Hello.
I've come to OpenJK rather late and as well as the normal JK gameplay, I use the following mod to play Jedi Outcast campaign with Jedi Academy core.
https://www.moddb.com/mods/jedi-outcast-academy/downloads/joa-v3-full-version
However since modifying the launch .bat to run off OpenJK-SP instead of jasp, I've run into a handful of issues.
A couple of them I have already fixed such as:
- shader problem that left all characters transparent and certain level scenery textures missing
- "couldn't load item for weapon_trip_mine" error message at the start of new game, which ended the current game
In both these cases I copied the JA versions of the shaders and the items.dat from the JA assets pk3 and added it into JO assets to fix the problem.
But one other problem that seems to be impossible to rectify is seeing "couldn't find weapon for weapon" error appearing at the start of most new levels, ending the current game.
I thought that this was due to the JO version of weapons.dat, but after copying it into the JO pk3 the same way as with items.dat above, it is making no difference.
If I want to get to the next level then I am having to use the "map" cheat code before the previous level's ended.
I have noticed, and this might be part of the issue, is that at least according to the command window OpenJK is searching through folders and loading pk3s in *reverse* alphabetical order.
Typically JA should be loading packages in normal alphabetical order, and if you have a relatively comprehensive mod then certain things need to be loaded in a specified alphabetical order.
It would result in problems to have it read in reverse.
Is the loading order "known about" in OpenJK and has it resulted in similar issues as above?
Anyone know what my unshakeable error could mean and where I should look for a fix?
Thanks