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eezstreet

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Everything posted by eezstreet

  1. Jenova lugormod uses a hacked serverside that allows for more than 32 players. They also have some other stuff on there. Also, they have a JKG server as well.
  2. You have to manually add alpha channels to the image using GIMP, which is one of the many reasons I hate using it.
  3. I'll start posting some addresses in the coding section, since I've taken the time to do some pmove-related disassembling now.
  4. In addition, I received some additional clarification as to some pics: Some of those pics are indicative of a missing "prototype" mission. Wanna know why there's a random Jedi Trainer with a red lightsaber? Because the Jedi Trainer was supposedly Tavion at one point, but was changed to be female (I guess Raven decided that the game was a bit of a sausagefest/too many male characters, I kinda agree with that notion)
  5. So, it would appear that Raven is pretty fun loving after all. Got this email in my inbox from Raven which discusses yoda saber and emperor hardcodes in SP:
  6. If we can identify the differences between SP and MP when it comes to movement, we might have a chance to make SP movement more like MP movement. I've been doing some research in what we have in the SP source code, and as it happens, we have pretty much all of bg_pmove.cpp disassembled here. As it turns out, PM_WalkMove (the function involved in 90% of the ground based movement code in SP) is totally different from MP, in several areas. I'm not sure what the differences exactly are, but I'll start a thread on the hidden coding section about what we have involving the SP movement code.
  7. Most of this is just common knowledge, and a lot of what is listed isn't demo specific (movement in SP has always been bad)
  8. So it would appear that there is multiple instances where Yoda and the Emperor would appear to be added to the game, but he is not actually in the game, how odd... Force powers do not work on any NPC named yoda. Likewise, any NPC named emperor will only use force powers, regardless of NPC class. Yoda has an extremely strong saber lock (stronger than desann) Yoda automatically inherits all qualities of CLASS_DESANN, regardless of current NPC class Yoda's saber exists, buried away in one of the .sab files, named "Eternal". It is forced to be green and use Tavion stance, references a model that doesn't exist, and is shorter than normal. Thoughts?
  9. I don't think it's creepy at all. However it does emphasize the point that I was trying to get across ^^
  10. I've looked at several pictures of Liara from Mass Effect and she doesn't have near as dark skin as that under the eyes o.o Also, what Inyri said. There's not a whole lot of definition in the cheek bones and the freckles on her face aren't very clearly defined compared to ME.
  11. Only $10? That's a pretty good pop-up book, I would imagine it would be higher.
  12. Seems to have some severe baggage under the eyes. What about the eyelids too?
  13. I only have 186 GB on my desktop (1TB on second external harddrive), so I don't see the issue here
  14. Or just have the modmakers do it, because I cbf to deal with that (SP mods are excluded from my "cbf to deal with" list)
  15. The JKHub API won't be too intrusive when it comes to achievements. Probably will be like Steam, but in the middle lower quadrant of the screen, since few mods use that bit of screen retail space.
  16. $4000?! might as well buy a mac with that kind of cash
  17. It just fails to load the DLL outright. which doesn't make any sense considering: the DLL is loaded the exact same way as JAMod.dll the DLL has only one function, which basically just does math
  18. Source code repo: http://code.google.com/p/jamod-plus-plugins/ All works, except for plugins, which currently aren't working (would appreciate some help as it pertains to a secret santa thing :!: )
  19. ah, you are correct @@redsaurus. That is an interesting point.
  20. i made it into a cvar more or less
  21. Not unless you hack the game, as I did here.
  22. Extra health probably comes from difficulty level.
  23. Cameras are exactly the same between the games. The only (major) difference is that the script_targetname for the player in JK2 is "kyle", while the script_targetname in JKA is "player". So anything that affect()s "kyle" will need to affect "player" instead. EDIT: I'm talking about cinematic cameras and ICARUS, specifically
  24. When people are completely incapable of using a .bat, it's a good alternative. Side note, if one hacks Windows to some extent, one can get the launcher to play the game for Steam AND CD version, something which is impossible under a .bat file. And what @@Caelum said.
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