affect ( "type1", 56 )
{
task ( "type" )
{
set ( "SET_ANIM_BOTH", "BOTH_CONSOLE1" );
set ( "SET_ANIM_HOLDTIME_BOTH", -1.000 );
set ( "SET_NOTARGET", "true" );
set ( "SET_IGNOREENEMIES", "true" );
set ( "SET_HEALTH", 2.000 );
}
do ( "type" );
wait ( "type" );
}
Above is one of my character animation scripts for typing. Would I put the behavior state "remove" in the colored section of my script?