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Everything posted by eezstreet
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[PSA] QEffects-GL: It works, and looks badass.
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
what the hell is a new**** -
[PSA] QEffects-GL: It works, and looks badass.
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
That was more or less my point. It uses accelerated hardware and all, but it does nearly all of its actual stuff on the CPU instead of the GPU. Sounds like you missed it when it was actually good (B18 et al) -
[PSA] QEffects-GL: It works, and looks badass.
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
I don't know about you, but I honestly don't care about graphics. If I did, I wouldn't be playing Deus Ex in 2013. -
[PSA] QEffects-GL: It works, and looks badass.
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Could use patches for some sections. -
[PSA] QEffects-GL: It works, and looks badass.
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Sure. Become a doctorate in software engineering, graphics engineering and computer science, and get back to me on that. Bumpmapping (a strictly hardware-based, or vertex shader-based effect) on a software-based renderer like JKA (which we've only just managed to get..OK-looking fragment shaders through hacks) is based off of is not going to work. I'm sure someone is going to shout "but XREAL!!!" after i say this, and let me repeat: JKA is a software-based renderer, XreaL is a modified Quake3 engine which runs off of the GPU. XreaL had to modify the entire engine (no joke), which simply isn't possible in JKA due to a) ghoul2 b) efx unless someone rewrites those to work on a more modular engine design. In theory, one could proxy the main scene render and write their own renderer on top of it, but..why? Frankly, the engine renders graphics decently enough. People should be focusing more on making interesting gameplay, not purrdy graphics, IMO -
Here's something I bet you didn't know.
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Stop derailing my thread : -
Don't see what the problem is. In fact having a bit of history isn't a bad thing, as there really are people who have never heard of Tobe or Plasma or Pande. As far as random people are concerned, again, there is no issue. If people don't have their wiki pages read, well, that's their own problem, as MUG said. [img=http://i333.photobucket.com/albums/m393/Lol_Judy/overruled.jpg] Care to elaborate? Also, why haven't you made the wiki yet dammut
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Solid State Drive vs. Crucial Adrenaline (SSD Cache)?
eezstreet replied to minilogoguy18's topic in Art, Media & Technology
Frankly, I'd prefer using a HDD over an SSD any day of the week. Sure, the performance is better, but I'd like to be able to store as much crap as I want on my drive. The data loss issues of an SSD are not something I can afford to deal with either, so it really just comes down to whether you prefer speed over stability/size. HDD is also cheaper, so it really just kinda seals the deal for me. Though I'm sure that with time, the only thing that you'll be comparing to between SSD and HDD is stability/speed. -
One thing that irks me: the area around the N7 logo is a bit blurry, so the logo isn't quite as crisp as it should be. That, and the big black bolt on the scope are the only two flaws I see so far. I'd honestly say though that given the size of the object you're UV mapping for, there's no real harm in upping the texture resolution to 1024x1024, since the model has to be rendered in first person as well, and LODs (or lack thereof, rather) will be the majority of the FPS draw.
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Tutorials don't need to be part of the wiki at all. The way I see it, they're two different kinds of information. Wiki information is like information about nouns, they tell you information about something such as a clan, a mod, Ghoul2 format, a particular code function, or a major event. Tutorials are verb information, they teach how to do things. So they don't really belong together at all.
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The lines in the original movies were arguably well done. They were simplistic enough and not too caught up in corny technobabble to keep me confused. I think the only really irritating issue I had with the original movie was the line about the Kessel run, which was a rather cheese line by Luke if I do say so myself, but yeah, for the most part the lines were fairly serviceable, if not well done in some situations.
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Books are totally fucked up, they should just ditch the whole Yuuzhan-Vong thing and focus more on Luke creating the Academy. That does pave the way for Kyle becoming a character, as you'll note there is a pretty considerable gap between both DF1 and DF2, and DF2 to JK2. Though, if the acting is as bad as JK1 (okay seriously, you have to be on acid to believe that the acting in JK1's cutscenes are good by any degree, "Jan! What a pleasant surprise!" is cringe-worthy), and the story is as bad as JA, no thanks. Though if they do things about as good as DF1/JK2 in terms of both dialogue (JK1 has some genuinely good dialogue in it, don't get me wrong, it's just not as well-acted) and general story, it should be good. I think we're fairly certain that the special effects will just continually get better. The actors getting old are not a problem, there's always the tech in Tron and the fact that the original Lucas vision had the actors at about the age they are now as part of the films.
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include mods as well, with a master list to all of them, so that each one has a detailed documentation to them that way, people can read more about the mods, with a mostly objective opinion about them and develop their own ideas, similar to how Wikipedia works, with a "reception" category explaining how mods have been received everywhere. the links category I think doesn't have enough description to the mods, and it really doesn't give you any sort of idea about the mod at all. if we put a KOTF link on there, people would think "wow, this is a really cool mod! i should get this!" without realizing the facts. objective viewpoints i think have a large potential in the mod community that's also not to include the clans and stuff that people will find out about, and explore the deep history within the clans of JKA
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Chris Tucker as C3P0 isn't such a bad idea. But no, look at The Avengers and you'll have pretty much the same treatment. I don't hear anyone complaining about Marvel being owned by Disney...
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make it damn it
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A wiki? In my JKHub? Notbadactually.jpg
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well, you'll probably want the brackets to look correct after that, I think that the engage duel function: void Cmd_EngageDuel_f(gentity_t *ent) Is probably the best place to start
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eh, that code looks a bit bizarre should be ent->client->ps.stats[sTAT_HEALTH] = 100;
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Somewhat large and ambitious animation project...
eezstreet replied to minilogoguy18's topic in WIPs, Teasers & Releases
Nice job minilogoguy! Definitely will be important with JKG. -
SP Modding help request (Saber holster)
eezstreet replied to Jeffrey Moon's topic in Mod Requests & Suggestions
Right. And porting stuff from JA+ isn't really needed for the most part, as I can only think of the grappling hook being an actual feature that would work, or maybe emotes. -
SP Modding help request (Saber holster)
eezstreet replied to Jeffrey Moon's topic in Mod Requests & Suggestions
The code edits involve heavy use of reverse engineering, so the programming requirement is fairly high at the outset. There's no way around that, unless I comment it to a fine degree and/or write a manual on reverse engineering, which I don't have time for. -
Here's something I bet you didn't know.
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Fun fact: there's also zero hinting or areaportalling in ctf_bespin, meaning you can see straight through the entire map It's fairly obvious whenever Raven isn't making the map, as those actually have _overuse_ of caulk in some places. -
SP Modding help request (Saber holster)
eezstreet replied to Jeffrey Moon's topic in Mod Requests & Suggestions
hm. Thought ICARUS could bolt anywhere, so I guess I'm slightly wrong on that. -
Memory and CPU would be the big ones on Minecraft, but it's not all..that intensive of a game. Could be an outdated version of Java or some sort of hardware acceleration feature that Minecraft takes advantage of that I'm not aware of. As far as stability/crashes on Minecraft go, well, it runs on Java (which, among other things, is notorious for drive-by virus infections), so there you go.