it to work there, and then try converting your sound file to the correct format using Audacity.
  12. Idk, there's really not much difference between a fork and a branch. The only difference being that you can branch and fork a fork, but you can only fork a branch.
  13. Sure, that works.
  14. Yeah, that sounds good.
  15. This is already possible. This is an interesting idea. OpenJK has a few minor enhancements for Mind Trick Level 4, which should be available as a separate power or something if we go this route. Well, ideally everything should be RGB compliant, since JKA Enhanced (not JK2 Enhanced) has this feature.
  16. Stupid question, but have you checked to see that the file it's asking for (sound/chars/obi-wan/misc/trick) exists?
  17. Where are you including this file in your pk3? Are you running SP or MP?
  18. This is supposed to be the stockpile area. While I agree that there should be a waste section (and this isn't really properly explored on the cairn installation, and is in fact a plot hole!), having a trash compacter be part of the stockpile would be out of place. Storage for spare parts sounds like it could work though. I would advise against making every door lead to something though, there needs to be some illusion that doors go elsewhere, so it's one big interconnected base.
  19. Try adding a line for BOTH_MINDTRICK2 as well. And change probability to 0.
  20. Do these doors open?
  21. Jedi Knight Galaxies uses a skill-based blocking system, where you hold down the block button and the attack button to go into "Projectile Blocking Mode". How well the projectile is reflected is dependent on how fast you hit the projectile in relation to going into Projectile Blocking Mode. So if you go into PBM very soon (or literally right before) the projectile hits you, it will reflect the missile right back at the attacker, although this is very hard to do as a beginner Jedi character (ie, without any points in blocking skills) and you'll almost certainly be dead if you try this with repeaters. If you just hold the PBM, you will stop being able to block projectiles after a period of about 5 seconds, so you need to constantly go into and out of PBM. Higher-levelled Jedi characters can just hold the button for passive blocking. Of course, in order to reflect shots, you will still need to block accurately in this case.
  22. CSS doesn't have the ability to change with time of day.
  23. Yes, the game doesn't recognize *trick as a CS like *jump, *land, etc. But that's ok, you don't need to actually include a new one of these. You can use a direct path to a sound instead (starting from sound, so sound/chars/cultist/misc/jump.wav for instance)
  24. Probably BOTH_MIND_TRICK or BOTH_MINDTRICK or something. Check in _humanoid/animations.cfg, it lists all of them.
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