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ZanderNao

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Posts posted by ZanderNao

  1. The droids are kind of in a weird state. They're not by Phazzzer and the textures weren't baked together. They are also higher poly than usual. I can convert the model to GLM if needed. OCD2 got a prototype version up and running, but its prone to crashing the game if its damaged or destroyed.

    RD3 V1: https://www.dropbox.com/scl/fi/m607lp6fmkh9nhme4xcml/RD3-V1.pk3?rlkey=30hcrqx79uzpwuxs2jh6adu3i&dl=0


    Here is a GLM of the SOTE Trooper:
    https://www.dropbox.com/scl/fi/0jgir1jvgounq3kuk4phq/SOTE_GLM.glm?rlkey=tgoxd0wedmbeydpn5uraos8gj&dl=0

     

    Something important to note, there are three different models for the visor. There's a W, a T and a horn rim shape to add variety.

    Between Jeff and OCD2, the RD3 is almost ready! I just have to figure out how to make the camera eye not be a haunting void, lol

    openjk 2024-03-30 21-53-21-59.png

    openjk 2024-03-30 22-11-22-30.png

    Here's another challenge: They are a fair bit off from the default skeleton shape so the arms would no doubt need to be warped/morphed/shrunk.

    Moralo Eval
    https://www.dropbox.com/scl/fi/a5jbpuxtivq4ndurtu4ho/Moralo_Eval.rar?rlkey=id3mupd3fyxf1v9y4wc31ql62&dl=0


    Osi Sobek:
    https://www.dropbox.com/scl/fi/6wqjzucnojrniqq6b5pxp/Osi_Sobeck.rar?rlkey=bfsnj0pvuiwau2ytjn5h0ebjb&dl=0

    Moralo.JPG

    Osi.JPG

    Jeff likes this
  2. 5 hours ago, Torki said:

    I might be able to do the R2s, as they are easy for my "skill", managed to rig one from Galaxy of Heroes, complex stuff like shaders and texture edits will have to be done by someone else.

     

    I'd use a spoiler tag for the image, but can't find it :C

     

      Hide contents

    shot2024-01-04_20-27-40.jpg

     

    OCD2 took a stab at the R2s but we determined the model is still too high poly and crashes the game. I'm also not so happy with the textures so I think they are on the back burner at the moment. I really really appreciate you reaching out though, and your previous droids look so amazing!

  3. 2 hours ago, Maui said:

    If you're still looking for help, let me know.

    Oh I most certainly am! We have several mods on deck to play with. There are more, but these might be a good start. Also, I tried to add your discord but I think it may be out of date.

    Fin 2.0 https://www.dropbox.com/s/kp1wk84ykiwoh5j/Finroy.rar?dl=0
    Pyke Poncho: https://www.dropbox.com/s/fln3dy780vubvog/Pyke Poncho.rar?dl=0
    SOTE Trooper https://www.dropbox.com/scl/fi/9hezgphg0nvt2t80ksty8/SOTE-Trooper.rar?rlkey=i9kia459iyyc42qme6y27bnw3&dl=0

     

  4. 12 hours ago, Kyle said:

    I'm currently getting back into JK modding.

    20 years ago, I used to contribute a lot.  ForceMod 3, I spent HOURS adjusting the height scales for all of the bots.  Came up with SFX for the weapons, and play tested it all like a fiend.

    The last mod that I had contributed to was 18 years ago.  OJP.  When it was a baby and no one was playing it.  I did some testing of it before I had to walk away as my daughter was born.

    I'm excited to dip my toes back into the modding scene.  I want to come up with a decent set of Reborns, lol.  We'll see what happens.

    I stand corrected! OJP was one of the most successful mega mods of all Jedi Academy history!

    Welcome back to Jedi Academy! It certainly is the game that keeps on giving. I can't wait to see what you come up with! If you've got any practice with rigging, I have some models stuck in the pipeline to get into game, lol

  5. If you have a .MD3 of the ship you want to replace it with, you can replace the corresponding map object. The problem I've had is that scale is a variable I can't account for in that, lol. I replaced the transport you're talking about with my dagger fighter by saving a MD3 of the ship and textures as models/map_objects/imp_detention/transport.md3 and the same technique worked for the scow in Outcast.

    I think the previous point about them not replacing it in certain maps would still hold true, but it'd be worth some experimentation.

    swap3.JPG.b81fb33ccebb87c5d86fcf8e274374bb.JPGswap2.JPG.482137a0369670b8adfae617af846501.JPGswap1.JPG.481ca8e6d059b50341c853f8fead7398.JPG

    Confirmed, it did not affect mp/ffa3.

    krkarr likes this
  6. Hello all! I'm sure many of you have seen me popping up here and there as a Jedi Academy enthusiast. I wanted to reach out with some models of interest.

    For quite some time, I worked with an artist named Phazzzer to develop models for Jedi Academy. Then when we'd gotten the models in shape, other great modders like Jeff and Noodle and OCD2 would help bring them into game. But of course, everyone's only human. Due to life circumstances and schedules, there's been a bit of a backlog of models that could use some help.

    These are all originally made, hand crafted, no ports. Some are closer to being game ready than others. Some are a bit off model and would need adjusted to the skeletons.

    I'm not even asking for all of them. If anyone sees a single model and goes "Ah, that looks like something I'd have fun working on!" All the better. I just don't want these gathering dust forever when people in the community could enjoy them.

    Thank you all for your interest and time!

    Not Started:
    Fin.JPGSobeck.JPGEval.JPG

     

    Done:
    SK.JPGRD3.JPGponcho.JPG.d1345444d5b62b8cba6f041f8ff42a90.JPG


    Nerf.JPG

    Cor, krkarr and Maui like this
  7. On 9/11/2022 at 1:03 AM, DarthValeria said:

    Since my graphics card got burned I'm trying to work hard to get new one

     

    But I'm so bored and I decided to learn a few tricks in Blender and made those

    render1.jpg

    render1.jpg

    render1.jpg

    render1.jpg

    render1.jpg

    render1.jpg

    render1.jpg

     

    Could be great map assets, vehicle sources, all sorts of things. Very beautiful!

  8. 3 hours ago, Chansta said:

    hello Jeff, I seemed to have stumbled upon an issue regarding a model you made, for some reason when i try to spawn this model ingame, this happensspacer.png

    It looks like there is a texture or shader conflict between that file or another one in your base folder. Do you have pakscape to look at the contents of pk3 files?

  9. It's an excellent start, and a great idea to take as a source! The interior is particularly nice. Extending the ground out a little further from the house might give it less of a floating island feel and beveling the edges where he sharp corners meet could make it feel more realistic, but it is already better than many can do and has great atmosphere!

    Minoda and PreFXDesigns like this
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