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IrocJeff

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Everything posted by IrocJeff

  1. Was playing "Zelda: Minnish Cap ". I think I found my second fav Zelda since Link to the Past.

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    2. IrocJeff

      IrocJeff

      That wasn't bad. I enjoyed Windwaker, also, but I prefer Zelda in top down perspective.

    3. Onysfx

      Onysfx

      Minish cap is good, you should also try links awakening DX and the oracle games. My favourite zelda game myself is majoras mask. It's fairly harder than OOT, but I enjoyed it far more.

    4. Merek

      Merek

      I have a few zelda levels for JK3 if you want them. Onysfx and I have explored them before. Quite good. Only downside is flipping missing textures.

  2. How do you make red beams?
  3. It just won't work with a human the way I have it in the story. It'll be better w/ a robot.
  4. More I look into this I may just stick a protocol droid at the end of the catwalk and use him as the conduit between the brain and the player.
  5. Nope, that is why it needs a mouth.. hehe
  6. Well shooting it isn't going to work for what I want to do. There are these script commands but it only works on breakable models, so it says. I can stick a droid at the end of the walkway and he can translate but it kind of ruins the whole atmosphere. Non-NPC Animation: These commands are for use on misc_model_breakables only SET_STARTFRAME int frame to start animation sequence on SET_ANIMFRAME int frame to set animation sequence to SET_ENDFRAME* int frame to end animation sequence on SET_LOOP_ANIM “true/false” Loop the animation sequence SET_DISABLE_SHADER_ANIM “true/false” Allows turning off an animating shader in a script SET_SHADER_ANIM “true/false” Sets a shader with an image map to be under frame control
  7. I want to have some sort of talking effect being played while my brain speaks. Maybe like a sine wave animation that would be on animation when silent and then when it speaks the animation would change, like they used to do on old movies and stuff. I already used speakers in my test lab and don't want to go that route again because this brain is fixed, while the test chamber has action in it. Is it possible to turn off and on a texture somehow?
  8. I finally got all 6 maps linked together properly. I did forget I had to add more "objectives" in but decided against it and made one universal objective instead. Since information is given w/ computer terminals in certain areas I figured the player can figure it out if they want to or just blast through it all. All I have to work on now is the final cutscene. Maybe end credits I'm not sure.
  9. I liked that his lightsaber looks like a staple gun.
  10. Just finished adding the new terminal messages, npc's, and some other stuff. I only have to make the final cutscene, fix the level transitions, and maybe add in some items here and there.
  11. It counts. I'm terrible with that kinda stuff myself but I know how to change colors and stuff. lol. I have no idea if its legal or not. I've changed a few textures from JK2 to suit my needs. I've also modified sound files from the game to make what I needed. This is especially true in my "test chamber" with the stormtrooper dialogue. I cut up some trooper dialogue to get what I needed and made my own files from it.
  12. This looks really neat. Are those textures from JA or did you make them yourself?
  13. If you mean those 2 gaps in the patch to the right of the THIS------> I had similar problems with patches that weren't and even XY grid size like 512x512 or 128x128... especially if i started manipulating them after I capped them. Too much movement of the vertices and things got all screwy. Can you make the outer ring the same way you made the inside one? That one looks great and it looks symmetrical ?
  14. That worked out pretty well. my framerates on the brewery production floor also increased quite a bit which is great. Thanks for the help with this!
  15. Yeah, type task. I actually colored the commands red in there but it didn't show up in the post... which is why I mentioned colored section. So, how will I know they remove if I cannot see them? I'm just curious.
  16. Since I reached 5,000 views on my project I decided to give you guys another in game shot. And yes, even though I know where the enemies are, i get shot on my own maps...hence the low health. Mostly debugging scripts and fixing some stuff. re-arranging some npc positions so you'll get shot easier and stuff like that. Looks like some half-assed repairs on this catwalk. The answer lies in an e-mail on the computer terminal on the right side of the screen. You'll have to play it to find out the details!!
  17. affect ( "type1", 56 ) { task ( "type" ) { set ( "SET_ANIM_BOTH", "BOTH_CONSOLE1" ); set ( "SET_ANIM_HOLDTIME_BOTH", -1.000 ); set ( "SET_NOTARGET", "true" ); set ( "SET_IGNOREENEMIES", "true" ); set ( "SET_HEALTH", 2.000 ); } do ( "type" ); wait ( "type" ); } Above is one of my character animation scripts for typing. Would I put the behavior state "remove" in the colored section of my script?
  18. The only thing is I can't seem to figure out how to kill them.. Please help...
  19. What are you expecting that 970 card to do on a 10+ year old game? Do you have the game setup for widescreen?
  20. Well that IS NOT going to happen when its released!!!
  21. Thanks. I figured that'd be the best thing I just wanted to make sure.
  22. I have all my NPC's set to triggers throughout my maps but some of these are in the background. You may pass them off on a tram ride or see them behind glass windows. Is it worth it to kill them off if the player can't get back to that area again or not ?
  23. http://www.pcgamer.com/how-to-buy-a-graphics-card-six-things-you-must-know-about-gpus/ This is pretty basic but make sure to remember two points this article talks about. Most important is the stuff under the COMPATABILITY heading in regards to the Power Supply. Its very important. Again, a key point is a high amp, single, 12v rail. Not split. I don't think the article mentions that. The other point is when it talks about bandwidth in regards to ram. What you can do is look up the system requirements of some current games that you think you may want to play. You obviously want to get the best performing card you can for your budget that should last you a while. Start reading up about video card comparisons and articles and stuff and you'll understand it all better.
  24. Well I thought I had it when correct but i think someone who tested my maps, not sure if it was @Boothand or @Onysfx said the maps didn't transition properly, but, on my end they did.
  25. I thought I had a post about this somewhere...There is a link in there to the original WIKI something article I found the tutorial from. http://jkhub.org/topic/4641-trigger-able-lights/
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