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Kitsu-NeshKaa

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Posts posted by Kitsu-NeshKaa

  1. On 11/3/2020 at 3:24 AM, minilogoguy18 said:

    I don't think so, people here just seem to use Blender to rip and port models from other games. Loads of threads in the WIP area are nothing but this.

    Animating is animating, that simple. You can literally follow any video out there and apply it to what you're doing. The biggest hurdle is setting up a biped rig to control the skeleton.

    If I understood correctly, the Blender plugin supports import/edit/export animation.
     

     

  2. 7 minutes ago, NAB622 said:

    Post a picture of your script, and a picture of the entity window with your mover entity selected, and we can get you all set! Most likely, your issue is the lack of an origin brush, but it's hard to say without seeing the aforementioned items.

    Also, to help with debugging scripts, type /developer 1 in the game console. Everything a script does will print to the console.

    For the first test, I chose misc_model

     

    Script:

    ------------------------

    rem ( "comment" );

    affect ( "space", /*@AFFECT_TYPE*/ FLUSH )
    {

        task ( "rotate" )
        {
            rotate ( < 5.000 5.000 5.000 >, 1.000 );
        }


        loop ( -1 )
        {
            dowait ( "rotate" );
            wait ( 0.000 );
        }

    }
    ------------------------

    GxThR2m.jpg

     

    W8qW8AI.jpg

     

    ahHqJH9.jpg

     

  3. Hello! I need help with ICARUS scripts. I don't know English well and it's just hard for me to translate tutorials. Can somebody tell me the steps to follow? Please?

    I'm trying to make a rotation. Tried to adapt a script from vjun2 but it did not work.  (model that should rotate just disappears from the map).

  4. I have "system / caulk" and "common / caulk" I use the system.  in the folder with "ja" there are no more resources besides native pk3 files.  Maybe the path should be standard like "c: / lukas arts / star wars / ..." or is it not important?  If that way to the shaders and to the images has no spaces.

     

    Also during compilation and decompilation I noticed such an error. 

    Like: "Warning: Could not find texture

    .bsp:textures/system/caulk"

    But on q3 forums, they says to ignore this.

  5. Hey, %username%, i'm stuck! Can you help me? ?

     

    Hello!  I again decided to make a map for the game.  I made basic geometry and stuck on system textures (caulk, nodraw, etc.). In the shader  file written that they are not drawn and / or not solid, but I have a Brush with a texture visible, it is solid and uses the texture "lost texture" (gray-white).  Who had a similar problem, tell me what to do?

     

    Thanks and sorry for poor eng ?

     

    upd. screens

    in editor
    https://i.ibb.co/JcStvFS/2019-12-17-213428.jpg

     

    in game

    https://i.ibb.co/VCjB1Zv/2019-12-17-213537.jpg

     

     

     

  6. At first they will be decorative. In the future, perhaps, I will make replaceable.

     

    Are these just decorative or are you implementing conquest mode?

    Shaders, I can work with them. Interested in another: how to make a cone without physics?

     

    The only thing I don't know is how to make the textures appear translucent.

    First I made a cone, but it was "solid".
    now I made a 3D model that it might not be "solid".
    m9V8UPF.jpg

    but make a beam, the backlight did not work (I feel I have to use effects.

     

     

    Jeff likes this
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