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eezstreet

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Everything posted by eezstreet

  1. If you're using the MP3 as a sound effect, it will have to be 44100 hz, mono. If it's music, 44100 hz, stereo.
  2. And? Launchers help make mods easier to install, since that is beyond some people's comprehension. It's not specific to JKG either. Proof: MB2, JKG and GSA all had or are getting launchers.
  3. I think that reposting files or sending PMs to links of files is okay. Doesn't seem like there's any real issue there.
  4. What's wrong with it?
  5. I don't follow. If you have a problem with someone spamming recruitment messages, then you could always just have a word with them in private.
  6. I think he means people spamming /saber and /model. Try turning on flood protect (sv_floodprotect 1)
  7. No word on this? :L
  8. Looking for this? This thread was created prior to the Filefront Network being shut down. The purpose of this thread was for people who had no access to Filefront to ask for those files from other people who had access. Filefront irrationally chose to block all people from certain countries (Italy, Portugal, Netherlands, Russia, et al) from accessing their files website in 2008. This is not a thread to ask for a re-mirror to JKHub. Remember the rules: You need to contact the original author to upload files unless explicitly stated in their readme. Figured I might as well make a thread about this. Ask, and ye shall receive one fresh file from Filefront.
  9. that head is so flat inb4that'swhatshesaid
  10. JAMod has an API which allows for external DLLs to be loaded, but the code won't really be accessible unless you have some reverse engineering experience.
  11. What are you using the Mp3 as? music or sound?
  12. Audacity: http://audacity.sourceforge.net/ Get the LAME MP3 plugin
  13. Yes. There are some people here who don't regularly attend JKFiles, like people from clans and such.
  14. Yeah. That's because the lower animation is replaced by walking/running/jumping animations.
  15. I would recommend starting a new game every time you make a change, as savegames save the status of the game and all things included in it (it's even possible for functionality of guns, etc to be saved, making for some serious WTF moments when you're trying to debug..). MP may be better for testing in this case If it's a BOTH_ animation, it would be logical to put it in both upperevents and lowerevents, since it's affecting both the torso and the legs. Though in the code, it tells the game to continue the legs animation while moving, so if you punch while moving, your animations don't go out of whack. It's just some weird mojo going on there.
  16. Why are you texturing when the model isn't correct? D: Also, @the stuff in the spoiler tags, I couldn't read it very well, but what does actually getting your mod finished and done correctly have to do with making your mods feel like a mash-up?
  17. UE is a nice engine and all, but its scripting interface is utter shit compared to having just a regular old VS debugger.
  18. Here's the only one I can do with accuracy: AOD Pros: - Large server, full of players usually - People are usually friendly and are mature; aren't trolls - Admins are on the server nearly all the time Cons: - Server is on DOTF 24/7, with no change in sight - Rules are enforced sparingly, with some admins caring and others not; it's inconsistent - Many members are inactive, and their events exclude outsiders
  19. @@Szico VII_VII: Not the same thing at all. The hosted mods have their own forums as part of the JKHub forums. Works great for smaller mods such as the Harry Potter mod, et al. Not ideal for large mods like JKG or MB2. Links to mods are different. @@spior: Yeah. I got kinda caught in a bad train of thought there. What I meant to say is, yeah, mods having their own forums within JKHub is wonderful, but if they wanted to keep a smaller forum on their own site for stuff such as development alongside the JKH installment, I see no reason why not.
  20. Map Forge would be a great source of info if...er...there was a lot of useful info, as Ory'Hara mentioned.
  21. Not really, since their sites often receive quite low levels of traffic. Besides, going to one forum for your JKA mod fix is quite helpful.
  22. I'm confused. How does this factor into what we're talking about again?
  23. omgplzyes Phrozen Keep does something similar, and was wildly successful. See: http://phrozenkeep.hugelaser.com/forum/index.php
  24. Nope. You'd have to scale down a lot more than just the map. Effects, sounds, _everything_ would have to be scaled down. Aside from that, player animations would lose their fluidity after a point and would look chunky. The solution we've employed so far is to use layers.
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