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ent

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Everything posted by ent

  1. Hello everyone. New jaMME 1.5.3 is ready with a biiiig bunch of cool stuff: http://jkhub.org/files/file/1712-jamme/ Chagelog: New cvars: - cg_trueSaber - cg_trueMelee - cg_drawMovementKeys - cg_drawMovementKeysPos - cg_drawMovementKeysScale - mme_demoRemove - mme_demoPrecache - s_mixSameTime - mme_pbo New commands: - dof - trueview - clientOverride <> hide <> Information about all commands and cvars is written in cmds.txt and cvars.txt that placed in mme folder. Probably the most interesting feature in this release is DOF animating system. Thit feature lets you make beautiful DOF effect in game. Look at some examples: https://www.dropbox.com/s/cgth8t4ack6vjwf/heh.mp4 [VIDEO] https://www.dropbox.com/s/9e8sgya109qnpd0/ohdof.000.mp4 [VIDEO] There is a new tutorial about this new DOF feature: http://jkhub.org/topic/4176-7-depth-of-field-tutorial/ Another cool feature is PBO - pixel bufer object by @{JAWA}teh_1337. This instruction makes capturing much more faster. Try it out with "mme_pbo 1". Now you can also precache some media before loading demo. It's needed to avoid little lags during demo playback when someone connects and loads new information. But those lags do no affect capturing so they are more for personal user's preference. Be carefurel, if you don't have enough RAM or you precached too much then it can cause either crash or drop to main menu. Use "mme_demoPrecache 1" to activate it. For those who care about disk space or those who made a thing similar to the Maverick's demo renderer there is a new feature - removing .mme demo after finishing demo playback. Use "mme_demoRemove 1" to enable the feature. I am sorry for not completing custom animation feature, lost interest for now. But I hope it will come back and I finish it finally. Btw the feature is in this release, just hidden. So you can even try it out, if you find. I saw some people already made cool videos with the mod. I am so glad, guys, thank you. Keep making good stuff! Some extra, made with joMME: I will release new joMME soon too.
  2. Also if you deselect all circles of Force Saber Attack, then you will spawn with melee instead.
  3. Nice! Little feedback: you should add direct link to the lastest volume on the main page where it shows the announcement of that latest volume, so it will be a bit easiry to navigate.
  4. ent

    wut?

    There is another solution: use the extension in dev mode.
  5. I was talking about MP, sorry. I am not aware of SP at all.
  6. I mean if the mod folder (the one that is in GameData, for example "japlus") does not contain DLLs (could be in pk3) then it's not recognized as a mod folder, and if you do fs_game "modFolder" and that one does not exist or doesn't contain DLLs then it will create one with base DLLs. By mod I mean code modification, not media.
  7. Mod folder supposes to have DLLs.
  8. fs_game "modFolderName"
  9. Hello. I ran on your map some time... It is a masterpiece! Made with soul! (see? Szico VII is already crying) I am really amazed how everything is done. So polished and detailed map. It brings so pleasant atmosphere. I like how you textured everything. There are really no textures that catched my criticizing (in bad case) eyes. Especially I liked those iced glasses in the head cabin and semi-transparent japanese doors in the rest room. I also liked how you made the ship look outside. It really looks amazing with the glow effect. And now here is feedback. Bugs: - doors close and hurt when player is in their passageway; fix: you could keep doors open when players are nearby, I saw that feature on some maps- disappearing door texture (shows hyperspace)- invisible block that does not let go in the rest room- two big triggers that open two doors instead of one- going through hammock in the engine room: fix: it should be a solid object- hole in the engine room (shows hyperspace)- weird textures on some of the ventilating grillesSuggestions:- stairs should be one single slanted plane for smooth moving- should put snow(stars) weather more far from the ship, to make the ship have more realistic flying in space effect After finishing browsing the map, I decided to fly around with noclip to find some missed places. And, as I expected, there were rooms with useful items behind some locked doors. I bet there are secrets in the map which I could get to those places with, aren't there?Also is it possible to get outside? If no then is it planned? I hope my feedback was useful in some degree. Keep making maps, you have golden hands.
  10. https://db.tt/OauSvsf8
  11. All new rewards demonstration (with Q3A sounds though): https://www.dropbox.com/s/2ppog7shkuwq3t7/jkRewards.mp4 For those who have problems with embedded videos: https://db.tt/i1Jpy4Am Download to see in HQ.
  12. I will make the silhouette of Disruptor in Impressive reward turned to 45 degrees like the rail turned in the original reward:
  13. If you need those rewards, then need to hardcode both server and client mods. The only one who can do that now is probably @Raz0r with his ja++. Ask him if you want them much.
  14. Good point. I will make them 256x256 pixels then. If none has suggestions then I will release it in some time. Also will be waiting for voiced part for the next version.
  15. If everyone is okay with current version then I will release it. If no, then reply, please. What do you think about reward icons' sizes? If resolution height has 1080 pixels then icon size is 89x89 pixels. Or if resolution height is 1536 pixels then icon size is 127x127 pixels. So I suppose 128x128 (it has to be power of 2) pixels icon size would be enough. Or not? Should we care about next generation with UHD monitors and make icons with sizes 256x256 pixels?
  16. Okay, then... Capture reward has some effect sound without voice. Defence reward has one sound: "Defence" Assist reward has sound: "Assist" Impressive reward has two sounds: "Two hits, impressive" and "Impressive" Humiliation reward has two sounds: "Gauntlet, humiliation" and "Humiliation" Excellent reward has two sounds: "Two frags in two seconds, excellent" and "Excellent" Extra ones: When you and your enemy are close to Boon and your enemy picks it first: "Denied" When you kill an enemy flag carrier close to enemy flag stand just before capture: "Holy shit" (code exists but disabled, could be unlocked in ja++, yes, @Raz0r?) There are also three rewards but they are not used in JK at all, and was only used in Q3A single player. They are Perfect, Frags and Accuracy rewards with corresponding sounds: http://planetquake.gamespy.com/View.php?view=Guides.Detail&id=48&game=4 They are only shown in intermission, not during gameplay. Comments: "Gauntlet" from Humiliation should be replaced with "Stun" or "Stun Baton" since JK does not have Gauntlet weapon, and has Stun Baton instead. "frags" from Excellent should be replaced with "kills" maybe, but it does not matter much, imo."Holy shit" should be replaced with something less brutal, I think. Additonal info: Jedi Outcast uses Mon Monthma's voice for announcing and Jedi Academy uses C-3PO's voice for announcing. I think that's all...
  17. Current version: What do you think?
  18. @CaptainCrazy, you told about voicing rewards. Could you try it, please? Or maybe anyone else is interested in voicing? If so I can explain in details what sounds should be. It would be cool to make it fully independent on Q3A mod.
  19. @therfiles, done, also made it symmetric:
  20. @Grab, I gonna be ego and won't change Defence to the one which is from the first post, because, imo, when top edge of the shield repeats outer circle then it looks more beatiful than when it's aligned to custom circle. Removed that small shiet in Excellent and moved wings down: Is it better? Why Millennium Falcon?
  21. That could be. Why?
  22. Which Defence, @Grab? Hey guys, anything else? They cannot be so perfect, plz criticize. :S
  23. Something like this: What do you think?
  24. I decided to smooth sharp corners in Defence reward. What do you think? Was it fine before?
  25. Holes-holes: I like the one on middle.
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