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Circa

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Everything posted by Circa

  1. I used to be able to join servers that were on 1.04. I don't remember what I did though... I once again summon @@redsaurus
  2. Which Sidious model for MP do you want? I can make it show up in the SP menu real quick.
  3. So we had a few ideas for more customization before. I'd like to get a couple people to get on board with making some new player models. Essentially what I want to start off with are robed additions to the default models, and actually it would be great to just build upon the default species, with the ability to surf on/off certain heads and outfits. Having new species additions would be great as well. We can use the already made ones, like the Wookiee and Ongree. I know @@CaptainCrazy was interested in helping out. I was wondering if @@Psyk0Sith would be willing to maybe help out? Seeing your work for the DF2 mod, it would be great to see that sort of thing add to the customization for JKA SP. We could potentially replace default models/heads with better ones as well if possible. This can also apply to JK2 models as well. Potential species options, both male and female versions of each: Human - male | female Rodian - male | female Kel'Dor - male | female?? Zabrak - male | female Twi'lek - male | female Wookiee Ongree Ithorian Vurk? / this Nautolan What other species?
  4. Alright, now that we have reworked the vision of this, should these animations still be implemented? I'd love for them to be, as I think they would be much better looking than the originals.
  5. Jedi Knight: Enhanced Overview JK: Enhanced is the result of merging two projects, JK2:HD and the Gold Pack. Essentially, this project's goal is to enhance the overall performance and experience of Jedi Outcast and Jedi Academy single player, both visually and functionally. This includes many areas such as gameplay, new features, better effects and models, new missions, and much, much more. To be specific, these things will be shared across both Jedi Outcast and Jedi Academy: OpenJK Based. On top of the benefits this mod will be providing, it will run on OpenJK, along with all the bugfixes it brings. Open Community Concept. Since both JK2:HD and Gold Pack took contributions from the community, there will be no change with this merge. The community can contribute as they see fit, and we will be open to any suggestions. Remastered Audiovisuals. There will be a serious attempt made to get the game running on rend2, with all the benefits that it brings. The text crawl will have improved audio and video and a more movie-like appearance. Weapon models will be replaced with improved versions. Several enemy models will also be improved. Custom Games. Created by people in the community, these provide a vast amount of ways to play the game and provide for infinite replayability. For instance, a "Hardcore" custom game might exist that makes the game much more punishing to play. Creating these custom games is a simple matter of creating a special .cfg file. Holsters. A functioning holstering system that places the saber on the hip when not in use, and blaster pistol in a proper holster. Numerous bug fixes. A variety of issues were fixed in the game, including some game-breaking ones. AI Improvements. The AI will be smarter and use slyer tactics, to the player's detriment. Musical Improvements. In addition to the text crawl being in full stereo audio, the music will be changed in a few sections in both games as to improve the mood of the scene. These changes will be provided in an optional PK3. Jedi Outcast The features and changes originally outlined in JK2:HD will still be implemented in JK: Enhanced. Some of these follow: The Lost Level, known as cairn_stockpile. This mission's existence was only discovered a few year's ago, and a completed version will be available in this mod. Rebalanced Gameplay. Some of the less useful abilities and weapons have been tweaked substantially to be more useful. Generally, weapons will feel more powerful. The player will need to rely on stealth more often, but it is still only mandatory in cairn_dock. Some small changes have been made to make weapons feel more unique. Continuity corrections. Small issues in the continuity will be addressed. A full, detailed list of these will be coming soon. Alternate Dialogue. Some dialogue will be (tastefully and appropriately) replaced randomly with lines which never saw the light of day. Jedi Academy The features and changes for Jedi Outcast will be shared in Jedi Academy, for the most part. Exclusive changes will be: New missions. A few new missions will be added, perhaps a whole new tier or one mission for each existing tiers. More customisation. More species options, complete with more clothing options, including more "Jedi-like" options. Potential saber builder. Allows you to actually construct your own saber out of various parts. New dialogue and voice actors. If you're one of those people that always hated male Jaden's voice, you're in luck. These will be professional quality recordings. Storyline changes. We all hate how awful the story in JA is. Our goal is to improve it, which could mean changing Rosh's character a bit. Feature Requests If you have any requests for features you’d like to see, please post them in this forum. We will not include every request, but we encourage you to ask anyway.
  6. Now they're a bit too round for my taste. Though I'm a bit picky when it comes to that stuff.
  7. After listening again to the version you posted, the drums are not in tune with the rest of the song, and it makes me cringe. Definitely not taken from the source material there.
  8. There was never a final version. The author states that in the description of the file. Quoted from the file page: This is the one from jk2files.
  9. With May 4th (Star Wars Day) coming up, there are some pretty big sales going on for Star Wars games. http://starwars.com/star-wars-day-digital-2014.html And Steam is also having a huge sale as well: http://store.steampowered.com/sale/Star_Wars_May_4_Sale?snr=1_4_4__40
  10. You mean this one? It's already uploaded here.
  11. Removed off topic posts. Stay on topic guys. Posting multiple times about how upset you are is not necessary at all.
  12. You're right. Just did. I gave @@Szico VII a hard time about initially putting it in Jedi Knight Discussion. I probably just ran out of his forgiveness.
  13. I've never heard of any of those new people. Which makes me glad. No expectations.
  14. That has nothing to do with that link I just posted. It also has nothing to do with "new staff", those are the rules. We can't host a file unless we have permission from the original author. We do, however, allow users to submit those files if the authors can't be contacted. But there must be proof of contact before we accept them.
  15. That's what this thread is for.
  16. Going in a more cinematic direction for the polls this time. Which movie is your favorite? Explain why.
  17. I compared to the default rancor file. Looks like the scale, height, and width are identical to the mutant rancor. Odd that it still doesn't work. What model are you using? Do the animations play correctly?
  18. We can discuss this more when @@redsaurus gets back to working on it.
  19. Perhaps @@Rooxon can work with you on that, since he's making the new sabers. I may need to talk with you on Steam about the Gold Pack and how your mod will fit in.
  20. Possibly, yes! Though this is not very code-based like yours is, but it could be.
  21. Use this thread for general discussion and questions regarding the mod.
  22. Ha. Yeah, but that's not official. The complete score was never released. People have been doing what I just did and edited around with it. Although I think they may have gotten the "war drum" part from a video game that had it. So it sounds a lot better than mine.
  23. Post the .npc files content here and perhaps we can help you further.
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