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Everything posted by IrocJeff
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I was looking for .roq extensions in the scripts which is where I was messing up with this. I was able to get it to work.
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how about an example in Jedi Outcast?
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I could of swore I saw it in a script for JO somewhere but I guess I'm mistaken. Anyhow, I edited a .roq file for my purposes and would like to have this file play after my opening crawl. Anyone know how to set this up in Behaved?
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My first game in Javascript (for school)
IrocJeff replied to Boothand's topic in Art, Media & Technology
The paddle on the left started moving faster when the ball would go towards it. Also, the ball ran out of steam for me and basically just stopped somewhere on the bottom of the screen. Pretty good for a school project, though. -
Just got done watching it and watching the Dodgers collapse during the commercials. Absolutely loved it, except for the Dodgers failures. It'll take some time to get used to the different animation from the Clone Wars but overall I thought it was great.
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I'll be watching it tomorrow night so I'll let you know afterwards.
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yeah, I think this is with the GNOME desktop. When I dualbooted with Mandriva 09' it was a really cool feature.
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Well, things are going much more swimmingly than I thought going through the old maps. I'm nearing completion of map 5, which contains part of the previous map and part of the lab/testing area of the station. Only a few more slight tweeks and I'm up to the final map, the brewery. Hurray! Most of the changes involved textures, adding in some details, tinkering with npc placement and count, as well as trying to fix some other issues that happened to crop up. I should be on the final map this weekend. There is still a bit to do there, though. Here are some shots from the more utilitarian areas of the station. If you go back and look in early posts was the reactor area which i didn't care for. When i found that the shuttle model fit, I decided to make a landing pad there instead. There is a fuel tank and on top of the platform there is actually a re-fueling hose I made with cylinders, vertex editing, and some imagination! You navigate some pipes below this to get to the next area. This is a security/control room just before the hangar area. Made some servers or mainframes, doesn't matter, in the back there with some texture from Carin. There are computers and other stuff up there too but you'll have to play it to see it all. Both of these areas were built about 4-5 months ago.
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He looks like any other tool in a commercial that has anything to do with technology. Surprised they didn't have horn rimmed glasses on him and some douchy indie rock music playing in the background.
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We, here in the US, are getting the Rebels movie on Disney Channel this Friday night. I wasn't even aware there was one. From all I saw on the commercials for the series and the movie it looks pretty good for those of us who like the original trilogy.
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I always wanted to do something where you cross Call of Duty/Call of Duty 2 with the Star Wars universe. Same player control as well where you can go prone and have inronsights and stuff. You'd play a Rebel instead of an allied soldier and the Germans would be represented by the Empire. You can create some imaginary world where the Rebels are launching an invasion just like D-Day only Star Wars-ified and have similar missions and stuff. For example, in COD2 you had to find those guns and destroy them on Point du Hoc. Maybe you'd have to work your way through and destroy some power generators or something. I guess this would more a COD2 conversion but I always wanted to see something like this.
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Like @hleV, I couldn't care less about the APP stuff. That little window is kinda neat where you can put live windows and whatnot but the taskbar is more organized for that. Hell, I can hit the Windows Key and Tab and that neat-o rolodex that I never use, either. It doesn't look too bad other wise. Hopefully we can make a desktop look like a desktop with those customization features.
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Thanks. Those images are all re-done though. Go ahead a few pages and you should see the newer Imperial Wok and Arcade area.
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I completed the changes to the first level, although I did not change the opening crawl yet. I have a roq video I edited from the game to include as well. I know this is in Kejim scripts so I'll probably do this last. I'm about halfway through level 2 now. This is the biggest change I had to make, the cargo area. I redid the overhead crane, the lighting, merged the two areas together, added more cargo and added more Rodians.
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Shamrock is a pretty close one, at least on the "A". Try this site out and see what you come up with in regards to your font. http://www.identifont.com/identify.html
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I did a font search last night on this, where you answer questions about your font, and I came up with nothing.
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I just deleted the gorge and merged the two hangar areas. It will be much easier this way. Thanks for all the help anyhow.
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This image may help out a bit. From this distance the cable is fine. But, you'll be riding that crate and that is where it gets blocky up close. If I were to make the cable an ASE model will I be able to make a function_Door out of it, as this is what my crane is made from, along with the appropriate clip brush. Or, would it be easier to just rebuild my crane as an ASE model altogether.
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Ok, so, since my overhead crane is something that the player is going to have to activate and then jump on to ride across a gorge then I should probably end up making the whole crane an .ase model, right?
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I need a steel cable and I need it to be about 2-4 units thick. The problem is a cylinder at that diameter looks like a square. Are there any tricks or anything I can do to make something round that is 2-4 units thick?
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Wing Commander III free on Origin.
IrocJeff replied to CaptainCrazy's topic in Art, Media & Technology
I get ya. I had X-Wing Alliance and it wouldn't load on Win7 64 so I had to create a new installation disc for it. Figured it might be the same with Rogue Squadron so that's why I looked and posted it. -
My half Life 2 has 69 hours on it. Black Mesa doesn't seem to give me any hours but I've probably played that more. I played a lot of IL-2 Sturmovik online in the spring and summer but the servers aren't what they used to be so i quit. That's not on my Steam account but I've probably had hundreds of hours in that. I play a bunch of emulators, too, so I kinda jump around on those. Megaman 7 is getting a bunch of my game time now.
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Wing Commander III free on Origin.
IrocJeff replied to CaptainCrazy's topic in Art, Media & Technology
You ever give this a whirl? http://pcgamingwiki.com/wiki/Star_Wars:_Rogue_Squadron_3D -
Never thought I'd actually ever get to this point, but, I am done with all my rooms I wanted to make in this project. No more new architecture. No more redesigning paths for the player to take. Its all done. This isn't to say I'm finished, but, its a lot of smaller stuff now. This is mainly going back to the older maps and fixing some lighting, textures, and stuff i learned how to make better in the later maps that also appear in the earlier ones. I still have to write out my final cutscene and get that scripted. Have a pretty good idea for really cool ending scene. These will be the last two shots for a while I guess. Just a hallway and Commanders office. Once again, the desk shows up better in game. The carpet is a new texture from someone on Deviantart I think. I'm honestly looking at having nearly 50 sources to cite for all these freaking textures I used. There are 326 all new textures and about 20 new shaders.
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This album and Persistence of Time are my two favorite they did. Didn't care much for the Bush era nor what they are doing today. Thought Worship Music was a bit, meh, even though Joey is singing.