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Everything posted by eezstreet
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Yes.
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Just to clarify - .menu coding is probably better referred to as .menu scripting, as they don't really pertain to the same thing. A bit of a primer here when it comes to UI: .menu files are separated into itemDefs. Each itemDef has its own properties, including type (such as ITEM_TYPE_SLIDER), position (x and y, x goes from 0 - 640, y goes from 0 - 480) and any type of sound associated with it. Most of the fields are the same regardless of SP/MP. Menu coding (ie via .c files) is a little bit more difficult and complex, and I get the impression that it isn't really what you want to do, unless you really do want to add more RGB parts (in which case, probably a good idea to figure out how the existing ones work ). UI coding in SP is done in the engine itself actually, whereas in MP it's done in uix86.dll. Perhaps you should clarify a bit further what you wish to accomplish - more parts, or just a better interface to control R/G/B colors? The latter is much more simple.
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An easy task for what? Creating new cvars, or..?
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You can't have multiple RGB sections. You'll need to add new cvars for that.
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You can use sliders without any real coding. Check how it's handled in the volume stuff - you can do a similar method there for the character RGB cvars.
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Curious...how many of these effects (specular mapping, bump mapping, etc) can be applied to already-existing maps without the need to recompile them? I figure cubemapping probably requires an -onlyents compile (if anything) but I could be wrong on that.
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WIP Star Wars: Bounty Hunter Scanner
eezstreet replied to Botdra's topic in WIPs, Teasers & Releases
Nah, sorry, not really up to it. I have a lot going on IRL and I'm just not able to really code right now -
It was whenever I played on it. But it's besides the point.
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They're on totally different engines for starters. And Sven's coop is pretty breaky as I recall.
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CO-OP works with OJP Enhanced, it's just breaky on some levels. As I recall, it works (almost perfectly) on t1_sour.
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I still think that's pretty excessive, but hey, people gotta get dat $$$ somehow.
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Comic Neue "Say hello to an unlikely hero"
eezstreet replied to Didz's topic in Art, Media & Technology
needs more rend2 -
Hi, does this happen on a specific map? If it happens on the base maps such as mp/ffa3 etc you might consider reinstalling the game. Does it work for other people? What OS are you using? You might try deleting that map and redownloading it if the issue is major. This error usually occurs when a map brush is getting split too many times during compilation for the game to effectively handle. For some in-depth information, you might look at this thread.
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I suppose it doesn't hurt, but it seems a bit excessive. Anyway, SSL certs are quite often faked/generated by people. Only super legit agencies (from what I've heard) actually purchase certs (dey so expensive)
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You don't need to re-issue your cert, you just need to update your SSL version. Also, I'm actually surprised you're purchasing a cert, seeing as how they're easily faked.
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I meant the site in the OP.
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I was mistaken
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I don't think master.jkhub.org has a page? At least, based on what Didz said..
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use teh convo tool
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That sounds like an interesting mix between Ace Attorney and Pokemon But no, I'm really invested in the concept of this. Ever since I saw Rapture's Delight (American Dad), I thought it would make for an awesome sort of game concept. For some of the characters, I was thinking of: - A Mage character. She killed herself in the '90s, after her ex, in a jealous rage, outed her lesbianism and interest in Wicca to her parents (who are very strict, overbearing Catholics). Her interest in magick fostered a strong spark in demonic runestones, but only for the power of good as her beliefs. Despite doing a number of good deeds and risking herself for the sake of others, she is still very much in doubt as to the reason of her staying in purgatory. She suspects that it could be her religion, her suicide, her defiance of her parents, or her sexual orientation. Many of these questions become answered in the character's arc. - A Gangster character, killed in a shootout during the late '20s. Decades of smuggling alcohol, weapons, and other illegal substances had made him jaded to criminal activity. He had seen the fruits of his labors firsthand - husbands slaying their wives, drunks in the street, and multitudes of people caught with his stuff, not theirs. He had always been a religious man, but while he had been busy with jobs, he never had the time to commit to his faith. The day before his fateful Valentine holiday, he had prayed that the deal would go through. His presence in purgatory serves as a path to redemption for his greed and debauchery. There's going to be more characters/classes, obviously. These are just the ones that I have come up with so far. I'm shooting for like 3 right now, but I might add more. Ideally I'd like a ranged, mage, and melee character. Since the gangster uses guns, I'd like to add a magic bow class too. As far as a sandbox, I think that would be a good idea. It could be a definite option for multiplayer, if I decide to go there, seeing as how some of the stuff in the campaign needs to be stripped out/changed (I was thinking maybe each class could have a different prologue/intro and different epilogue, different quests in each one)
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Sure, speak to someone in charge like Circa and they should help you out. As for a "weekly promo" or something, JKH could always run a news post and it will appear in the bar's news feed. (I personally think it's a good idea fwiw)
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Yes, thank you for the clarification. I was thinking of JKG's old server list. @@LoU: server list would be fine under Resources I think
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Applied. Several have asked me in the past to approve their files, which I found slightly humorous. I figured it would probably make sense then to try and apply, since some already believe that I am.