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Everything posted by eezstreet
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No "hidden" option for currently online?
eezstreet replied to eezstreet's topic in JKHub Feedback & Help
Thank you. -
where is opera in all this?
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If there is one, I can't find it.
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nice to know that I can't protest against the admin rule and their insults without getting my thread locked. good debates 0, admin 1
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Of course my thread on the nonsense forum would get removed. Admins not wanting any challenge to their authority. GG.
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Of course my thread on the nonsense forum would get removed. Admins not wanting any challenge to their authority. GG.
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That one thread about a shoutbox was locked when I was asleep, so I still want to make a point/distinction here. Exhibit A: what in the actual fuck. All I did was merely state that some of Inyri's words were quite offensive. What you post here is also quite offensive, considering it's the exact opposite of what I've been doing in the thread -- calling out somebody for their offensive words. And I was the one being bashed here, not you, Inyri, clans, or anybody else. I was merely stating a point. Exhibit B: Errr, I never actually said anything either way about having a chatbox? o.o? All I said was that Inyri was saying things which were offensive to other people (and myself especially). Why do I need to be thrown in the same boat as MUG for doing absolutely nothing affiliated with him in the thread? Back to Exhibit A for a moment: I feel the exact same way about both points. It's perfectly acceptable for admins to bash and shit on the users, but when the users start to say something, they get thrown under the bus and have the thread locked. What was said in that thread is deeply offensive and I know it doesn't change my opinion about upstanding users on this forum such as @@Caelum, @@Fighter, @@Mysterious Stranger and so on. But the fact is, what you're saying is that what I'm saying is offending people. That's cool. I'm trying to be more moderate in what I say so that my words don't offend people. But do everyone else a favor here. Don't be so offensive and "high and mighty" towards the users, or you might find yourself in possession of a barren scepter, and a site abandoned. Everyone knows that the admins are the ones to look up to, so start by making yourselves able to be looked up to, and not shit on the users for trivial nonsense. For the record, I don't totally agree with the chatbox. I'd rather do an IRC client built in to the site with like Flash or Java(script) interface, that way it doesn't strain the site so much (strains the user more if anything).
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Automatic VPS restarts are actually a quite nice tool to have, since if you have a task to start your JKA servers, you can basically ensure as high server uptime as possible (in case of severe server issues)
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Shows up perfectly fine in the xfire server list.
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Using a VPS here. Running on port 29070, all outbound traffic from jampded.exe allowed on firewall, traffic from port 29070 allowed on TCP/UDP allowed and still nothing.
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But not the 400+ that don't show up.
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I seriously doubt that his server is the issue. I really just think that the master server is just going full retard right now for some reason.
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The master server is just crazy dysfunctional right now. T'is to be expected.
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Solved Request: {Server Tracker}-{IMG Format}
eezstreet replied to HaVoC's topic in General Tech Support
iframes. I should have expected this from Slider/JA+... If your forum doesn't support HTML (which I mean it probably should, considering HTML is the backbone of the entire freaking web), there's not much I can help you with further. -
Solved Request: {Server Tracker}-{IMG Format}
eezstreet replied to HaVoC's topic in General Tech Support
Show me the HTML code they're giving you to put in your forums. -
Solved Request: {Server Tracker}-{IMG Format}
eezstreet replied to HaVoC's topic in General Tech Support
Well, what is the HTML that they are providing you with? -
JAMod - Singleplayer Code Plugins
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
Probably double it just like MP did, or make it into a user setting. -
JAMod - Singleplayer Code Plugins
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
The core system is pretty much done. All I gotta do is make a decent API for hooking and make a few initial plugins. -
JAMod - Singleplayer Code Plugins
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
Yes. Or to be more precise: -
JAMod - Singleplayer Code Plugins
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
Today's progress: Rewrote most of JAMod.dll, the old proxy system is just plain ugly and wrong and evil Added the .ini loader Started on plugin discovery (all you have to do to make a plugin in JAMod is call it JAMod<YourPluginNameHere>.dll, make a section titled "[<your plugin name here>]", and in that section do: Active<YourPluginNameHere>=true; So if I made a plugin, titled "KillRosh" that killed all instances of Rosh after 5 minutes, I would make a JAModKillRosh.dll, and then add this to JAMod.ini: [KillRosh] ActiveKillRosh=true; My code would automatically be executed on startup, along with JAMod's other plugins. Note, some plugins can conflict. Also, there will be a slight hooking API done for you that calls some functions either before or after vmMain functions (such as DrawActiveFrame...note this does NOT hook the serverside stuff! SP is really weirdly handled like you would not believe) -
JAMod - Singleplayer Code Plugins
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
No. I prefer the term "plugins". I think only stuff involving clickable elements wouldn't work. Extends virtually everything about weapons (including damage), but does not raise the cap. -
What is it? The JAMod system is a series of DLL files and such that allow for simple, yet oft-requested fixes. This just keeps all the reverse engineering in one place where it isn't going to be a pain in the ass to make DLLs for every single mod out there. When will it be finished? No clue. The base system should be done relatively quick. Plug-ins may take longer. What plug-ins will be available? The community can make plugins via the SDK. It's nothing like the MP sdk though. More reverse engineering is required. As far as plugins I'm planning on making: - JK2->JKA fixes (may require additional softcoded fixes such as map recompiles!) - HDR via JAVisPlus - Ghoul2 Transform Fix (they doubled a certain model limit between SP and MP. as a result, some models don't work in SP, while they work in MP). @@Inyri's gun should work with this plugin Other things that are possibilities: - Weapon extender (at some point) - HUD jailbreak (treats the hud.menu as an actual .menu, loading extra crap) - Support for other video/audio formats Installation into your mod The idea is that this is purely modular code, released with an SDK. You will need some extensive modifications to make it work on your mod system: Copied jagamex86.dll to base, renamed existing one to ProxyDLL.dll Added JAMod.dll to your mod folder of choice (does NOT go in a PK3!) New jagamex86.dll in Gamedata to replace the (now renamed old one) Uninstallation is pretty simple: Remove the mod folder, .bat, and whatever else comes with the mod Or if you want to just remove JAMod: Remove JAMod.dll, JAMod.ini, and all associated plugins that you have downloaded. Of if you want to revert to a pure version of SP (no difference as far as I know. feel free to correct me! some hooks may be left over from JK2: Unlimited days): Remove the jagamex86.dll from Gamedata Rename ProxyDLL.dll in your Gamedata to jagamex86.dll Remove the jagamex86.dll from base folder Remove mod folder and other mod files
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Server not showing up on internet list?
eezstreet replied to eezstreet's topic in Jedi Knight Tech Support
I suppose this calls for a new master server then. No matter. -
I'm sending heartbeats to the various master servers, but my server is still not showing up? plz2fix.
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Jedi Knight Galaxies Release
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Unfortunately the other hosts were like absurd amounts of cash. But this one seems to be pretty fine. We have a serverside available now too for people that are interested, which is good.