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eezstreet

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Everything posted by eezstreet

  1. is this image going to be a legit thing now? because I approve. So normal + specular works on players in OJK rend2? this is good news.
  2. 0 = no ragdoll, 1 = only post-death ragdoll, 2 = do ragdoll on death animations. Anything > 2 is treated the same as 2 /cg_hudfiles points to a .txt which lists elements to take from a .menu file. If not found, it will use a primitive HUD setup. I don't know specifically what /developer 2 does, I think it's something related to ICARUS. You might ask @@Xycaleth as he knows more about the distinction. /team "f" doesn't necessarily mean "FFA", it just means "free". I was just clarifying that point. It also works with "blue", "red", "free", "spec", "spectator", as well as numbers. /set just sets the cvar. /seta sets the cvar and forces the "archive" flag, which means it will be saved to your config (good for cvars that aren't ordinarily saved to config, like maybe timescale or something) /sets sets the cvar and forces the "serverinfo" flag (server only), which means that it will be shown in the "advanced info" server box in join menu /setu sets the cvar and forces the "userinfo" flag (client only), which means that other players and the server will be aware of your setting for that cvar. This doesn't translate to any visible effects ingame though, so far as I know. That's strange, /g_nospecmove is mentioned in the code. I know there's two specific cvars for warmup - there's "do warmup" which is 0/1 and there's "warmup time" which is defaulted to 30 I think. This is how the menu uses those cvars, so there's definitely two of them. Yes, thank you, I was thinking of zone_details. /zone_details shows how much memory your game is using, and it gives a breakdown of where that memory is being used. /zone_stats is the same thing, it just doesn't give as many details (it'll just tell you how much is being used) Server and clients both have what are called "Ghoul 2 instances". For the client, this includes the mesh, the ragdoll stuff, bolts, basically everything regarding a model, wrapped up in a neat little "instance". The server's version is stripped down, and it only uses some stuff like animating (I don't know all of the specifics). If you're turning off the server's capability for it, then the client can't display those instances because it's missing information. The client though has some ghoul2 instances of its own which aren't done through the server (because it doesn't need it), such as weapons. There isn't a very simple way to explain this relationship, so the best explanation is that it disables player ghoul2 models. Devmapping doesn't allow you to set /sv_cheats I don't think, it just turns it on, whereas it's normally off.
  3. Note that ^8 and ^9 are different on OpenJK (^8 is grey and ^9 is orange I think) Broadsword only has 3 values: 0, 1 and 2. cg_drawAttacker doesn't show a picture of who's attacking you, it's for the "Leader:" picture. cg_hudFiles isn't a 0-1 value, it's a string. cg_noProjectileTrail doesn't exist. cg_shadows isn't a 0-1 value. 0 is no shadows, 1 is blob shadow, 2 is volumetric, 3 is projected. com_hunkMegs doesn't exist. developer goes from 0-2, not 0-1. (According to @@Xycaleth) echo only prints to console, not to main screen. g_bobUp doesn't exist. logfile isn't a 0-1 value, it's a string (I believe) The command isn't 'recon', it's 'reconnect'. Should probably clarify that /record records stuff to a demo file. You're missing s_voiceVolume (or s_volumeVoice, I forget what it's called) /team -> "f" doesn't stand for "FFA", it stands for "Free" which is also the team that NPCs are on. And it's not a flag, it's a value. /set command isn't specific to name. You're missing /seta, /sets, and /setu. Slashes don't go before +, ever. Furthermore, /set com_hunkmegs is completely inaccurate, that cvar doesn't exist at all. Dedicated is also wrong, 0 means no, 1 means yes (local only), 2 means yes (internet + local). /g_friendlyfire -> this is inaccurate, friendly fire does affect powerduel. You're missing values for g_gametype: 1 is Holocron FFA, 2 is Jedi Master, 5 is SP/CO-OP, 9 is Capture the Ysalimari. /g_nospecmove also applies to regular spectators (I believe) Your description for /g_powerduelStartHealth and /g_powerduelEndHealth is somewhat wrong. You start out with g_powerduelStartHealth, and ultimately you lose starting duel health in diminishing returns with each victory. /g_slowmoduelend only applies to duel/powerduel modes, not private duels. /g_synchronousclients is listed twice. You're missing g_dowarmup. handicap has no effect ingame. It was for Quake 3 bot matches and is defunct. /meminfo does not exist. You're missing /zoneinfo. /r_drawentities 0 makes all entities invisible, not just elevators, pickups and players. /r_noserverghoul2 is inaccurate, it controls whether or not the server has a ghoul2 instance for each player. /r_drawstatus does not exist. /r_drawtimer does not exist. (cg_drawtimer on the other hand, does.) /r_drawworld has no effect (at least, that's what GitHub suggets) /r_draw2d does not exist. (cg_draw2d on the other hand, does.) /sv_cheats is read-only. /sv_keywords is defunct. /sv_privatepassword is defunct, use /g_password instead. /se_language can use any language that has files in strings/ folder, including some asian languages.
  4. I think those are for character customization.
  5. As for your second issue, you need to write some code which parses a new animevents.cfg. Footsteps and a few very specific saber moves are handled there. As for your first issue, I don't really know, but I think you could probably trace up the G2API_AddBolt function in the renderer. I know that it mentions specific bones by name, and it's possible that you need to make some sort of table in order to map the bones out. Not too sure.
  6. All I can say is, it should be interesting to compare this with what actually shows up in the game.
  7. Not quite, since vanilla doesn't load .mtr files.
  8. -1 points down, -2 points up. Or maybe I have those mixed up. Alternatively, you can specify an "angles" keyword, which looks like this: angles -pitch- -yaw- -roll-
  9. NES comment. Though if you said Dreamcast instead of NES, they would probably get even worse.
  10. Possibly, yeah. It looks to be calling the same stuff as tcmod scroll does, but applying it to the ref entity as opposed to the surface it's on.
  11. Shhhh... you'll get the hipsters all riled up.
  12. Not quite. I've given it a look and it appears to be identical to tcMod scroll but applies the effect to the entire entity, not just the parts with the shader.
  13. Yes. JA++ works with JA+ clients.
  14. hohohohohohoho
  15. I don't seek to humiliate you. But I would suggest that if you wanted to make things appear better for you, you might try apologizing instead of going on the offensive. thx bby u no im into bdsm loel is all good <3
  16. And yet you call me an idiot, when I've harbored no ill will towards you for the duration of this thread. In fact, I've offered you some life advice because I legitimately wanted to help you, but you've written it off as nonsense. If I were inclined anymore to delve into bickering, I would probably go apeshit and say you were being an asshole at me for no real justifiable reason (other than perhaps derailing your thread? But surely insulting someone outright isn't the best way to go about things). However, all I'm capable of feeling at the moment is a great sense of disappointment since my attempt at imparting some advice to you on the heel of (what an educated guess would suppose, given the history) a thread which doesn't honestly seem like it would have gone anywhere. I thought we could discuss things diplomatically. Apparently I was wrong. @@MoonDog I dint men 2 pis u off bby prmise I wun do it again pls dont beat me bby
  17. Hate to sound like a cynic, but what were you expecting to get by posting this? Most people aren't going to say "no" because they can't speak for everyone, so they are reduced to saying a polite "maybe". You're left to people who either would go onto such a server, or know people who would, who would say "yes". You've made several status updates regarding such a server and have been advertising it pretty heavily, so it isn't too difficult to see where you're going with this - one of a few different things really. Either affirming and reinforcing an idea that everyone on JKH 'hates you' (really really unhealthy and I wouldn't really encourage this sort of behavior), a cry for others to give you some means of respect/attention (which we've seen before multiple times, need I bring up that "hall of fame" thread? I'm not saying that you're necessarily wrong for wanting that, but at the same time you're going at it the totally wrong way by leaving a trail of venom and asking for people to give you respect...it doesn't work like that at all in reality) So in closing, I think you need to take a step back and ask yourself what your goals are. I think you're leaving yourself a very negative influence on people around you and that's counterproductive. A few steps you might take would be to come clean regarding everything. It's quite apparent that you've changed ages rather...rapidly so to speak. And speaking from experience here, 16 isn't very much better to paint yourself as than 13. In fact I experienced pretty bad ageism from fellow coders, and when I proved them wrong, it was somewhat gratifying. But suppose you're like 10 or something. I think people would respect you more as a 10 year old who acts his age than a 16 year old who acts like he's 10. There's a very basic principle involved there: immaturity. When you're 10, nobody's going to give you shit, you're 10, you pretty much have an excuse for acting that way. I'm not saying that in a (fairly adult) community it's a great quality to have, but it is by far better to be straightforward and honest with people. And yes, I did alias myself as being 13/14/16/18 (these numbers are usually most frequently picked) when I was like 8-12 years old. Probably would have been a better idea to say "Oh I'm 10 and I'm just starting out on this modding thing), in hindsight. Also eh, don't consider my words as some kinda attack on you or something like that. I'm just noticing that you're putting yourself into situations which might be unhealthy. There's always going to be people who are going to be hard on you on the Internet (not to throw you under the bus @@MoonDog, but you sometimes get a bit carried away I think). But frankly if you're disrespecting other people, that isn't going to take you very far, and I think that a good beating every now and again bit of conflict helps us become stronger as people. sorry, got carried away. been doing a lot of self-exploration and deep thinking lately. Spent entirely too much time typing this out on a mobile phone.
  18. Try a clean + rebuild, I've heard of this error before but I don't totally recall how to fix it. You might also try making sure you're running as administrator (or alternatively, making sure the code is in your homepath/documents folder somewhere) and/or installing Service Pack 1 for Visual Studio 2010 (not sure what version you're using there offhand)
  19. As long as the individual path_corners and the func_train starting position are not in the void, then no, you're fine. Raven (and others) got away with this in several places by putting the path_corners inside of a brush which was in the void.
  20. Yes. My rend2motionblur branch has motion blur (WIP) as well.
  21. 2dark4me @those screens Also, not quite sure what you're on about. If you're referring to ensigorm's method, you'll need a new entity.
  22. But the problem with such competitions is that you again have the same problem as an awards ceremony: you can't account for every persons tastes. Consider The WarZ. A lot of people will claim it to be a bad game. In fact, it's almost universal that it's a terrible game. Yet you will find at least one person which will claim it to be a good game and that it has 'charm'. 'Charm' can help determine a bad game from a good game, as it impacts your opinion, yet it is completely and utterly arbitrary. The entire idea of determining whether a game is good or bad is a subjective process as you aren't comparing objective facts. For example, the Triangle Shirtwaist disaster was a much more deadly incident than the recent fire in a nursing home - this can be determined from the facts. But let's consider two games which are very very similar - Rollercoaster Tycoon 1 vs Rollercoaster Tycoon 2. Rollercoaster Tycoon was basically the same game as 1, but it added a sandbox mode, a scenario editor, much more rides, higher resolution modes, a larger palette, more scenarios, etc. But is it a better game than 1? It depends on who you ask. I personally think 1 was a better game as the scenarios are better (in my opinion), it has fewer 'junk' rides (rides which serve no strategic purpose) and the new rides in 2 didn't fit the artistic style of those in the first game. But again, it's subjective. Just because everyone (or seemingly everyone) agrees with something, it doesn't change the fact that it's purely subjective.
  23. Do you know GLSL?
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