gerbilOFdoom
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Everything posted by gerbilOFdoom
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Is there any utility/gimmick possible with weird classes?
gerbilOFdoom replied to Username's topic in Modding Assistance
I just searched through the repository and found: CLASS_MORGANKATARN has WP_NONE, cannot surrender CLASS_MURJJ has cannot surrender, no attack delay, and (I think) doesn't leave behind a footstep in JKA Edit: Also, there's this, which is probably a more reliable source than I am https://jkhub.org/forums/topic/10142-npc-classes-and-their-descriptions/ -
The model reborn_new is just a variable (attribute) your character has. Similarly, the non-player character 'reborn_new' has a model that also happens to be named 'reborn_new'. Changing your character's model variable will not change your health or shield variable.
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Sign up for the Third Scrimmage Match!
gerbilOFdoom replied to eezstreet's topic in Jedi Knight Galaxies
... I actually forgot it was today -
Sign up for the Third Scrimmage Match!
gerbilOFdoom replied to eezstreet's topic in Jedi Knight Galaxies
@@eezstreet should set my time to ~4pm through 6am. Before noon is just cruel. -
Sign up for the Third Scrimmage Match!
gerbilOFdoom replied to eezstreet's topic in Jedi Knight Galaxies
Your General Location (for ping/timezone) -Great Lakes (EST/GMT-5? timezone standards are horrible) What times work best for you (on your timezone) -I'm nocturnal so any time not early morning What platform you use (Windows, Linux or Mac; optional) -Windows How many people you want to bring along with you (optional) -My cat? Whether or not you can record video (optional) -I can -
Also, switch to mobile based on display size and change with window size. Wait don't do that, that requires a ridiculous amount of hacks to work with high resolution mobile devices with a variety of OS versions. And Internet goddamn Exploder.
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Anyone else pick up an old game like Star Wars Obi Wan and lose that rosy nostalgia from childhood? I just tried playing it and could only handle 20 minutes. The saber combat, while interesting, is just... bad. Or maybe that's the camera action I had trouble with. Plus the game is an eyesore from the original xbox era. Good news is that I had a lot of fun with it as a child so it's still a winning game in my book.
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Open source Jedi Knight in a modern engine
gerbilOFdoom replied to afi's topic in Art, Media & Technology
Let's say a UE4 game is made with blade dueling mechanics and acrobatics similar to way JK does it... what's to stop somebody from making a star wars mod? It'd be a totally unrelated enterprise so it'd sidestep the legal issues as far as the game goes, then star wars fans can have a star wars skin on it Let's just hope their lawyers don't find this post -
@eezstreet not recognizing trololol account named "WHYY"
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Hi all! I'm renting a pretty beefy server for web hosting which has resulted in me having some extra room... around 12/16 of the capacity is unused. Could I put that extra capacity to use for the JK community?
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Something has happened to my JKA game....
gerbilOFdoom replied to TheWhitePhoenix's topic in Jedi Knight Tech Support
I recommend waiting for the RX 480 to come out - starting price $249. If you can't wait, hit up http://gpushack.com for a cheap refurb. That being said, I'm pretty sure any modern CPU's integrated graphics should be good enough for JKA. -
The Warzone link is borked
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Michigan, USA. Currently residing in the UP - it's only been a year but I have already started to develop the accent. I went from "oh yeah, out and about in a boat" to "ooh yah, oot and aboot in ah boot"
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I was referring to one person in the plural. I promise.
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So, what could be done with more money?
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It is amazing what one man was able to do with this, though.
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Would be nice for a "last updated" date/time to be included
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Is phpBB any good these days? I haven't with it in... 8? years Also, is that progress bar on the original post updated as donations come in?
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Winter is upon us. What game is on the top of your wishlist?
gerbilOFdoom replied to eezstreet's topic in Latest Poll
@@Scooper #ScooperPlz -
Revival of JKA's modding community
gerbilOFdoom replied to Xycaleth's topic in General Modding Discussions
Scripting would make contribution much easier. I have a hard time getting into C/C++ but I can handle Javascript or LUA (mostly Javascript). Scripting options for: Bots/NPCs, Entities, and Objectives/Scores/Server Console Commands. From there, a larger "gateway" server would be nice. Something to show how many players are online, excluding bots, that you can use to walk through a portal to another server for gameplay and also as a hub for chat and simple dueling. Someone find Robophred and drag him out of retirement. Lugormod has some features that made gameplay fun when I was still active. Also, here's a terribad idea: crowdsource donations to modders as bounties for developing a content for our great gaming clickbait? -
I would say building new missions would come first. A new tier of missions and an 'academy' hub would be a good start. After that modifying the original story arc and characters would be a reasonable goal.
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If the mod implements a makermod/lugormod style ingame building system I'd be happy to help build map interactivity.
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Only if it turns out to be something other than a battlefield clone with some star wars lore sprinkled on.