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eezstreet

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Everything posted by eezstreet

  1. so do something about it. the cool thing about being a community is that it can be shaped by the people inside of it. See, I find that to be a bit terrible logic. If you come into what you perceive to be a modding community and complain about it being a modding community, what was solved by doing this? JKH doesn't claim to be a modding community, it claims to be a JKA community. If nobody from the general community wants to talk about anything other than modding, then guess what, it's going to be a modding community. Don't complain that everything is modding-related if you aren't going to do something about it. There's a significant modding community, this much is true. There's also a significant player community. If this is the only modding-related community around, then this place is going to have lots and lots of modders...it's common sense really. If players want to come here and talk about gameplay-related things, that's great and I encourage that. It might not be my personal cup of tea but I like seeing the community grow. The more people the merrier. But if people are going to come here and complain that it's a modding community then there's really no point in them being here, is there?
  2. it's a modding community I don't even know what "mod upon mod" means even
  3. mmk
  4. See: rd-rend2 thread in OpenJK.
  5. I acknowledged that. I mentioned that it might be the community.
  6. People claim that there's a difference in the way sabers block, but if you note, saber combat code hasn't been touched at all between the versions. It wasn't a hidden change in the patch notes like some people claim; there actually isn't anything in the code changes period that was even related (All they changed regarding sabers is porting some .sab fields from SP...)
  7. What benefit is there to playing 1.00, if I may ask? The previous comments were a bit much, I apologize. But it's been proven multiple times that there's simply no difference codewise with sabering between 1.00 and 1.01. I guess it's your choice, and it's a bit dickish to try and press my beliefs on other people. I apologize. I'm sure you have other reasons for doing so though, maybe the community, idk.
  8. at being inferior to 1.01*
  9. MB2 for a while was really volatile with it. they fixed it via engine hax though
  10. Absolutely nothing.
  11. I'm not really interested much in 3D modelling anymore. I figure it's only really useful as a last-ditch effort in case I can't get any sort of artist. But lately I haven't run into that issue.
  12. So I'm going to drop/withdraw classes in coding to pursue an artistic medium. Yeah...uhm... no.
  13. /flush just flushes some net-related stuff, it helps whenever you're getting low FPS/bad ping after a while (I don't know the specifics)
  14. I hear Houdini was beginning to outclass Softimage though. If that's the case, Houdini might be the superior tool as opposed to 3DS Max and Maya. This could be due to the fact that they moved development to Singapore with a different team. Supposedly Softimage had the most powerful tech and most stable codebase of all 3, so I'm scratching my head a bit to figure out why they actually kept the least superior tools.
  15. Like I have time to sign up for a 3D modelling class. You're talking to the guy with four projects in his signature. I preferred the old days when Softimage XSI Mod Tool was a thing. EDIT: nice read here, it's almost confirmed at this point they're going to discontinue 3DS Max as well: http://www.cgchannel.com/2012/09/autodesk-denies-intent-to-kill-off-3ds-max-softimage/
  16. I don't know if /flush is on there either though?
  17. I meant at your first post, but that's good to know as well.
  18. Right, I knew JKG did it like that, I wasn't sure if it was flipped or not.
  19. JKG development is still very much alive and kicking, it seems: https://github.com/JKGDevs/JediKnightGalaxies/commits/master

    1. Show previous comments  2 more
    2. Futuza

      Futuza

      we still love him though

    3. Tempust85

      Tempust85

      needs moar rend2

    4. Onysfx

      Onysfx

      Well done, Mr. Freeman! (Had to say it xD)

  20. False. Autodesk products (as well as Adobe products) connect to a server for license validation. Even if you don't have an internet connection, the products will still continue to work for a period of time. If you have a permanent license, they might work, but you'd have to contact Autodesk to be sure. The license files which are stored on your computer from these products actually contain stuff like a hostname and port for said servers. The activation code I believe is also sent across from your computer. When there's a key conflict, it triggers antipiracy measures. Regardless, if I pay boatloads of money for a Softimage XSI permanent license, it's a bit frustrating when software which I specifically paid for is getting replaced with some other software which I specifically avoided, and now I need to re-learn everything. I honestly think that they should be refunding people at least a portion of their money, because that shit is expensive.
  21. I think you're missing a pretty crucial element of what he's saying. He's saying that, should the licensing servers or whatever go down for Softimage and 3DS Max, you'd be forced to use Maya. And he doesn't like Maya.
  22. It would be a fool's move to keep Softimage, Max, and Maya, instead of unifying the software as one package. While I do think that it's a legitimately good idea what they're trying to do -- to unify their programs under one (combine everything together and make learning and so forth that much easier), they clearly haven't gotten the featureset from XSI down in their tools, as evidenced by this petition (at least I hope that's why people are petitioning, and not because "muh softwares!") /sign, at any rate.
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