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eezstreet

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Everything posted by eezstreet

  1. It does. q3map2 does different things based on game. And no, entities aren't affected by what game you use for q3map2.
  2. Shroomduck's maps were the first ones I played. True story.
  3. There's a cvar that you need to turn off. I forget what it is.
  4. No. Bolts can be applied to tags or bones, so naming tags bolt_ isn't very accurate. Also the Raven convention is * for GLM models, tag_ for MD3 models. EDIT: I think there's also some engine things which require the tags in GLMs to start with a '*'. I recall seeing some code which checks for if(tagName[0] == '*')
  5. y u break it xyc
  6. You could make it into a func_door, giving it health values and no movement and a script_targetname. The func_door would target a target_scriptrunner which in turn performs the rotating on the door using an affect() block (I think). I think func_static might have a health value too, but not sure.
  7. *l_hand is fine, it won't conflict. EDIT: not sure if you saw last night's commit, I got the animation.cfg and GLA handled, the only issue now is getting it to display the anims correctly.
  8. r_hdr 0 maybe?
  9. @@Szico VII:
  10. Epic Bill Gates vs Steve Jobs Battle Mod 12: Stallman Eats Something From His Foot a worthy end to the software saga
  11. Epic Bill Gates vs Steve Jobs Battle Mod 10: The Wrath of Linux
  12. Epic Bill Gates vs Steve Jobs Battle Mod 8: Looking to the Future
  13. :OOOOOOO
  14. Epic Bill Gates vs Steve Jobs Battle Mod 6: Revenge of the iPhone
  15. Epic Bill Gate vs Steve Jobs Battle Mod 4: The Phantom AMD
  16. Hi, just thinking out loud here: It might be a good idea to add these animations as well: VM_FORCELIGHTNING, VM_FORCELIGHTNINGLOOP, VM_FORCEGRIP, VM_FORCEGRIPLOOP, VM_FORCEPUSH, VM_FORCEPULL, thought about this a little when working on viewmodel animations.
  17. You have to build it yourself using the rend2 branch, follow the compiling tut for win32 but use rend2 branch and check the "BuildMPRend2" option
  18. Epic Bill Gate vs Steve Jobs Battle Mod 2: Ballmer Strikes Back
  19. r_hdr 1
  20. @@Xycaleth: did you ever figure out what was wrong with the UVs?
  21. BILL BILL BILL BILL BILL BILL BILL...
  22. Why VM_ if I might ask?
  23. Should probably do animations next. Just simple ones which exist in base: firing and raising/lowering the weapon.
  24. That's how it should have been done, imo. Using the position of ref_tags will help to visualize the positions much better and lead to much less in the way of headaches.
  25. I couldn't ever get this map to load properly. I was so saddened by this.
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