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Posts posted by ZanderNao
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You are a legend and for however long you are here, we shall be grateful for any upload that you submit. Obviously, we hope longer rather than shorter, but we understand how life moves. The ones you are working on already are mind blowing. Thank you for doing what you are doing!
Kualan likes this -
Who is a good boy? The massif is!
SpeedyJDFox95 and Noodle like this -
1 hour ago, ToxicNwah said:
Been a long time since this got updated. Any chance of you just releasing what you've got even in an unfinished state? It'd be a shame if none of it was ever released
I really think this is a good idea, and you can always do another version later!
BlindDaThief likes this -
I am so envious of that grasshopper skin! Such unique models in here.
Noodle, Teratoid and GamerRedNeck like this -
That is fantastic! Not enough props by far, and food is the best way to create an immersive experience!
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I think your game flow makes sense. Getting the map with textures in game is always a good first step. Shaders can always be adapted after the fact, lol. Thanks for the update! I can't wait to play in this sandbox!
EvasionStudios likes this -
BlindDaThief, Omega and NumberWan like this
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I credit the variety of your work. You've brought some good diversity to JA. Have any other species inspired you to kitbash?
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This map turned out so well. Polished, beautiful, a tribute to execution and form.
scp_chaos1 and NumberWan like this -
As an update, the only ones left are the Phindians (probably because they are so far off model for the Jedi Academy skeleton). Everything else is either complete or in progress and being refined. Thank you everyone for your interest and help!
Here are some progress pics of the models being refined: -
This one asset reminds me of the Shadows of the Empire swoop rider.
DarthValeria, NumberWan and Smoo like this -
Progress being made. The RD3 droids are entering the final state of optimization. A new model of Fin has been provided with better matching hands. I appreciate everyone's input and guidance. If anyone feels like taking on the Phindians, that would be amazing, lol.
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The droids are kind of in a weird state. They're not by Phazzzer and the textures weren't baked together. They are also higher poly than usual. I can convert the model to GLM if needed. OCD2 got a prototype version up and running, but its prone to crashing the game if its damaged or destroyed.
RD3 V1: https://www.dropbox.com/scl/fi/m607lp6fmkh9nhme4xcml/RD3-V1.pk3?rlkey=30hcrqx79uzpwuxs2jh6adu3i&dl=0Something important to note, there are three different models for the visor. There's a W, a T and a horn rim shape to add variety.
Between Jeff and OCD2, the RD3 is almost ready! I just have to figure out how to make the camera eye not be a haunting void, lol
Here's another challenge: They are a fair bit off from the default skeleton shape so the arms would no doubt need to be warped/morphed/shrunk.
Moralo Eval
https://www.dropbox.com/scl/fi/a5jbpuxtivq4ndurtu4ho/Moralo_Eval.rar?rlkey=id3mupd3fyxf1v9y4wc31ql62&dl=0
Osi Sobek:
https://www.dropbox.com/scl/fi/6wqjzucnojrniqq6b5pxp/Osi_Sobeck.rar?rlkey=bfsnj0pvuiwau2ytjn5h0ebjb&dl=0 -
5 hours ago, Torki said:
OCD2 took a stab at the R2s but we determined the model is still too high poly and crashes the game. I'm also not so happy with the textures so I think they are on the back burner at the moment. I really really appreciate you reaching out though, and your previous droids look so amazing!
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2 hours ago, Maui said:
If you're still looking for help, let me know.
Oh I most certainly am! We have several mods on deck to play with. There are more, but these might be a good start. Also, I tried to add your discord but I think it may be out of date.
Fin 2.0 https://www.dropbox.com/s/kp1wk84ykiwoh5j/Finroy.rar?dl=0
Pyke Poncho: https://www.dropbox.com/s/fln3dy780vubvog/Pyke Poncho.rar?dl=0
SOTE Trooper https://www.dropbox.com/scl/fi/9hezgphg0nvt2t80ksty8/SOTE-Trooper.rar?rlkey=i9kia459iyyc42qme6y27bnw3&dl=0
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12 hours ago, Kyle said:
I'm currently getting back into JK modding.
20 years ago, I used to contribute a lot. ForceMod 3, I spent HOURS adjusting the height scales for all of the bots. Came up with SFX for the weapons, and play tested it all like a fiend.
The last mod that I had contributed to was 18 years ago. OJP. When it was a baby and no one was playing it. I did some testing of it before I had to walk away as my daughter was born.
I'm excited to dip my toes back into the modding scene. I want to come up with a decent set of Reborns, lol. We'll see what happens.
I stand corrected! OJP was one of the most successful mega mods of all Jedi Academy history!
Welcome back to Jedi Academy! It certainly is the game that keeps on giving. I can't wait to see what you come up with! If you've got any practice with rigging, I have some models stuck in the pipeline to get into game, lol -
3 hours ago, Kyle said:
Ohhhhh to have a mega-mod that upgraded default JA with the best replacements possible!
Ah, but that is the holy grail that countless hundreds of modders have set out to find, lol. Thankfully Jedi Academy supports more manageable individual mods that build up to something epic.
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If you have a .MD3 of the ship you want to replace it with, you can replace the corresponding map object. The problem I've had is that scale is a variable I can't account for in that, lol. I replaced the transport you're talking about with my dagger fighter by saving a MD3 of the ship and textures as models/map_objects/imp_detention/transport.md3 and the same technique worked for the scow in Outcast.
I think the previous point about them not replacing it in certain maps would still hold true, but it'd be worth some experimentation.
Confirmed, it did not affect mp/ffa3.
krkarr likes this -
That is a great idea! I can see it going big for roleplayers and film makers for sure.
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This is mesmerizing! Astounding work so far! The hyperspace is super impressive.
Lwkill likes this -
Hello all! I'm sure many of you have seen me popping up here and there as a Jedi Academy enthusiast. I wanted to reach out with some models of interest.
For quite some time, I worked with an artist named Phazzzer to develop models for Jedi Academy. Then when we'd gotten the models in shape, other great modders like Jeff and Noodle and OCD2 would help bring them into game. But of course, everyone's only human. Due to life circumstances and schedules, there's been a bit of a backlog of models that could use some help.
These are all originally made, hand crafted, no ports. Some are closer to being game ready than others. Some are a bit off model and would need adjusted to the skeletons.
I'm not even asking for all of them. If anyone sees a single model and goes "Ah, that looks like something I'd have fun working on!" All the better. I just don't want these gathering dust forever when people in the community could enjoy them.
Thank you all for your interest and time!
Not Started:
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Has night fallen? If it has, you've made up for it with exceptional lighting in the map!
AngelModder likes this -
That Atlantis map sure was a thing of beauty!
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Kualan's Kitbash Workshop
in WIPs, Teasers & Releases
Posted
Sharp, distinct, and appreciating the 'old soldier' head.